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Searched refs:d3d12_resource_state (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp28 #include "d3d12_resource_state.h"
109 d3d12_resource_state_init(d3d12_resource_state *state, uint32_t subresource_count, bool simultaneous_access) in d3d12_resource_state_init()
119 d3d12_resource_state_cleanup(d3d12_resource_state *state) in d3d12_resource_state_cleanup()
125 get_subresource_state(const d3d12_resource_state *state, uint32_t subresource) in get_subresource_state()
133 set_resource_state(d3d12_resource_state *state_obj, const d3d12_subresource_state *state) in set_resource_state()
140 set_subresource_state(d3d12_resource_state *state_obj, uint32_t subresource, const d3d12_subresource_state *state) in set_subresource_state()
153 reset_resource_state(d3d12_resource_state *state) in reset_resource_state()
186 copy_resource_state(d3d12_resource_state *dest, d3d12_resource_state *src) in copy_resource_state()
201 struct d3d12_resource_state batch_begi
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H A Dd3d12_resource_state.h63 struct d3d12_resource_state struct
72 d3d12_resource_state_init(d3d12_resource_state *state, uint32_t subresource_count, bool simultaneous_access);
75 d3d12_resource_state_cleanup(d3d12_resource_state *state);
H A Dd3d12_bufmgr.h32 #include "d3d12_resource_state.h"
49 struct d3d12_resource_state global_state;

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