Searched refs:d3d12_reset_batch (Results 1 - 5 of 5) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_batch.cpp | 112 d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns) in d3d12_reset_batch() function 148 d3d12_reset_batch(ctx, batch, PIPE_TIMEOUT_INFINITE); in d3d12_destroy_batch() 166 d3d12_reset_batch(ctx, batch, PIPE_TIMEOUT_INFINITE); in d3d12_start_batch()
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H A D | d3d12_batch.h | 69 d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns);
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H A D | d3d12_fence.cpp | 184 d3d12_reset_batch(ctx, batch, 0); in fence_finish()
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H A D | d3d12_resource.cpp | 87 if (!d3d12_reset_batch(ctx, batch, 0)) in resource_is_busy() 103 d3d12_reset_batch(ctx, batch, PIPE_TIMEOUT_INFINITE); in d3d12_resource_wait_idle()
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H A D | d3d12_context.cpp | 1962 d3d12_reset_batch(ctx, old_batch, PIPE_TIMEOUT_INFINITE); 1964 d3d12_reset_batch(ctx, batch, PIPE_TIMEOUT_INFINITE);
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