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Searched refs:d3d12_reset_batch (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_batch.cpp112 d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns) in d3d12_reset_batch() function
148 d3d12_reset_batch(ctx, batch, PIPE_TIMEOUT_INFINITE); in d3d12_destroy_batch()
166 d3d12_reset_batch(ctx, batch, PIPE_TIMEOUT_INFINITE); in d3d12_start_batch()
H A Dd3d12_batch.h69 d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns);
H A Dd3d12_fence.cpp184 d3d12_reset_batch(ctx, batch, 0); in fence_finish()
H A Dd3d12_resource.cpp87 if (!d3d12_reset_batch(ctx, batch, 0)) in resource_is_busy()
103 d3d12_reset_batch(ctx, batch, PIPE_TIMEOUT_INFINITE); in d3d12_resource_wait_idle()
H A Dd3d12_context.cpp1962 d3d12_reset_batch(ctx, old_batch, PIPE_TIMEOUT_INFINITE);
1964 d3d12_reset_batch(ctx, batch, PIPE_TIMEOUT_INFINITE);

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