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Searched refs:d3d12_fence (Results 1 - 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_fence.h34 struct d3d12_fence { struct
43 static inline struct d3d12_fence *
44 d3d12_fence(struct pipe_fence_handle *pfence) in d3d12_fence() function
46 return (struct d3d12_fence *)pfence; in d3d12_fence()
49 struct d3d12_fence *
52 struct d3d12_fence *
56 d3d12_fence_reference(struct d3d12_fence **ptr, struct d3d12_fence *fence);
59 d3d12_fence_finish(struct d3d12_fence *fence, uint64_t timeout_ns);
H A Dd3d12_fence.cpp24 #include "d3d12_fence.h"
85 destroy_fence(struct d3d12_fence *fence) in destroy_fence()
91 struct d3d12_fence *
94 struct d3d12_fence *ret = CALLOC_STRUCT(d3d12_fence); in d3d12_create_fence()
116 struct d3d12_fence *
119 struct d3d12_fence *ret = CALLOC_STRUCT(d3d12_fence); in d3d12_open_fence()
145 d3d12_fence_reference(struct d3d12_fence **ptr, struct d3d12_fence *fenc
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H A Dd3d12_batch.h35 struct d3d12_fence;
38 struct d3d12_fence *fence;
H A Dd3d12_video_proc.cpp273 struct d3d12_fence *casted_completion_fence = d3d12_fence(completion_fence); in d3d12_video_processor_flush()
H A Dd3d12_video_enc.cpp66 struct d3d12_fence *casted_completion_fence = d3d12_fence(completion_fence); in d3d12_video_encoder_flush()
H A Dd3d12_screen.cpp30 #include "d3d12_fence.h"
1129 d3d12_fence_reference((struct d3d12_fence **)pfence, in d3d12_create_fence_win32()
1138 d3d12_fence(pfence)->value = value; in d3d12_set_fence_timeline_value()
H A Dd3d12_context.cpp30 #include "d3d12_fence.h"
2100 d3d12_fence_reference((struct d3d12_fence **)fence, batch->fence);
2121 struct d3d12_fence *fence = d3d12_fence(pfence);
2130 struct d3d12_fence *fence = d3d12_fence(pfence);

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