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Searched refs:cwValid (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/gpu/geometry/
H A DGrQuadUtils.cpp439 M4f cwValid = next_cw(v.fW) >= SkPathPriv::kW0PlaneDistance; local
450 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fX),
451 if_then_else(ccwValid, clip.fX, /* cwValid */ next_cw(clip.fX))));
453 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fY),
454 if_then_else(ccwValid, clip.fY, /* cwValid */ next_cw(clip.fY))));
458 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fU),
459 if_then_else(ccwValid, clip.fU, /* cwValid */ next_cw(clip.fU))));
461 if_then_else((!ccwValid) & (!cwValid), next_ccw(clip.fV),
462 if_then_else(ccwValid, clip.fV, /* cwValid */ next_cw(clip.fV))));
464 if_then_else((!ccwValid) & (!cwValid), next_cc
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