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Searched refs:cso_set_vertex_shader_handle (Results 1 - 20 of 20) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/postprocess/
H A Dpp_mlaa.c139 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ in pp_jimenezmlaa_run()
171 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); /* passvs */ in pp_jimenezmlaa_run()
203 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][1]); /* offsetvs */ in pp_jimenezmlaa_run()
H A Dpp_colors.c52 cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]); in pp_nocolor()
/third_party/mesa3d/src/gallium/frontends/xa/
H A Dxa_yuv.c65 cso_set_vertex_shader_handle(r->cso, shader.vs); in xa_yuv_bind_shaders()
H A Dxa_composite.c440 cso_set_vertex_shader_handle(ctx->cso, shader.vs); in bind_shaders()
H A Dxa_context.c334 cso_set_vertex_shader_handle(ctx->cso, shader.vs); in xa_solid_prepare()
H A Dxa_renderer.c465 cso_set_vertex_shader_handle(r->cso, shader.vs); in renderer_copy_prepare()
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
H A Dcso_context.h120 void cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle);
H A Dcso_context.c656 void cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle) in cso_set_vertex_shader_handle() function
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_cb_clear.c182 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); in set_vertex_shader()
215 cso_set_vertex_shader_handle(st->cso_context, st->clear.vs_layered); in set_vertex_shader_layered()
H A Dst_atom_shader.c247 cso_set_vertex_shader_handle(st->cso_context, in st_update_vp()
H A Dst_cb_drawtex.c303 cso_set_vertex_shader_handle(cso, vs); in st_DrawTex()
H A Dst_cb_bitmap.c219 cso_set_vertex_shader_handle(cso, st->passthrough_vs); in setup_render_state()
H A Dst_pbo.c203 cso_set_vertex_shader_handle(cso, st->pbo.vs); in st_pbo_draw()
H A Dst_program.c275 cso_set_vertex_shader_handle(st->cso_context, NULL); in st_unbind_program()
H A Dst_cb_drawpixels.c822 cso_set_vertex_shader_handle(cso, driver_vp); in draw_textured_quad()
/third_party/mesa3d/src/gallium/tests/trivial/
H A Dtri.c264 cso_set_vertex_shader_handle(p->cso, p->vs); in draw()
H A Dquad-tex.c334 cso_set_vertex_shader_handle(p->cso, p->vs); in draw()
/third_party/mesa3d/src/gallium/auxiliary/util/
H A Du_tests.c168 cso_set_vertex_shader_handle(cso, vs); in util_set_passthrough_vertex_shader()
684 cso_set_vertex_shader_handle(cso, NULL); in test_texture_barrier()
/third_party/mesa3d/src/gallium/auxiliary/hud/
H A Dhud_context.c541 cso_set_vertex_shader_handle(cso, hud->vs_color); in hud_draw_results()
572 cso_set_vertex_shader_handle(cso, hud->vs_text); in hud_draw_results()
596 cso_set_vertex_shader_handle(cso, hud->vs_color); in hud_draw_results()
/third_party/mesa3d/src/gallium/frontends/nine/
H A Dnine_state.c3293 cso_set_vertex_shader_handle(device->cso_sw, in nine_state_prepare_draw_sw()

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