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Searched refs:cso_set_fragment_shader_handle (Results 1 - 20 of 20) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
H A Du_tests.c338 cso_set_fragment_shader_handle(cso, fs); in tgsi_vs_window_space_position()
402 cso_set_fragment_shader_handle(cso, fs); in null_sampler_view()
459 cso_set_fragment_shader_handle(cso, fs); in util_test_constant_buffer()
501 cso_set_fragment_shader_handle(cso, fs); in disabled_fragment_shader()
658 cso_set_fragment_shader_handle(cso, fs); in test_texture_barrier()
685 cso_set_fragment_shader_handle(cso, NULL); in test_texture_barrier()
756 cso_set_fragment_shader_handle(cso, fs); in test_texture_barrier()
/third_party/mesa3d/src/gallium/auxiliary/postprocess/
H A Dpp_mlaa.c140 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][2]); in pp_jimenezmlaa_run()
172 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][3]); in pp_jimenezmlaa_run()
204 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][4]); in pp_jimenezmlaa_run()
H A Dpp_colors.c53 cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]); in pp_nocolor()
/third_party/mesa3d/src/gallium/frontends/xa/
H A Dxa_yuv.c66 cso_set_fragment_shader_handle(r->cso, shader.fs); in xa_yuv_bind_shaders()
H A Dxa_composite.c441 cso_set_fragment_shader_handle(ctx->cso, shader.fs); in bind_shaders()
H A Dxa_context.c335 cso_set_fragment_shader_handle(ctx->cso, shader.fs); in xa_solid_prepare()
H A Dxa_renderer.c466 cso_set_fragment_shader_handle(r->cso, shader.fs); in renderer_copy_prepare()
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
H A Dcso_context.h119 void cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle);
H A Dcso_context.c630 void cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle ) in cso_set_fragment_shader_handle() function
/third_party/mesa3d/src/gallium/tests/trivial/
H A Dtri.c263 cso_set_fragment_shader_handle(p->cso, p->fs); in draw()
H A Dquad-tex.c333 cso_set_fragment_shader_handle(p->cso, p->fs); in draw()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atom_shader.c182 cso_set_fragment_shader_handle(st->cso_context, shader); in st_update_fp()
H A Dst_cb_readpixels.c248 cso_set_fragment_shader_handle(cso, fs); in try_pbo_readpixels()
H A Dst_cb_clear.c130 cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); in set_clearcolor_fs()
H A Dst_cb_bitmap.c216 cso_set_fragment_shader_handle(cso, fpv->base.driver_shader); in setup_render_state()
H A Dst_program.c291 cso_set_fragment_shader_handle(st->cso_context, NULL); in st_unbind_program()
H A Dst_cb_texture.c1566 cso_set_fragment_shader_handle(cso, fs); in try_pbo_upload_common()
1853 cso_set_fragment_shader_handle(cso, fs); in try_pbo_download()
H A Dst_cb_drawpixels.c819 cso_set_fragment_shader_handle(cso, driver_fp); in draw_textured_quad()
/third_party/mesa3d/src/gallium/auxiliary/hud/
H A Dhud_context.c98 cso_set_fragment_shader_handle(hud->cso, hud->fs_color); in hud_draw_colored_prims()
551 cso_set_fragment_shader_handle(hud->cso, hud->fs_color); in hud_draw_results()
574 cso_set_fragment_shader_handle(hud->cso, hud->fs_text); in hud_draw_results()
598 cso_set_fragment_shader_handle(hud->cso, hud->fs_color); in hud_draw_results()
/third_party/mesa3d/src/gallium/frontends/nine/
H A Dnine_state.c3036 cso_set_fragment_shader_handle(device->cso_sw, util_make_empty_fragment_shader(pipe_sw)); in nine_state_init_sw()

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