Home
last modified time | relevance | path

Searched refs:coordPrecName (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp427 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local
458 << "attribute " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
461 vert << "attribute " << coordPrecName << " float a_in1;\n"; in initShaderSources() local
470 vert << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
471 frag << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
475 vert << "varying " << coordPrecName << " float v_lodBias;\n"; in initShaderSources() local
476 frag << "varying " << coordPrecName << " float v_lodBias;\n"; in initShaderSources() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/
H A DesextcTextureShadowLodFunctionsTest.cpp722 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local
798 << "in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
802 vert << "in " << coordPrecName << " vec4 a_in1;\n"; in initShaderSources() local
819 vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
820 frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
824 vert << "out " << coordPrecName << " vec4 v_lodShadowRef;\n"; in initShaderSources() local
825 frag << "in " << coordPrecName << " vec4 v_lodShadowRef;\n"; in initShaderSources() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp1268 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local
1317 << "layout(location = 4) in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
1321 vert << "layout(location = 5) in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources()
1322 vert << "layout(location = 6) in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources()
1325 vert << "layout(location = 5) in " << coordPrecName << " float a_in1;\n"; in initShaderSources() local
1341 vert << "layout(location = 0) out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
1342 frag << "layout(location = 0) in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
1346 vert << "layout(location = 1) out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
1347 vert << "layout(location = 2) out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()
1348 frag << "layout(location = 1) in " << coordPrecName << " " << gradTypeNam in initShaderSources()
1353 vert << "layout(location = 1) out " << coordPrecName << " float v_lodBias;\\n"; initShaderSources() local
1354 frag << "layout(location = 1) in " << coordPrecName << " float v_lodBias;\\n"; initShaderSources() local
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp1267 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local
1316 << "layout(location = 4) in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
1320 vert << "layout(location = 5) in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources()
1321 vert << "layout(location = 6) in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources()
1324 vert << "layout(location = 5) in " << coordPrecName << " float a_in1;\n"; in initShaderSources() local
1340 vert << "layout(location = 0) out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
1341 frag << "layout(location = 0) in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
1345 vert << "layout(location = 1) out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
1346 vert << "layout(location = 2) out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()
1347 frag << "layout(location = 1) in " << coordPrecName << " " << gradTypeNam in initShaderSources()
1352 vert << "layout(location = 1) out " << coordPrecName << " float v_lodBias;\\n"; initShaderSources() local
1353 frag << "layout(location = 1) in " << coordPrecName << " float v_lodBias;\\n"; initShaderSources() local
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp758 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local
799 << "in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
803 vert << "in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources()
804 vert << "in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources()
807 vert << "in " << coordPrecName << " float a_in1;\n"; in initShaderSources() local
819 vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
820 frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
824 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
825 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()
826 frag << "in " << coordPrecName << " " << gradTypeNam in initShaderSources()
832 vert << "out " << coordPrecName << " float v_lodBias;\\n"; initShaderSources() local
833 frag << "in " << coordPrecName << " float v_lodBias;\\n"; initShaderSources() local
[all...]

Completed in 19 milliseconds