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Searched refs:constCoords (Results 1 - 25 of 37) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderStructTests.cpp50 typedef void (*SetupUniformsFunc)(const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
63 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
120 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() argument
122 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
124 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
1207 const tcu::Vec4& constCoords) SET_UNIFORMS_BODY \ in init()
1236 setUniform(gl, programID, "s.a", constCoords.x()); in init()
1237 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3)); in init()
1240 { c.color.xyz() = c.constCoords.swizzle(0, 1, 2); }); in init()
1264 setUniform(gl, programID, "s.a", constCoords in init()
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H A DglcShaderIndexingTests.cpp122 c.color.x() = 1.875f * c.constCoords.x(); in evalArrayUniformFloat()
126 c.color.xy() = 1.875f * c.constCoords.swizzle(0, 1); in evalArrayUniformVec2()
130 c.color.xyz() = 1.875f * c.constCoords.swizzle(0, 1, 2); in evalArrayUniformVec3()
134 c.color = 1.875f * c.constCoords; in evalArrayUniformVec4()
166 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords);
191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() argument
195 DE_UNREF(constCoords); in setupUniforms()
204 arr[0] = constCoords.x(); in setupUniforms()
205 arr[1] = constCoords.x() * 0.5f; in setupUniforms()
206 arr[2] = constCoords in setupUniforms()
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H A DglcShaderFunctionTests.cpp36 typedef void (*SetupUniformsFunc)(const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
49 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
106 void ShaderFunctionCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() argument
108 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
110 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
H A DglcShaderRenderCase.hpp201 tcu::Vec4 constCoords; member in deqp::ShaderEvalContext
283 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
H A DglcShaderRenderCase.cpp153 QuadGrid(int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords,
233 QuadGrid::QuadGrid(int gridSize, int width, int height, const Vec4& constCoords, in QuadGrid() argument
238 , m_constCoords(constCoords) in QuadGrid()
321 : constCoords(quadGrid_.getConstCoords()), isDiscarded(false), quadGrid(quadGrid_) in ShaderEvalContext()
498 // \todo [petri] Better handling of constCoords (render in multiple chunks, vary coords). in iterate()
528 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() argument
531 DE_UNREF(constCoords); in setupUniforms()
H A DglcShaderLoopTests.cpp190 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords);
211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() argument
214 DE_UNREF(constCoords); in setupUniforms()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderStructTests.cpp62 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
73 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
151 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
153 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
1338 static void setUniforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY /* NOLINT(SET_UNIFORMS_BODY) */ \ in init()
1363 setUniform(gl, programID, "s.a", constCoords.x()); in init()
1364 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3)); in init()
1368 c.color.xyz() = c.constCoords.swizzle(0,1,2); in init()
1394 setUniform(gl, programID, "s.a", constCoords in init()
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H A Des2fShaderIndexingTests.cpp129 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat()
130 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); } in evalArrayUniformVec2()
131 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); } in evalArrayUniformVec3()
132 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4()
160 virtual void setupUniforms (int programID, const Vec4& constCoords);
203 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
207 DE_UNREF(constCoords); in setupUniforms()
216 arr[0] = constCoords.x(); in setupUniforms()
217 arr[1] = constCoords.x() * 0.5f; in setupUniforms()
218 arr[2] = constCoords in setupUniforms()
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H A Des2fShaderFunctionTests.cpp39 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
50 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
87 void ShaderFunctionCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
89 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
91 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
H A Des2fShaderLoopTests.cpp222 virtual void setupUniforms (int programID, const Vec4& constCoords);
268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
271 DE_UNREF(constCoords); in setupUniforms()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStructTests.cpp54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
113 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
1342 static void setUniforms (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY /* NOLINT(SET_UNIFORMS_BODY) */ \ in init()
1367 setUniform(gl, programID, "s.a", constCoords.x()); in init()
1368 setUniform(gl, programID, "s.b", constCoords.swizzle(1, 2, 3)); in init()
1372 c.color.xyz() = c.constCoords.swizzle(0,1,2); in init()
1398 setUniform(gl, programID, "s.a", constCoords in init()
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H A Des3fShaderIndexingTests.cpp118 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat()
119 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); } in evalArrayUniformVec2()
120 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); } in evalArrayUniformVec3()
121 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4()
147 virtual void setupUniforms (int programID, const Vec4& constCoords);
169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
173 DE_UNREF(constCoords); in setupUniforms()
182 arr[0] = constCoords.x(); in setupUniforms()
183 arr[1] = constCoords.x() * 0.5f; in setupUniforms()
184 arr[2] = constCoords in setupUniforms()
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H A Des3fShaderFunctionTests.cpp39 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
50 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
96 void ShaderFunctionCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
98 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
100 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
H A Des3fShaderLoopTests.cpp217 virtual void setupUniforms (int programID, const Vec4& constCoords);
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
239 DE_UNREF(constCoords); in setupUniforms()
H A Des3fShaderDiscardTests.cpp61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderStructTests.cpp1273 static void setUniforms (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY /* NOLINT(SET_UNIFORMS_BODY) */ \ in init()
1309 s.a = constCoords.x(); in init()
1310 s.b = constCoords.swizzle(1, 2, 3); in init()
1315 c.color.xyz() = c.constCoords.swizzle(0, 1, 2); in init()
1360 s.a = constCoords.x(); in init()
1362 s.b.b = constCoords.swizzle(1, 2); in init()
1367 c.color.xyz() = c.constCoords.swizzle(0, 1, 2); in init()
1403 s.a.value = constCoords.w(); in init()
1404 s.b[0].value = constCoords.z(); in init()
1405 s.b[1].value = constCoords in init()
[all...]
H A DvktShaderRenderIndexingTests.cpp118 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat()
119 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); } in evalArrayUniformVec2()
120 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); } in evalArrayUniformVec3()
121 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4()
164 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
171 void IndexingTestUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const in setup()
184 arr[0] = Vec4(constCoords.x()); in setup()
185 arr[1] = Vec4(constCoords.x() * 0.5f); in setup()
186 arr[2] = Vec4(constCoords.x() * 0.25f); in setup()
187 arr[3] = Vec4(constCoords in setup()
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H A DvktShaderRender.hpp220 tcu::Vec4 constCoords; member in vkt::sr::ShaderEvalContext
266 typedef void (*UniformSetupFunc) (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords);
274 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
513 virtual void setupUniforms (const tcu::Vec4& constCoords);
519 const tcu::Vec4& constCoords = getDefaultConstCoords());
525 const tcu::Vec4& constCoords = getDefaultConstCoords());
H A DvktShaderRender.cpp162 const tcu::Vec4& constCoords,
209 const tcu::Vec4& constCoords,
215 , m_constCoords (constCoords)
398 : constCoords (quadGrid.getConstCoords())
497 void UniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const
500 m_setupFunc(instance, constCoords);
847 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords)
850 m_uniformSetup->setup(*this, constCoords);
1821 const tcu::Vec4& constCoords)
1823 render(numVertices, numTriangles * 3, indices, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, constCoords);
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderStructTests.cpp1249 static void setUniforms (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) SET_UNIFORMS_BODY /* NOLINT(SET_UNIFORMS_BODY) */ \ in init()
1284 s.a = constCoords.x(); in init()
1285 s.b = constCoords.swizzle(1, 2, 3); in init()
1290 c.color.xyz() = c.constCoords.swizzle(0, 1, 2); in init()
1334 s.a = constCoords.x(); in init()
1336 s.b.b = constCoords.swizzle(1, 2); in init()
1341 c.color.xyz() = c.constCoords.swizzle(0, 1, 2); in init()
1376 s.a.value = constCoords.w(); in init()
1377 s.b[0].value = constCoords.z(); in init()
1378 s.b[1].value = constCoords in init()
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H A DvktShaderRenderIndexingTests.cpp118 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat()
119 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0,1); } in evalArrayUniformVec2()
120 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(0,1,2); } in evalArrayUniformVec3()
121 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4()
164 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
171 void IndexingTestUniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const in setup()
184 arr[0] = Vec4(constCoords.x()); in setup()
185 arr[1] = Vec4(constCoords.x() * 0.5f); in setup()
186 arr[2] = Vec4(constCoords.x() * 0.25f); in setup()
187 arr[3] = Vec4(constCoords in setup()
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H A DvktShaderRender.hpp220 tcu::Vec4 constCoords; member in vkt::sr::ShaderEvalContext
266 typedef void (*UniformSetupFunc) (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords);
274 virtual void setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const;
515 virtual void setupUniforms (const tcu::Vec4& constCoords);
521 const tcu::Vec4& constCoords = getDefaultConstCoords());
527 const tcu::Vec4& constCoords = getDefaultConstCoords());
H A DvktShaderRender.cpp162 const tcu::Vec4& constCoords,
209 const tcu::Vec4& constCoords,
215 , m_constCoords (constCoords)
398 : constCoords (quadGrid.getConstCoords())
497 void UniformSetup::setup (ShaderRenderCaseInstance& instance, const tcu::Vec4& constCoords) const
500 m_setupFunc(instance, constCoords);
849 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords)
852 m_uniformSetup->setup(*this, constCoords);
1823 const tcu::Vec4& constCoords)
1825 render(numVertices, numTriangles * 3, indices, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, constCoords);
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/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderRenderCase.hpp156 tcu::Vec4 constCoords; member in deqp::gls::ShaderEvalContext
219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
H A DglsShaderRenderCase.cpp137 QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures);
177 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures) in QuadGrid() argument
181 , m_constCoords (constCoords) in QuadGrid()
264 : constCoords (quadGrid_.getConstCoords()) in ShaderEvalContext()
435 // \todo [petri] Better handling of constCoords (render in multiple chunks, vary coords). in iterate()
469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
472 DE_UNREF(constCoords); in setupUniforms()

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