Home
last modified time | relevance | path

Searched refs:color_out (Results 1 - 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/tgsi/
H A Dtgsi_aa_point.c44 unsigned color_out; // frag color out register member
71 ts->color_out = decl->Range.First; in aa_decl()
228 dst->Register.Index == (int)ts->color_out) { in aa_inst()
246 assert(ts->color_out != INVALID_INDEX); in aa_epilog()
251 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog()
257 TGSI_FILE_OUTPUT, ts->color_out, in aa_epilog()
298 transform.color_out = INVALID_INDEX; in tgsi_add_aa_point()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_nir_builtins.c156 nir_variable *color_out = in st_nir_make_clearcolor_shader() local
159 color_out->data.location = FRAG_RESULT_COLOR; in st_nir_make_clearcolor_shader()
162 nir_store_var(&b, color_out, clear_color, 0xf); in st_nir_make_clearcolor_shader()
H A Dst_cb_drawpixels.c175 nir_variable *color_out = in make_drawpix_z_stencil_program_nir() local
178 color_out->data.location = FRAG_RESULT_COLOR; in make_drawpix_z_stencil_program_nir()
179 nir_copy_var(&b, color_out, color_in); in make_drawpix_z_stencil_program_nir()
217 nir_variable *color_out = in make_drawpix_zs_to_color_program_nir() local
220 color_out->data.location = FRAG_RESULT_COLOR; in make_drawpix_zs_to_color_program_nir()
240 nir_store_var(&b, color_out, unpacked_ds, 0xf); in make_drawpix_zs_to_color_program_nir()
245 nir_store_var(&b, color_out, swizzled_ds, 0xf); in make_drawpix_zs_to_color_program_nir()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_blit2d.c535 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader() local
536 color_out->data.location = FRAG_RESULT_DATA0; in build_nir_copy_fragment_shader()
542 nir_store_var(&b, color_out, color, 0xf); in build_nir_copy_fragment_shader()
560 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_depth() local
561 color_out->data.location = FRAG_RESULT_DEPTH; in build_nir_copy_fragment_shader_depth()
567 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_depth()
585 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_stencil() local
586 color_out->data.location = FRAG_RESULT_STENCIL; in build_nir_copy_fragment_shader_stencil()
592 nir_store_var(&b, color_out, color, 0x1); in build_nir_copy_fragment_shader_stencil()
H A Dradv_meta_blit.c121 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader() local
122 color_out->data.location = FRAG_RESULT_DATA0; in build_nir_copy_fragment_shader()
123 nir_store_var(&b, color_out, &tex->dest.ssa, 0xf); in build_nir_copy_fragment_shader()
169 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_depth() local
170 color_out->data.location = FRAG_RESULT_DEPTH; in build_nir_copy_fragment_shader_depth()
171 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_depth()
217 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_nir_copy_fragment_shader_stencil() local
218 color_out->data.location = FRAG_RESULT_STENCIL; in build_nir_copy_fragment_shader_stencil()
219 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1); in build_nir_copy_fragment_shader_stencil()
H A Dradv_meta_resolve_fs.c48 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, vec4, "f_color"); in build_resolve_fragment_shader() local
49 color_out->data.location = FRAG_RESULT_DATA0; in build_resolve_fragment_shader()
62 nir_store_var(&b, color_out, outval, 0xf); in build_resolve_fragment_shader()
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_blit.c245 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, in vc4_get_yuv_fs() local
247 color_out->data.location = FRAG_RESULT_COLOR; in vc4_get_yuv_fs()
292 nir_store_var(&b, color_out, in vc4_get_yuv_fs()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_blit.c638 nir_variable *color_out = in v3d_get_sand8_fs() local
641 color_out->data.location = FRAG_RESULT_COLOR; in v3d_get_sand8_fs()
729 nir_store_var(&b, color_out, in v3d_get_sand8_fs()
/third_party/mesa3d/src/intel/blorp/
H A Dblorp_blit.c1481 nir_variable *color_out = in brw_blorp_build_nir_shader() local
1484 color_out->data.location = FRAG_RESULT_COLOR; in brw_blorp_build_nir_shader()
1485 nir_store_var(&b, color_out, color, 0xf); in brw_blorp_build_nir_shader()

Completed in 20 milliseconds