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Searched refs:cl_packet_length (Results 1 - 15 of 15) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dvx_cmd_buffer.c39 v3dv_cl_ensure_space_with_branch(&job->bcl, cl_packet_length(FLUSH)); in job_emit_binning_flush()
81 cl_packet_length(RETURN_FROM_SUB_LIST)); in cmd_buffer_end_render_pass_secondary()
91 v3dv_cl_ensure_space_with_branch(&job->bcl, cl_packet_length(CLIP_WINDOW)); in job_emit_clip_window()
805 cl_packet_length(SUPERTILE_COORDINATES)); in cmd_buffer_emit_render_pass_rcl()
1058 cl_packet_length(CLIPPER_XY_SCALING) + in cmd_buffer_emit_viewport()
1059 cl_packet_length(CLIPPER_Z_SCALE_AND_OFFSET) + in cmd_buffer_emit_viewport()
1060 cl_packet_length(CLIPPER_Z_MIN_MAX_CLIPPING_PLANES) + in cmd_buffer_emit_viewport()
1061 cl_packet_length(VIEWPORT_OFFSET); in cmd_buffer_emit_viewport()
1104 2 * cl_packet_length(STENCIL_CFG)); in cmd_buffer_emit_stencil()
1158 v3dv_cl_ensure_space_with_branch(&job->bcl, cl_packet_length(DEPTH_OFFSE in cmd_buffer_emit_depth_bias()
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H A Dv3dvx_device.c370 cl_packet_length(SAMPLER_STATE)); in device_check_prepacked_sizes()
372 cl_packet_length(TEXTURE_SHADER_STATE)); in device_check_prepacked_sizes()
374 cl_packet_length(SAMPLER_STATE)); in device_check_prepacked_sizes()
376 cl_packet_length(BLEND_CFG)); in device_check_prepacked_sizes()
378 cl_packet_length(CFG_BITS)); in device_check_prepacked_sizes()
380 cl_packet_length(GL_SHADER_STATE_RECORD)); in device_check_prepacked_sizes()
382 cl_packet_length(VCM_CACHE_SIZE)); in device_check_prepacked_sizes()
384 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in device_check_prepacked_sizes()
386 cl_packet_length(STENCIL_CFG)); in device_check_prepacked_sizes()
H A Dv3dv_cl.h153 #define cl_packet_length(packet) V3DX(packet ## _length) macro
154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment)
181 cl_advance(&cl_out, cl_packet_length(packet)); \
194 uint8_t packed[cl_packet_length(packet)]; \
196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
198 cl_advance(&cl_out, cl_packet_length(packet)); \
235 cl_packet_length(packet))); \
H A Dv3dvx_pipeline.c152 assert(sizeof(pipeline->cfg_bits) == cl_packet_length(CFG_BITS)); in pack_cfg_bits()
310 assert(sizeof(pipeline->stencil_cfg) == 2 * cl_packet_length(STENCIL_CFG)); in pack_stencil_cfg()
365 cl_packet_length(GL_SHADER_STATE_RECORD)); in pack_shader_state_record()
519 cl_packet_length(VCM_CACHE_SIZE)); in pack_vcm_cache_size()
584 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in pack_shader_state_attribute_record()
H A Dv3dv_cl.c120 space += cl_packet_length(RETURN_FROM_SUB_LIST); in v3dv_cl_ensure_space_with_branch()
123 space += cl_packet_length(BRANCH); in v3dv_cl_ensure_space_with_branch()
H A Dv3dvx_queue.c37 cl_packet_length(SUPERTILE_COORDINATES)); in job_emit_noop()
H A Dv3dvx_meta_common.c49 cl_packet_length(SUPERTILE_COORDINATES)); in emit_rcl_prologue()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_job.c36 cl_packet_length(PRIMITIVE_COUNTS_FEEDBACK) + in bcl_epilogue()
38 cl_packet_length(TRANSFORM_FEEDBACK_SPECS) + in bcl_epilogue()
40 cl_packet_length(FLUSH)); in bcl_epilogue()
H A Dv3d_cl.h199 #define cl_packet_length(packet) V3DX(packet ## _length) macro
234 cl_advance(&cl_out, cl_packet_length(packet)); \
247 uint8_t packed[cl_packet_length(packet)]; \
249 for (int _i = 0; _i < cl_packet_length(packet); _i++) \
251 cl_advance(&cl_out, cl_packet_length(packet)); \
273 cl_packet_length(packet))); \
H A Dv3dx_state.c105 cl_packet_length(DEPTH_OFFSET)); in v3d_create_rasterizer_state()
222 cl_packet_length(STENCIL_CFG)); in v3d_create_depth_stencil_alpha_state()
244 cl_packet_length(STENCIL_CFG)); in v3d_create_depth_stencil_alpha_state()
360 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3d_vertex_state_create()
770 int sampler_size = align(cl_packet_length(SAMPLER_STATE), sampler_align); in v3d_create_sampler_state()
950 cl_packet_length(TEXTURE_SHADER_STATE), "sampler"); in create_texture_shader_state_bo()
954 cl_packet_length(TEXTURE_SHADER_STATE)); in create_texture_shader_state_bo()
1375 u_upload_alloc(v3d->uploader, 0, cl_packet_length(TEXTURE_SHADER_STATE), in v3d_create_image_view_texture_shader_state()
H A Dv3d_cl.c66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
H A Dv3dx_emit.c129 cl_packet_length(TEXTURE_SHADER_STATE), in emit_one_texture()
228 uint8_t packed[cl_packet_length(TEXTURE_SHADER_STATE)]; in emit_one_texture()
550 cl_packet_length(DEPTH_OFFSET)); in emit_state()
554 cl_packet_length(DEPTH_OFFSET)); in emit_state()
H A Dv3dx_draw.c538 cl_packet_length(GL_SHADER_STATE_RECORD); in v3d_emit_gl_shader_state()
542 cl_packet_length(GEOMETRY_SHADER_STATE_RECORD) + in v3d_emit_gl_shader_state()
543 cl_packet_length(TESSELLATION_GEOMETRY_COMMON_PARAMS) + in v3d_emit_gl_shader_state()
544 2 * cl_packet_length(TESSELLATION_GEOMETRY_SHADER_PARAMS); in v3d_emit_gl_shader_state()
553 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD), in v3d_emit_gl_shader_state()
742 enum { size = cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD) }; in v3d_emit_gl_shader_state()
H A Dv3dx_rcl.c712 cl_packet_length(SUPERTILE_COORDINATES)); in emit_rcl()
/third_party/mesa3d/src/gallium/drivers/vc4/
H A Dvc4_cl.h222 #define cl_packet_length(packet) V3D21_ ## packet ## _length macro
248 * uint8_t[cl_packet_length()] in the CL, not a cl_packet_struct(packet).
260 cl_packet_length(packet))); \
261 cl_advance(&cl_out, cl_packet_length(packet)); \

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