Searched refs:cl_packet_length (Results 1 - 15 of 15) sorted by relevance
/third_party/mesa3d/src/broadcom/vulkan/ |
H A D | v3dvx_cmd_buffer.c | 39 v3dv_cl_ensure_space_with_branch(&job->bcl, cl_packet_length(FLUSH)); in job_emit_binning_flush() 81 cl_packet_length(RETURN_FROM_SUB_LIST)); in cmd_buffer_end_render_pass_secondary() 91 v3dv_cl_ensure_space_with_branch(&job->bcl, cl_packet_length(CLIP_WINDOW)); in job_emit_clip_window() 805 cl_packet_length(SUPERTILE_COORDINATES)); in cmd_buffer_emit_render_pass_rcl() 1058 cl_packet_length(CLIPPER_XY_SCALING) + in cmd_buffer_emit_viewport() 1059 cl_packet_length(CLIPPER_Z_SCALE_AND_OFFSET) + in cmd_buffer_emit_viewport() 1060 cl_packet_length(CLIPPER_Z_MIN_MAX_CLIPPING_PLANES) + in cmd_buffer_emit_viewport() 1061 cl_packet_length(VIEWPORT_OFFSET); in cmd_buffer_emit_viewport() 1104 2 * cl_packet_length(STENCIL_CFG)); in cmd_buffer_emit_stencil() 1158 v3dv_cl_ensure_space_with_branch(&job->bcl, cl_packet_length(DEPTH_OFFSE in cmd_buffer_emit_depth_bias() [all...] |
H A D | v3dvx_device.c | 370 cl_packet_length(SAMPLER_STATE)); in device_check_prepacked_sizes() 372 cl_packet_length(TEXTURE_SHADER_STATE)); in device_check_prepacked_sizes() 374 cl_packet_length(SAMPLER_STATE)); in device_check_prepacked_sizes() 376 cl_packet_length(BLEND_CFG)); in device_check_prepacked_sizes() 378 cl_packet_length(CFG_BITS)); in device_check_prepacked_sizes() 380 cl_packet_length(GL_SHADER_STATE_RECORD)); in device_check_prepacked_sizes() 382 cl_packet_length(VCM_CACHE_SIZE)); in device_check_prepacked_sizes() 384 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD)); in device_check_prepacked_sizes() 386 cl_packet_length(STENCIL_CFG)); in device_check_prepacked_sizes()
|
H A D | v3dv_cl.h | 153 #define cl_packet_length(packet) V3DX(packet ## _length) macro 154 #define cl_aligned_packet_length(packet, alignment) ALIGN(cl_packet_length(packet), alignment) 181 cl_advance(&cl_out, cl_packet_length(packet)); \ 194 uint8_t packed[cl_packet_length(packet)]; \ 196 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 198 cl_advance(&cl_out, cl_packet_length(packet)); \ 235 cl_packet_length(packet))); \
|
H A D | v3dvx_pipeline.c | 152 assert(sizeof(pipeline->cfg_bits) == cl_packet_length(CFG_BITS)); in pack_cfg_bits() 310 assert(sizeof(pipeline->stencil_cfg) == 2 * cl_packet_length(STENCIL_CFG)); in pack_stencil_cfg() 365 cl_packet_length(GL_SHADER_STATE_RECORD)); in pack_shader_state_record() 519 cl_packet_length(VCM_CACHE_SIZE)); in pack_vcm_cache_size() 584 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in pack_shader_state_attribute_record()
|
H A D | v3dv_cl.c | 120 space += cl_packet_length(RETURN_FROM_SUB_LIST); in v3dv_cl_ensure_space_with_branch() 123 space += cl_packet_length(BRANCH); in v3dv_cl_ensure_space_with_branch()
|
H A D | v3dvx_queue.c | 37 cl_packet_length(SUPERTILE_COORDINATES)); in job_emit_noop()
|
H A D | v3dvx_meta_common.c | 49 cl_packet_length(SUPERTILE_COORDINATES)); in emit_rcl_prologue()
|
/third_party/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3dx_job.c | 36 cl_packet_length(PRIMITIVE_COUNTS_FEEDBACK) + in bcl_epilogue() 38 cl_packet_length(TRANSFORM_FEEDBACK_SPECS) + in bcl_epilogue() 40 cl_packet_length(FLUSH)); in bcl_epilogue()
|
H A D | v3d_cl.h | 199 #define cl_packet_length(packet) V3DX(packet ## _length) macro 234 cl_advance(&cl_out, cl_packet_length(packet)); \ 247 uint8_t packed[cl_packet_length(packet)]; \ 249 for (int _i = 0; _i < cl_packet_length(packet); _i++) \ 251 cl_advance(&cl_out, cl_packet_length(packet)); \ 273 cl_packet_length(packet))); \
|
H A D | v3dx_state.c | 105 cl_packet_length(DEPTH_OFFSET)); in v3d_create_rasterizer_state() 222 cl_packet_length(STENCIL_CFG)); in v3d_create_depth_stencil_alpha_state() 244 cl_packet_length(STENCIL_CFG)); in v3d_create_depth_stencil_alpha_state() 360 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); in v3d_vertex_state_create() 770 int sampler_size = align(cl_packet_length(SAMPLER_STATE), sampler_align); in v3d_create_sampler_state() 950 cl_packet_length(TEXTURE_SHADER_STATE), "sampler"); in create_texture_shader_state_bo() 954 cl_packet_length(TEXTURE_SHADER_STATE)); in create_texture_shader_state_bo() 1375 u_upload_alloc(v3d->uploader, 0, cl_packet_length(TEXTURE_SHADER_STATE), in v3d_create_image_view_texture_shader_state()
|
H A D | v3d_cl.c | 66 if (cl_offset(cl) + space + cl_packet_length(BRANCH) <= cl->size) in v3d_cl_ensure_space_with_branch()
|
H A D | v3dx_emit.c | 129 cl_packet_length(TEXTURE_SHADER_STATE), in emit_one_texture() 228 uint8_t packed[cl_packet_length(TEXTURE_SHADER_STATE)]; in emit_one_texture() 550 cl_packet_length(DEPTH_OFFSET)); in emit_state() 554 cl_packet_length(DEPTH_OFFSET)); in emit_state()
|
H A D | v3dx_draw.c | 538 cl_packet_length(GL_SHADER_STATE_RECORD); in v3d_emit_gl_shader_state() 542 cl_packet_length(GEOMETRY_SHADER_STATE_RECORD) + in v3d_emit_gl_shader_state() 543 cl_packet_length(TESSELLATION_GEOMETRY_COMMON_PARAMS) + in v3d_emit_gl_shader_state() 544 2 * cl_packet_length(TESSELLATION_GEOMETRY_SHADER_PARAMS); in v3d_emit_gl_shader_state() 553 cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD), in v3d_emit_gl_shader_state() 742 enum { size = cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD) }; in v3d_emit_gl_shader_state()
|
H A D | v3dx_rcl.c | 712 cl_packet_length(SUPERTILE_COORDINATES)); in emit_rcl()
|
/third_party/mesa3d/src/gallium/drivers/vc4/ |
H A D | vc4_cl.h | 222 #define cl_packet_length(packet) V3D21_ ## packet ## _length macro 248 * uint8_t[cl_packet_length()] in the CL, not a cl_packet_struct(packet). 260 cl_packet_length(packet))); \ 261 cl_advance(&cl_out, cl_packet_length(packet)); \
|
Completed in 16 milliseconds