Searched refs:cl_address (Results 1 - 9 of 9) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3dx_draw.c | 118 cl_address(job->tile_alloc, 0); in start_binning() 124 cl_address(job->tile_state, 0); in start_binning() 374 cl_address(v3d_resource(gs_bin->resource)->bo, in v3d_emit_gs_state_record() 385 cl_address(v3d_resource(gs->resource)->bo, gs->offset); in v3d_emit_gs_state_record() 646 cl_address(v3d_resource(v3d->prog.cs->resource)->bo, in v3d_emit_gl_shader_state() 649 cl_address(v3d_resource(v3d->prog.vs->resource)->bo, in v3d_emit_gl_shader_state() 652 cl_address(v3d_resource(v3d->prog.fs->resource)->bo, in v3d_emit_gl_shader_state() 728 cl_address(v3d_resource(vtx->defaults)->bo, in v3d_emit_gl_shader_state() 747 attr.address = cl_address(rsc->bo, in v3d_emit_gl_shader_state() 782 attr.address = cl_address(jo in v3d_emit_gl_shader_state() [all...] |
H A D | v3dx_job.c | 49 cl_address(rsc->bo, in bcl_epilogue()
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H A D | v3dx_rcl.c | 72 load.address = cl_address(rsc->bo, layer_offset); in load_general() 139 store.address = cl_address(rsc->bo, layer_offset); in store_general() 511 zs.address = cl_address(rsc->bo, surf->offset); in v3d_emit_z_stencil_config() 594 list.address = cl_address(job->tile_alloc, tile_alloc_offset); in emit_render_layer() 802 rt.address = cl_address(rsc->bo, surf->offset); in emit_rcl()
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H A D | v3d_cl.c | 75 branch.address = cl_address(new_bo, 0); in v3d_cl_ensure_space_with_branch()
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H A D | v3dx_emit.c | 167 .texture_base_pointer = cl_address(rsc->bo, in emit_one_texture() 798 cl_address(rsc->bo, in emit_state() 809 cl_address(rsc->bo, in emit_state() 826 counter.address = cl_address(v3d->current_oq, 0); in emit_state()
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H A D | v3d_cl.h | 186 cl_address(struct v3d_bo *bo, uint32_t offset) in cl_address() function
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H A D | v3dx_state.c | 865 cl_address(NULL, rsc->bo->offset + offset); in v3d_setup_texture_shader_state_from_buffer() 907 cl_address(NULL, in v3d_setup_texture_shader_state()
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
H A D | vc4_draw.c | 168 cl_address(vc4->prog.fs->bo, 0); in vc4_emit_gl_shader_state() 175 cl_address(vc4->prog.cs->bo, 0); in vc4_emit_gl_shader_state() 182 cl_address(vc4->prog.vs->bo, 0); in vc4_emit_gl_shader_state() 202 attr.address = cl_address(rsc->bo, offset); in vc4_emit_gl_shader_state() 222 attr.address = cl_address(bo, 0); in vc4_emit_gl_shader_state()
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H A D | vc4_cl.h | 210 cl_address(struct vc4_bo *bo, uint32_t offset) in cl_address() function
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