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Searched refs:blendEquation (Results 1 - 25 of 48) sorted by relevance

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/third_party/skia/tests/
H A DAdvancedBlendTest.cpp33 const GrBlendEquation blendEquation = in DEF_GPUTEST_FOR_RENDERING_CONTEXTS() local
49 !caps.isAdvancedBlendEquationDisabled(blendEquation)) { in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_buffers_indexed/
H A DesextcDrawBuffersIndexedCoverage.cpp92 gl.blendEquation(GL_FUNC_ADD); in iterate()
H A DesextcDrawBuffersIndexedBase.cpp303 gl.blendEquation(mode); in SetBlendEquation()
/third_party/glslang/glslang/Include/
H A DTypes.h1311 bool blendEquation; // true if any blend equation was specified
1349 blendEquation = false;
1359 bool hasBlendEquation() const { return blendEquation; }
1408 if (src.blendEquation)
1409 blendEquation = src.blendEquation;
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pTextureCases.cpp212 gl.blendEquation(GL_FUNC_ADD); in setupRenderState()
H A Des2pStateChangeCallTests.cpp303 blendEquation, in init()
H A Des2pShaderControlStatementTests.cpp114 gl.blendEquation(GL_FUNC_ADD); in setupRenderState()
H A Des2pStateChangeTests.cpp592 gl.blendEquation(GL_FUNC_SUBTRACT); in init()
594 gl.blendEquation(GL_FUNC_ADD); in init()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pTextureCases.cpp239 gl.blendEquation(GL_FUNC_ADD); in setupRenderState()
H A Des3pStateChangeCallTests.cpp338 blendEquation, in init()
H A Des3pShaderControlStatementTests.cpp114 gl.blendEquation(GL_FUNC_ADD); in setupRenderState()
H A Des3pStateChangeTests.cpp676 gl.blendEquation(GL_FUNC_SUBTRACT); in init()
678 gl.blendEquation(GL_FUNC_ADD); in init()
/third_party/vk-gl-cts/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp1582 const GLenum blendEquation = equations[y % DE_LENGTH_OF_ARRAY(equations)];
1595 gl.blendEquation(blendEquation);
1660 gl.blendEquation(GL_FUNC_ADD);
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcBlendEquationAdvancedTests.cpp709 gl.blendEquation(s.mode);
1018 gl.blendEquation(m_mode);
1211 gl.blendEquation(GL_MULTIPLY_KHR);
1345 gl.blendEquation(m_mode);
1558 gl.blendEquation(GL_DARKEN_KHR);
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DContext_gles_2_0_autogen.h22 void blendEquation(GLenum mode); \
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrContext.hpp126 virtual void blendEquation (deUint32 mode) = DE_NULL;
H A DsglrContextWrapper.cpp321 m_curCtx->blendEquation(mode); in glBlendEquation()
H A DsglrGLContext.hpp138 virtual void blendEquation (deUint32 mode);
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fFlushFinishTests.cpp241 gl.blendEquation(GL_FUNC_ADD); in setupRenderState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DDispatchTableGL_autogen.cpp334 ASSIGN("glBlendEquation", blendEquation); in initProcsDesktopGL()
1278 ASSIGN("glBlendEquation", blendEquation); in initProcsDesktopGL()
2275 ASSIGN("glBlendEquation", blendEquation); in initProcsGLES()
2655 ASSIGN("glBlendEquationEXT", blendEquation); in initProcsSharedExtensions()
3122 blendEquation = &glBlendEquationNULL; in initProcsDesktopGLNULL()
4065 blendEquation = &glBlendEquationNULL; in initProcsDesktopGLNULL()
5061 blendEquation = &glBlendEquationNULL; in initProcsGLESNULL()
5441 blendEquation = &glBlendEquationNULL; in initProcsSharedExtensionsNULL()
/third_party/vk-gl-cts/modules/gles3/stress/
H A Des3sSpecialFloatTests.cpp1950 const GLenum blendEquation = equations[y % DE_LENGTH_OF_ARRAY(equations)];
1963 gl.blendEquation(blendEquation);
2028 gl.blendEquation(GL_FUNC_ADD);
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFlushFinishTests.cpp261 gl.blendEquation(GL_FUNC_ADD);
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fAdvancedBlendTests.cpp467 gl.blendEquation(m_blendMode); in iterate()
H A Des31fTessellationGeometryInteractionTests.cpp257 gl.blendEquation(GL_FUNC_ADD); in iterate()
561 gl.blendEquation(GL_FUNC_ADD); in iterate()
/third_party/vk-gl-cts/framework/opengl/
H A DgluStateReset.cpp367 gl.blendEquation(GL_FUNC_ADD); in resetStateES()
1020 gl.blendEquation(GL_FUNC_ADD); in resetStateGLCore()

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