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Help
Searched
refs:bind_history
(Results
1 - 19
of
19
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/virgl/
H
A
D
virgl_context.c
81
const unsigned
bind_history
= virgl_resource(res)->
bind_history
;
in virgl_can_rebind_resource()
local
82
return res->target == PIPE_BUFFER && !(
bind_history
& unsupported_bind);
in virgl_can_rebind_resource()
96
const unsigned
bind_history
= virgl_resource(res)->
bind_history
;
in virgl_rebind_resource()
local
100
(
bind_history
& tracked_bind) ==
bind_history
);
in virgl_rebind_resource()
102
if (
bind_history
& PIPE_BIND_VERTEX_BUFFER) {
in virgl_rebind_resource()
111
if (
bind_history
& PIPE_BIND_SHADER_BUFFER) {
in virgl_rebind_resource()
123
if (
bind_history
in virgl_rebind_resource()
[all...]
H
A
D
virgl_streamout.c
52
res->
bind_history
|= PIPE_BIND_STREAM_OUTPUT;
in virgl_create_so_target()
H
A
D
virgl_resource.h
68
unsigned
bind_history
;
member
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H
A
D
si_descriptors.c
551
tex->buffer.
bind_history
|= SI_BIND_SAMPLER_BUFFER(shader);
in si_set_sampler_views()
853
res->
bind_history
|= SI_BIND_IMAGE_BUFFER(shader);
in si_set_shader_image()
1314
si_resource(input->buffer)->
bind_history
|= SI_BIND_CONSTANT_BUFFER(shader);
in si_pipe_set_constant_buffer()
1438
si_resource(sbuffer->buffer)->
bind_history
|= SI_BIND_SHADER_BUFFER(shader);
in si_set_shader_buffers()
1705
} else if (buffer->
bind_history
& SI_BIND_VERTEX_BUFFER) {
in si_rebind_buffer()
1722
if (!buffer || buffer->
bind_history
& SI_BIND_STREAMOUT_BUFFER) {
in si_rebind_buffer()
1746
if (!buffer || buffer->
bind_history
& SI_BIND_CONSTANT_BUFFER_ALL) {
in si_rebind_buffer()
1747
unsigned mask = buffer ? (buffer->
bind_history
& SI_BIND_CONSTANT_BUFFER_ALL) >>
in si_rebind_buffer()
1757
if (!buffer || buffer->
bind_history
& SI_BIND_SHADER_BUFFER_ALL) {
in si_rebind_buffer()
1758
unsigned mask = buffer ? (buffer->
bind_history
in si_rebind_buffer()
[all...]
H
A
D
si_compute_blit.c
137
unsigned
bind_history
= si_resource(dst)->
bind_history
|
in si_improve_sync_flags()
local
138
(src ? si_resource(src)->
bind_history
: 0);
in si_improve_sync_flags()
141
if (*flags & SI_OP_SYNC_CS_BEFORE && !(
bind_history
& cs_mask))
in si_improve_sync_flags()
145
if (*flags & SI_OP_SYNC_PS_BEFORE && !(
bind_history
& ps_mask)) {
in si_improve_sync_flags()
243
true /* don't update
bind_history
to prevent unnecessary syncs later */);
in si_launch_grid_internal_ssbos()
H
A
D
si_state_streamout.c
203
si_resource(targets[i]->buffer)->
bind_history
|= SI_BIND_STREAMOUT_BUFFER;
in si_set_streamout_targets()
H
A
D
si_buffer.c
574
buf->
bind_history
= 0;
in si_alloc_buffer_struct()
H
A
D
si_pipe.h
338
unsigned
bind_history
; /* bitmask of SI_BIND_xxx_BUFFER */
member
H
A
D
si_state.c
5175
si_resource(buf)->
bind_history
|= SI_BIND_VERTEX_BUFFER;
in si_set_vertex_buffers()
5195
si_resource(buf)->
bind_history
|= SI_BIND_VERTEX_BUFFER;
in si_set_vertex_buffers()
/third_party/mesa3d/src/gallium/drivers/iris/
H
A
D
iris_resource.h
78
unsigned
bind_history
;
member
H
A
D
iris_resource.c
2627
if (res->
bind_history
& PIPE_BIND_CONSTANT_BUFFER) {
in iris_dirty_for_history()
2639
if (res->
bind_history
& (PIPE_BIND_SAMPLER_VIEW |
in iris_dirty_for_history()
2646
if (res->
bind_history
& PIPE_BIND_SHADER_BUFFER) {
in iris_dirty_for_history()
2652
if (res->
bind_history
& PIPE_BIND_VERTEX_BUFFER)
in iris_dirty_for_history()
2655
if (ice->state.streamout_active && (res->
bind_history
& PIPE_BIND_STREAM_OUTPUT))
in iris_dirty_for_history()
H
A
D
iris_state.c
2880
res->
bind_history
|= PIPE_BIND_SHADER_IMAGE;
in iris_set_shader_images()
3004
view->res->
bind_history
|= PIPE_BIND_SAMPLER_VIEW;
in iris_set_sampler_views()
3421
res->
bind_history
|= PIPE_BIND_CONSTANT_BUFFER;
in iris_set_constant_buffer()
3563
res->
bind_history
|= PIPE_BIND_SHADER_BUFFER;
in iris_set_shader_buffers()
3634
res->
bind_history
|= PIPE_BIND_VERTEX_BUFFER;
in iris_set_vertex_buffers()
3830
res->
bind_history
|= PIPE_BIND_STREAM_OUTPUT;
in iris_create_stream_output_target()
6927
res->
bind_history
|= PIPE_BIND_INDEX_BUFFER;
in iris_upload_render_state()
7476
assert(!(res->
bind_history
& (PIPE_BIND_DEPTH_STENCIL |
in iris_rebind_buffer()
7484
if (res->
bind_history
& PIPE_BIND_VERTEX_BUFFER) {
in iris_rebind_buffer()
7512
if (res->
bind_history
in iris_rebind_buffer()
[all...]
H
A
D
iris_query.c
670
res->
bind_history
|= PIPE_BIND_QUERY_BUFFER;
in iris_get_query_result_resource()
/third_party/mesa3d/src/gallium/drivers/crocus/
H
A
D
crocus_resource.c
1818
if (res->
bind_history
& PIPE_BIND_CONSTANT_BUFFER) {
in crocus_dirty_for_history()
1834
if (res->
bind_history
& PIPE_BIND_CONSTANT_BUFFER) {
in crocus_flush_bits_for_history()
1839
if (res->
bind_history
& PIPE_BIND_SAMPLER_VIEW)
in crocus_flush_bits_for_history()
1842
if (res->
bind_history
& (PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER))
in crocus_flush_bits_for_history()
1845
if (res->
bind_history
& (PIPE_BIND_SHADER_BUFFER | PIPE_BIND_SHADER_IMAGE))
in crocus_flush_bits_for_history()
H
A
D
crocus_resource.h
109
unsigned
bind_history
;
member
H
A
D
crocus_state.c
3077
res->
bind_history
|= PIPE_BIND_SHADER_IMAGE;
in crocus_set_shader_images()
3174
view->res->
bind_history
|= PIPE_BIND_SAMPLER_VIEW;
in crocus_set_sampler_views()
3518
res->
bind_history
|= PIPE_BIND_CONSTANT_BUFFER;
in crocus_set_constant_buffer()
3638
res->
bind_history
|= PIPE_BIND_SHADER_BUFFER;
in crocus_set_shader_buffers()
3686
res->
bind_history
|= PIPE_BIND_VERTEX_BUFFER;
in crocus_set_vertex_buffers()
4026
res->
bind_history
|= PIPE_BIND_STREAM_OUTPUT;
in crocus_create_stream_output_target()
7820
res->
bind_history
|= PIPE_BIND_INDEX_BUFFER;
8330
assert(!(res->
bind_history
& (PIPE_BIND_DEPTH_STENCIL |
8338
if (res->
bind_history
& PIPE_BIND_VERTEX_BUFFER) {
8349
if ((res->
bind_history
[all...]
H
A
D
crocus_query.c
722
res->
bind_history
|= PIPE_BIND_QUERY_BUFFER;
in crocus_get_query_result_resource()
/third_party/mesa3d/src/gallium/drivers/r600/
H
A
D
r600_buffer_common.c
564
rbuffer->
bind_history
= 0;
in r600_alloc_buffer_struct()
H
A
D
r600_pipe_common.h
145
unsigned
bind_history
;
member
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