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Searched refs:bind_gs_state (Results 1 - 25 of 34) sorted by relevance

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/third_party/mesa3d/src/gallium/drivers/svga/
H A Dsvga_state_tgsi_transform.c47 bind_gs_state(struct svga_context *svga, in bind_gs_state() function
85 svga->pipe.bind_gs_state(&svga->pipe, shader); in bind_shader()
353 bind_gs_state(svga, gs); in emulate_point_sprite()
477 bind_gs_state(svga, svga->curr.user_gs); in update_tgsi_transform()
484 bind_gs_state(svga, svga->curr.user_gs); in update_tgsi_transform()
H A Dsvga_pipe_gs.c130 svga->pipe.bind_gs_state = svga_bind_gs_state; in svga_init_gs_functions()
H A Dsvga_pipe_vs.c93 svga->pipe.bind_gs_state(&svga->pipe, NULL); in svga_bind_vs_state()
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_gs.c117 llvmpipe->pipe.bind_gs_state = llvmpipe_bind_gs_state; in llvmpipe_init_gs_funcs()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DDraw.cpp86 pipe->bind_gs_state(pipe, gs->handle); in ResolveState()
H A DShader.cpp717 assert(pipe->bind_gs_state); in GsSetShader()
723 pipe->bind_gs_state(pipe, state); in GsSetShader()
/third_party/mesa3d/src/gallium/tests/graw/
H A Dtri-gs.c163 ctx->bind_gs_state(ctx, handle); in set_geometry_shader()
H A Dgs-test.c317 ctx->bind_gs_state(ctx, handle); in set_geometry_shader()
/third_party/mesa3d/src/gallium/drivers/freedreno/
H A Dfreedreno_program.c203 pctx->bind_gs_state = fd_gs_state_bind; in fd_prog_init()
H A Dfreedreno_blitter.c252 pctx->bind_gs_state(pctx, NULL); in fd_blitter_clear()
/third_party/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_state_shader.c477 pipe->bind_gs_state = softpipe_bind_gs_state; in softpipe_init_shader_funcs()
/third_party/mesa3d/src/gallium/include/pipe/
H A Dp_context.h381 void (*bind_gs_state)(struct pipe_context *, void *); member
/third_party/mesa3d/src/gallium/auxiliary/driver_noop/
H A Dnoop_state.c440 ctx->bind_gs_state = noop_bind_state; in noop_init_state_functions()
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c377 ctx->pipe->bind_gs_state(ctx->pipe, NULL); in cso_unbind_context()
860 ctx->pipe->bind_gs_state(ctx->pipe, handle); in cso_set_geometry_shader_handle()
883 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
/third_party/mesa3d/src/gallium/tools/trace/
H A Ddump_state.py372 def bind_gs_state(self, state): member in Context
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_context.c335 st->pipe->bind_gs_state(st->pipe, NULL); in free_zombie_shaders()
/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/
H A Drbug_core.c135 pipe->bind_gs_state(pipe, state); in rbug_shader_bind_locked()
H A Drbug_context.c531 pipe->bind_gs_state(pipe, in rbug_bind_gs_state()
1324 rb_pipe->base.bind_gs_state = rbug_bind_gs_state; in rbug_context_create()
/third_party/mesa3d/src/gallium/drivers/tegra/
H A Dtegra_context.c345 context->gpu->bind_gs_state(context->gpu, so); in tegra_bind_gs_state()
1332 context->base.bind_gs_state = tegra_bind_gs_state; in tegra_screen_context_create()
/third_party/mesa3d/src/gallium/auxiliary/util/
H A Du_blitter.c664 pipe->bind_gs_state(pipe, ctx->base.saved_gs); in util_blitter_restore_vertex_states()
1385 pipe->bind_gs_state(pipe, NULL); in blitter_set_common_draw_rect_state()
2637 pipe->bind_gs_state(pipe, NULL); in util_blitter_clear_buffer()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_program.c1006 pctx->bind_gs_state = v3d_gp_state_bind; in v3d_program_init()
/third_party/mesa3d/src/gallium/auxiliary/driver_ddebug/
H A Ddd_context.c890 CTX_INIT(bind_gs_state); in dd_context_create()
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H A Dlvp_execute.c342 state->pctx->bind_gs_state(state->pctx, shader_state); in update_inline_shader_state()
644 state->pctx->bind_gs_state(state->pctx, NULL); in handle_graphics_pipeline()
669 state->pctx->bind_gs_state(state->pctx, pipeline->shader_cso[PIPE_SHADER_GEOMETRY]); in handle_graphics_pipeline()
695 if (state->pctx->bind_gs_state && !has_stage[PIPE_SHADER_GEOMETRY]) in handle_graphics_pipeline()
696 state->pctx->bind_gs_state(state->pctx, NULL); in handle_graphics_pipeline()
/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_program.c1209 ctx->base.bind_gs_state = zink_bind_gs_state; in zink_program_init()
/third_party/mesa3d/src/gallium/drivers/virgl/
H A Dvirgl_context.c1612 vctx->base.bind_gs_state = virgl_bind_gs_state; in virgl_context_create()

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