/third_party/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_state_tgsi_transform.c | 47 bind_gs_state(struct svga_context *svga, in bind_gs_state() function 85 svga->pipe.bind_gs_state(&svga->pipe, shader); in bind_shader() 353 bind_gs_state(svga, gs); in emulate_point_sprite() 477 bind_gs_state(svga, svga->curr.user_gs); in update_tgsi_transform() 484 bind_gs_state(svga, svga->curr.user_gs); in update_tgsi_transform()
|
H A D | svga_pipe_gs.c | 130 svga->pipe.bind_gs_state = svga_bind_gs_state; in svga_init_gs_functions()
|
H A D | svga_pipe_vs.c | 93 svga->pipe.bind_gs_state(&svga->pipe, NULL); in svga_bind_vs_state()
|
/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_gs.c | 117 llvmpipe->pipe.bind_gs_state = llvmpipe_bind_gs_state; in llvmpipe_init_gs_funcs()
|
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | Draw.cpp | 86 pipe->bind_gs_state(pipe, gs->handle); in ResolveState()
|
H A D | Shader.cpp | 717 assert(pipe->bind_gs_state); in GsSetShader() 723 pipe->bind_gs_state(pipe, state); in GsSetShader()
|
/third_party/mesa3d/src/gallium/tests/graw/ |
H A D | tri-gs.c | 163 ctx->bind_gs_state(ctx, handle); in set_geometry_shader()
|
H A D | gs-test.c | 317 ctx->bind_gs_state(ctx, handle); in set_geometry_shader()
|
/third_party/mesa3d/src/gallium/drivers/freedreno/ |
H A D | freedreno_program.c | 203 pctx->bind_gs_state = fd_gs_state_bind; in fd_prog_init()
|
H A D | freedreno_blitter.c | 252 pctx->bind_gs_state(pctx, NULL); in fd_blitter_clear()
|
/third_party/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_state_shader.c | 477 pipe->bind_gs_state = softpipe_bind_gs_state; in softpipe_init_shader_funcs()
|
/third_party/mesa3d/src/gallium/include/pipe/ |
H A D | p_context.h | 381 void (*bind_gs_state)(struct pipe_context *, void *); member
|
/third_party/mesa3d/src/gallium/auxiliary/driver_noop/ |
H A D | noop_state.c | 440 ctx->bind_gs_state = noop_bind_state; in noop_init_state_functions()
|
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.c | 377 ctx->pipe->bind_gs_state(ctx->pipe, NULL); in cso_unbind_context() 860 ctx->pipe->bind_gs_state(ctx->pipe, handle); in cso_set_geometry_shader_handle() 883 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()
|
/third_party/mesa3d/src/gallium/tools/trace/ |
H A D | dump_state.py | 372 def bind_gs_state(self, state): member in Context
|
/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_context.c | 335 st->pipe->bind_gs_state(st->pipe, NULL); in free_zombie_shaders()
|
/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/ |
H A D | rbug_core.c | 135 pipe->bind_gs_state(pipe, state); in rbug_shader_bind_locked()
|
H A D | rbug_context.c | 531 pipe->bind_gs_state(pipe, in rbug_bind_gs_state() 1324 rb_pipe->base.bind_gs_state = rbug_bind_gs_state; in rbug_context_create()
|
/third_party/mesa3d/src/gallium/drivers/tegra/ |
H A D | tegra_context.c | 345 context->gpu->bind_gs_state(context->gpu, so); in tegra_bind_gs_state() 1332 context->base.bind_gs_state = tegra_bind_gs_state; in tegra_screen_context_create()
|
/third_party/mesa3d/src/gallium/auxiliary/util/ |
H A D | u_blitter.c | 664 pipe->bind_gs_state(pipe, ctx->base.saved_gs); in util_blitter_restore_vertex_states() 1385 pipe->bind_gs_state(pipe, NULL); in blitter_set_common_draw_rect_state() 2637 pipe->bind_gs_state(pipe, NULL); in util_blitter_clear_buffer()
|
/third_party/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 1006 pctx->bind_gs_state = v3d_gp_state_bind; in v3d_program_init()
|
/third_party/mesa3d/src/gallium/auxiliary/driver_ddebug/ |
H A D | dd_context.c | 890 CTX_INIT(bind_gs_state); in dd_context_create()
|
/third_party/mesa3d/src/gallium/frontends/lavapipe/ |
H A D | lvp_execute.c | 342 state->pctx->bind_gs_state(state->pctx, shader_state); in update_inline_shader_state() 644 state->pctx->bind_gs_state(state->pctx, NULL); in handle_graphics_pipeline() 669 state->pctx->bind_gs_state(state->pctx, pipeline->shader_cso[PIPE_SHADER_GEOMETRY]); in handle_graphics_pipeline() 695 if (state->pctx->bind_gs_state && !has_stage[PIPE_SHADER_GEOMETRY]) in handle_graphics_pipeline() 696 state->pctx->bind_gs_state(state->pctx, NULL); in handle_graphics_pipeline()
|
/third_party/mesa3d/src/gallium/drivers/zink/ |
H A D | zink_program.c | 1209 ctx->base.bind_gs_state = zink_bind_gs_state; in zink_program_init()
|
/third_party/mesa3d/src/gallium/drivers/virgl/ |
H A D | virgl_context.c | 1612 vctx->base.bind_gs_state = virgl_bind_gs_state; in virgl_context_create()
|