/third_party/skia/tests/ |
H A D | GrMeshTest.cpp | 183 pass->bindBuffers(nullptr, nullptr, helper->fVertBuffer); 205 pass->bindBuffers(helper->fIndexBuffer, nullptr, helper->fVertBuffer); 227 pass->bindBuffers(helper->fIndexBuffer, nullptr, helper->fVertBuffer); 289 pass->bindBuffers(std::move(indexBuffer), helper->fInstBuffer, 294 pass->bindBuffers(nullptr, helper->fInstBuffer, 367 pass->bindBuffers(helper->fIndexBuffer2, helper->fInstBuffer, 379 pass->bindBuffers(nullptr, helper->fInstBuffer, helper->fVertBuffer);
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H A D | GrThreadSafeCacheTest.cpp | 595 flushState->bindBuffers(nullptr, nullptr, fVertexData->refGpuBuffer());
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/third_party/skia/src/gpu/tessellate/ |
H A D | PathCurveTessellator.cpp | 237 flushState->bindBuffers(nullptr, nullptr, chunk.fBuffer); in drawTessellated() 248 flushState->bindBuffers(fFixedIndexBuffer, chunk.fBuffer, fFixedVertexBuffer); in drawFixedCount() 256 flushState->bindBuffers(nullptr, chunk.fBuffer, vertexBufferIfNeeded); in drawHullInstances()
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H A D | PathWedgeTessellator.cpp | 298 flushState->bindBuffers(nullptr, nullptr, chunk.fBuffer); in drawTessellated() 310 flushState->bindBuffers(fFixedIndexBuffer, chunk.fBuffer, fFixedVertexBuffer); in drawFixedCount()
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H A D | StrokeFixedCountTessellator.cpp | 453 flushState->bindBuffers(nullptr, instanceChunk.fBuffer, fVertexBufferIfNoIDSupport); in draw()
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H A D | StrokeHardwareTessellator.cpp | 893 flushState->bindBuffers(nullptr, nullptr, vertexChunk.fBuffer); in draw()
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/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DPipelineState.h | 52 void bindBuffers(GrD3DGpu*, sk_sp<const GrBuffer> indexBuffer,
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H A D | GrD3DPipelineState.cpp | 153 void GrD3DPipelineState::bindBuffers(GrD3DGpu* gpu, sk_sp<const GrBuffer> indexBuffer, in bindBuffers() function in GrD3DPipelineState
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H A D | GrD3DOpsRenderPass.cpp | 253 fCurrentPipelineState->bindBuffers(fGpu, std::move(indexBuffer), std::move(instanceBuffer), in onBindBuffers()
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/third_party/skia/src/gpu/ |
H A D | GrOpFlushState.h | 213 // Makes the appropriate bindBuffers() and draw*() calls for the provided mesh. 228 void bindBuffers(sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer, in bindBuffers() function in final 231 fOpsRenderPass->bindBuffers(std::move(indexBuffer), std::move(instanceBuffer), in bindBuffers()
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H A D | GrOpFlushState.cpp | 231 this->bindBuffers(nullptr, nullptr, mesh.fVertexBuffer); in drawMesh() 234 this->bindBuffers(mesh.fIndexBuffer, nullptr, mesh.fVertexBuffer, mesh.fPrimitiveRestart); in drawMesh()
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H A D | GrOpsRenderPass.h | 76 void bindBuffers(sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer, 85 // - Call bindBuffers() (even if all buffers are null)
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H A D | GrOpsRenderPass.cpp | 180 void GrOpsRenderPass::bindBuffers(sk_sp<const GrBuffer> indexBuffer, in bindBuffers() function in GrOpsRenderPass
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/third_party/skia/src/gpu/ops/ |
H A D | PathStencilCoverOp.cpp | 333 flushState->bindBuffers(nullptr, nullptr, fFanBuffer); in onExecute() 350 flushState->bindBuffers(nullptr, fBBoxBuffer, fBBoxVertexBufferIfNoIDSupport); in onExecute()
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H A D | DrawAtlasPathOp.cpp | 227 flushState->bindBuffers(nullptr, std::move(fInstanceBuffer), fVertexBufferIfNoIDSupport); in onExecute()
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H A D | PathInnerTriangulateOp.cpp | 493 flushState->bindBuffers(nullptr, nullptr, fFanBuffer); in onExecute()
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H A D | FillRectOp.cpp | 318 flushState->bindBuffers(std::move(fIndexBuffer), nullptr, std::move(fVertexBuffer));
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H A D | FillRRectOp.cpp | 793 flushState->bindBuffers(std::move(fIndexBuffer), std::move(fInstanceBuffer), in onExecute()
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H A D | TextureOp.cpp | 935 flushState->bindBuffers(std::move(fDesc->fIndexBuffer), nullptr,
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/third_party/skia/gm/ |
H A D | fwidth_squircle.cpp | 241 flushState->bindBuffers(nullptr, nullptr, std::move(fVertexBuffer));
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H A D | tessellation.cpp | 346 state->bindBuffers(nullptr, nullptr, std::move(fVertexBuffer));
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H A D | clockwise.cpp | 220 flushState->bindBuffers(nullptr, nullptr, std::move(fVertexBuffer));
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderAtomicCounterOpsTests.cpp | 442 void ShaderAtomicCounterOpsTestBase::bindBuffers() in bindBuffers() function in gl4cts::ShaderAtomicCounterOpsTestBase 597 bindBuffers(); in iterate()
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H A D | gl4cShaderAtomicCounterOpsTests.hpp | 283 void bindBuffers();
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