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Searched refs:bi_temp (Results 1 - 11 of 11) sorted by relevance

/third_party/mesa3d/src/panfrost/bifrost/test/
H A Dtest-message-preload.cpp37 bi_index u = bi_temp(b->shader); \
38 UNUSED bi_index v = bi_temp(b->shader); \
39 UNUSED bi_index w = bi_temp(b->shader); \
44 bi_index u = bi_temp(b->shader); \
45 UNUSED bi_index v = bi_temp(b->shader); \
46 UNUSED bi_index w = bi_temp(b->shader); \
H A Dtest-constant-fold.cpp195 EXPECT_NOT_FOLD(bi_swz_v2i16_to(b, reg, bi_temp(b->shader))); in TEST_F()
196 EXPECT_NOT_FOLD(bi_mkvec_v2i16_to(b, reg, bi_temp(b->shader), bi_temp(b->shader))); in TEST_F()
197 EXPECT_NOT_FOLD(bi_mkvec_v2i16_to(b, reg, bi_temp(b->shader), bi_imm_u32(0xDEADBEEF))); in TEST_F()
198 EXPECT_NOT_FOLD(bi_mkvec_v2i16_to(b, reg, bi_imm_u32(0xDEADBEEF), bi_temp(b->shader))); in TEST_F()
H A Dtest-dual-texture.cpp35 bi_index u = bi_temp(b->shader); \
36 bi_index v = bi_temp(b->shader); \
42 bi_index u = bi_temp(b->shader); \
43 bi_index v = bi_temp(b->shader); \
H A Dtest-optimizer.cpp238 bi_instr *I = bi_fadd_f32_to(b, bi_temp(b->shader), x, y); in TEST_F()
248 bi_instr *I = bi_fadd_f32_to(b, bi_temp(b->shader), x, y); in TEST_F()
258 bi_instr *I = bi_fadd_f32_to(b, bi_temp(b->shader), x, y); in TEST_F()
268 bi_instr *I = bi_fadd_v2f16_to(b, bi_temp(b->shader), x, y); in TEST_F()
278 bi_instr *I = bi_fadd_v2f16_to(b, bi_temp(b->shader), x, y); in TEST_F()
288 bi_instr *I = bi_fadd_v2f16_to(b, bi_temp(b->shader), x, y); in TEST_F()
430 bi_index x = bi_temp(b->shader); in TEST_F()
431 bi_index y = bi_temp(b->shader); in TEST_F()
H A Dtest-scheduler-predicates.cpp40 bi_index TMP() { return bi_temp(b->shader); } in TMP()
/third_party/mesa3d/src/panfrost/bifrost/valhall/
H A Dva_lower_split_64bit.c49 bi_index vec = bi_temp(ctx); in lower_split_src()
60 split->dest[w] = bi_temp(ctx); in lower_split_src()
/third_party/mesa3d/src/panfrost/bifrost/
H A Dbifrost_compile.c163 I->dest[channel] = bi_temp(b->shader); in bi_extract()
206 dests[i] = bi_temp(b->shader); in bi_emit_split_i32()
279 bi_index dst = bi_temp(b->shader); in bi_collect_v2i32()
431 bi_index dest = (component == 0) ? bi_dest_index(&instr->dest) : bi_temp(b->shader); in bi_emit_load_attr()
502 bi_index dest = (component == 0) ? bi_dest_index(&instr->dest) : bi_temp(b->shader); in bi_emit_load_vary()
692 bi_index tmp = bi_temp(b->shader); in bi_load_sysval()
711 bi_index sample_id = bi_temp(b->shader); in bi_load_sample_id()
785 bi_blend_to(b, bifrost ? bi_temp(b->shader) : bi_null(), rgba, in bi_emit_blend_op()
795 bi_blend_to(b, bifrost ? bi_temp(b->shader) : bi_null(), rgba, in bi_emit_blend_op()
825 bi_instr *atest = bi_atest_to(b, bi_temp( in bi_emit_atest()
[all...]
H A Dbi_lower_swizzle.c100 bi_index tmp = bi_temp(ctx); in bi_lower_swizzle_16()
H A Dbi_ra.c673 bi_index tmp = bi_temp(ctx); in bi_spill_register()
690 bi_index tmp = bi_temp(ctx); in bi_spill_register()
H A Dcompiler.h892 bi_temp(bi_context *ctx) in bi_temp() function
H A Dbi_schedule.c410 bi_instr *dtsel = bi_dtsel_imm_to(&b, bi_temp(b.shader), in bi_lower_dtsel()

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