Searched refs:attribValue (Results 1 - 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
H A D | EGLSyncTest.cpp | 108 EGLint attribValue = kSentinelAttribValue; in TEST_P() local 110 EGL_SYNC_TYPE_KHR, &attribValue)); in TEST_P() 112 EXPECT_EQ(attribValue, kSentinelAttribValue); in TEST_P() 116 EXPECT_EGL_FALSE(eglGetSyncAttribKHR(display, sync, EGL_CL_EVENT_HANDLE, &attribValue)); in TEST_P() 118 EXPECT_EQ(attribValue, kSentinelAttribValue); in TEST_P() 180 EGLint attribValue = kSentinelAttribValue; in TEST_P() local 181 EXPECT_EGL_TRUE(eglGetSyncAttribKHR(display, sync, EGL_SYNC_TYPE_KHR, &attribValue)); in TEST_P() 182 EXPECT_EQ(attribValue, EGL_SYNC_FENCE_KHR); in TEST_P() 184 attribValue = kSentinelAttribValue; in TEST_P() 185 EXPECT_EGL_TRUE(eglGetSyncAttribKHR(display, sync, EGL_SYNC_CONDITION_KHR, &attribValue)); in TEST_P() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 141 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf() 142 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribf() 144 attribValue.verifyValidity(testCtx); in verifyCurrentVertexAttribf() 146 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w) in verifyCurrentVertexAttribf() 150 << "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[ in verifyCurrentVertexAttribf() 984 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; test() local [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 122 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf() 123 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribf() 125 attribValue.verifyValidity(testCtx); in verifyCurrentVertexAttribf() 127 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w) in verifyCurrentVertexAttribf() 131 << "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[ in verifyCurrentVertexAttribf() 822 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; test() local [all...] |
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsVertexArrayTests.cpp | 716 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents) in calcShaderColorCoord() argument 721 case 1: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break; in calcShaderColorCoord() 722 case 2: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break; in calcShaderColorCoord() 723 case 3: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y()); break; in calcShaderColorCoord() 724 case 4: coord = tcu::Vec2((float)attribValue.x() + (float)attribValue in calcShaderColorCoord() [all...] |
H A D | glsRandomShaderProgram.cpp | 194 const tcu::Vec4 attribValue = rr::readVertexAttribFloat(inputs[attribNdx], packet->instanceNdx, packet->vertexNdx); in shadeVertices() local 196 access.component(0).asFloat(ndx) = attribValue[0]; in shadeVertices() 197 if (numComponents >= 2) access.component(1).asFloat(ndx) = attribValue[1]; in shadeVertices() 198 if (numComponents >= 3) access.component(2).asFloat(ndx) = attribValue[2]; in shadeVertices() 199 if (numComponents >= 4) access.component(3).asFloat(ndx) = attribValue[3]; in shadeVertices()
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H A D | glsDrawTest.cpp | 1175 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents) in calcShaderColorCoord() argument 1180 case 1: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break; in calcShaderColorCoord() 1181 case 2: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break; in calcShaderColorCoord() 1182 case 3: coord += tcu::Vec2((float)attribValue.x() + (float)attribValue.z(), (float)attribValue.y()); break; in calcShaderColorCoord() 1183 case 4: coord += tcu::Vec2((float)attribValue.x() + (float)attribValue in calcShaderColorCoord() 3235 rr::GenericVec4 attribValue = RandomArrayGenerator::generateAttributeValue(seed, attribSpec.inputType); iterate() local [all...] |
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