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Searched refs:attachShader (Results 1 - 25 of 93) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderNonarrayInput.cpp231 gl.attachShader(m_po_a_invalid, m_fs); in iterate()
232 gl.attachShader(m_po_a_invalid, m_gs_invalid_non_ib); in iterate()
233 gl.attachShader(m_po_a_invalid, m_vs_valid_non_ib); in iterate()
235 gl.attachShader(m_po_b_invalid, m_fs); in iterate()
236 gl.attachShader(m_po_b_invalid, m_gs_invalid_ib); in iterate()
237 gl.attachShader(m_po_b_invalid, m_vs_valid_ib); in iterate()
293 gl.attachShader(m_po_a_valid, m_fs); in iterate()
294 gl.attachShader(m_po_a_valid, m_gs_valid_non_ib); in iterate()
295 gl.attachShader(m_po_a_valid, m_vs_valid_non_ib); in iterate()
297 gl.attachShader(m_po_b_vali in iterate()
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H A DesextcGeometryShaderLinking.cpp206 gl.attachShader(m_po_id, m_fs_id); in iterate()
211 gl.attachShader(m_po_id, m_gs_id); in iterate()
488 gl.attachShader(m_po_id, m_fs_id); in iterate()
489 gl.attachShader(m_po_id, m_gs_id); in iterate()
490 gl.attachShader(m_po_id, m_vs_id); in iterate()
837 gl.attachShader(m_po_id, m_fs_id); in iterate()
838 gl.attachShader(m_po_id, m_gs_id); in iterate()
839 gl.attachShader(m_po_id, m_vs_id); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleFunctionalTests.cpp484 gl.attachShader(po_depth_preview_id, fs_depth_preview_id); in iterate()
485 gl.attachShader(po_depth_preview_id, vs_id); in iterate()
486 gl.attachShader(po_id, fs_id); in iterate()
487 gl.attachShader(po_id, vs_id); in iterate()
889 gl.attachShader(po_id, fs_id); in iterate()
890 gl.attachShader(po_id, vs_id); in iterate()
1529 gl.attachShader(po_draw_id, vs_draw_id); in iterate()
1530 gl.attachShader(po_draw_id, fs_draw_id); in iterate()
1535 gl.attachShader(po_verify_id, vs_verify_id); in iterate()
1536 gl.attachShader(po_verify_i in iterate()
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H A Des31cTextureStorageMultisampleGetActiveUniformTests.cpp208 gl.attachShader(po_id, fs_id); in iterate()
209 gl.attachShader(po_id, vs_id); in iterate()
H A Des31cFramebufferNoAttachmentsTests.cpp562 gl.attachShader(m_program, m_vertex_shader); in iterate()
565 gl.attachShader(m_program, m_fragment_shader); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderTCTE.cpp322 gl.attachShader(run.po_id, run.fs_id); in executeTestRun()
323 gl.attachShader(run.po_id, run.tcs_id); in executeTestRun()
324 gl.attachShader(run.po_id, run.tes_id); in executeTestRun()
325 gl.attachShader(run.po_id, run.vs_id); in executeTestRun()
329 gl.attachShader(run.po_id, run.gs_id); in executeTestRun()
1475 gl.attachShader(m_po_id, m_fs_id); in initTest()
1476 gl.attachShader(m_po_id, m_tcs_id); in initTest()
1477 gl.attachShader(m_po_id, m_tes_id); in initTest()
1478 gl.attachShader(m_po_id, m_vs_id); in initTest()
2533 gl.attachShader(ru in initTestRun()
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H A DesextcTessellationShaderXFB.cpp529 gl.attachShader(m_po_id, m_fs_id); in initTest()
530 gl.attachShader(m_po_id, m_vs_id); in initTest()
724 gl.attachShader(m_po_id, m_gs_id); in iterate()
730 gl.attachShader(m_po_id, m_tc_id); in iterate()
736 gl.attachShader(m_po_id, m_te_id); in iterate()
H A DesextcTessellationShaderProperties.cpp222 gl.attachShader(m_po_id, m_fs_id); in initTest()
223 gl.attachShader(m_po_id, m_tc_id); in initTest()
224 gl.attachShader(m_po_id, m_te_id); in initTest()
225 gl.attachShader(m_po_id, m_vs_id); in initTest()
H A DesextcTessellationShaderVertexOrdering.cpp366 gl.attachShader(po_id, m_fs_id); in initTestIteration()
367 gl.attachShader(po_id, m_tc_id); in initTestIteration()
368 gl.attachShader(po_id, te_id); in initTestIteration()
369 gl.attachShader(po_id, m_vs_id); in initTestIteration()
H A DesextcTessellationShaderTessellation.cpp570 gl.attachShader(run.po_id, m_fs_id); in initRun()
571 gl.attachShader(run.po_id, run.tc_id); in initRun()
572 gl.attachShader(run.po_id, run.te_id); in initRun()
573 gl.attachShader(run.po_id, m_vs_id); in initRun()
1182 gl.attachShader(run.po_id, m_fs_id); in initRun()
1183 gl.attachShader(run.po_id, run.te_id); in initRun()
1184 gl.attachShader(run.po_id, m_vs_id); in initRun()
1185 gl.attachShader(run.po_id, run.tc_id); in initRun()
1939 gl.attachShader(test.po_id, m_fs_id); in initTestDescriptor()
1940 gl.attachShader(tes in initTestDescriptor()
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H A DesextcTessellationShaderTriangles.cpp371 gl.attachShader(test.po_id, m_fs_id); in initTestDescriptor()
372 gl.attachShader(test.po_id, m_tc_id); in initTestDescriptor()
373 gl.attachShader(test.po_id, test.te_id); in initTestDescriptor()
374 gl.attachShader(test.po_id, m_vs_id); in initTestDescriptor()
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderProgram.cpp263 void Program::attachShader (deUint32 shader) in attachShader() function in glu::Program
265 m_gl.attachShader(m_program, shader); in attachShader()
419 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader()); in init()
495 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader()); in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderApiTests.cpp773 program.attachShader(shader.getShader()); in buildProgram()
774 program.attachShader(supportShader.getShader()); in buildProgram()
853 program.attachShader(vertShader.getShader()); in buildProgram()
854 program.attachShader(fragShader.getShader()); in buildProgram()
978 program.attachShader(caseShader.getShader()); in executeForProgram()
1025 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
1427 program.attachShader(vertShader.getShader()); in buildProgram()
1428 program.attachShader(fragShader.getShader()); in buildProgram()
1543 program.attachShader(caseShader.getShader()); in executeForProgram()
1590 program.attachShader(shader in executeForProgram()
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcParallelShaderCompileTests.cpp315 gl.attachShader(program[i], vertexShader.getShader()); in iterate()
316 GLU_EXPECT_NO_ERROR(gl.getError(), "attachShader"); in iterate()
317 gl.attachShader(program[i], fragmentShader[i]); in iterate()
318 GLU_EXPECT_NO_ERROR(gl.getError(), "attachShader"); in iterate()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderApiTests.cpp713 program.attachShader(shader.getShader()); in buildProgram()
714 program.attachShader(supportShader.getShader()); in buildProgram()
793 program.attachShader(vertShader.getShader()); in buildProgram()
794 program.attachShader(fragShader.getShader()); in buildProgram()
918 program.attachShader(caseShader.getShader()); in executeForProgram()
965 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cGLSLnoperspectiveTests.cpp142 gl.attachShader(program_object_id, fragment_shader_id); in link_program()
148 gl.attachShader(program_object_id, vertex_shader_id); in link_program()
H A Dgl4cShaderTextureImageSamplesTests.cpp135 gl.attachShader(m_po_id, m_cs_id); in buildComputeProgram()
H A Dgl4cGPUShaderFP64Tests.cpp275 gl.attachShader(m_program_object_id, m_compute_shader_id); in link()
281 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link()
287 gl.attachShader(m_program_object_id, m_geometry_shader_id); in link()
293 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id); in link()
299 gl.attachShader(m_program_object_id, m_tesselation_evaluation_shader_id); in link()
305 gl.attachShader(m_program_object_id, m_vertex_shader_id); in link()
2005 gl.attachShader(m_po_id, m_vs_id); in initTest()
4993 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link()
4994 gl.attachShader(m_program_object_id, m_geometry_shader_id); in link()
4995 gl.attachShader(m_program_object_i in link()
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H A Dgl3cGPUShader5Tests.cpp193 gl.attachShader(m_program_object_id, m_fragment_shader_id); in link()
199 gl.attachShader(m_program_object_id, m_vertex_shader_id); in link()
/third_party/vk-gl-cts/modules/egl/
H A DteglSwapBuffersTests.cpp191 gl.attachShader(program, vertexShader); in createGLES2Program()
192 gl.attachShader(program, fragmentShader); in createGLES2Program()
H A DteglGetFrameTimestampsTests.cpp427 gl.attachShader(program, vertexShader); in createGLES2Program()
428 gl.attachShader(program, fragmentShader); in createGLES2Program()
H A DteglNativeColorMappingTests.cpp159 gl.attachShader(program, vertexShader); in createGLES2Program()
160 gl.attachShader(program, fragmentShader); in createGLES2Program()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/
H A DDisplayGbm.cpp607 gl->attachShader(mProgram, mVertexShader); in drawWithTexture()
608 gl->attachShader(mProgram, mFragmentShader); in drawWithTexture()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_elements_base_vertex/
H A DesextcDrawElementsBaseVertexTests.cpp296 gl.attachShader(m_po_id, m_fs_id); in buildProgram()
297 gl.attachShader(m_po_id, m_vs_id); in buildProgram()
301 gl.attachShader(m_po_id, m_tc_id); in buildProgram()
306 gl.attachShader(m_po_id, m_te_id); in buildProgram()
311 gl.attachShader(m_po_id, m_gs_id); in buildProgram()
/third_party/vk-gl-cts/modules/glshared/
H A DglsLifetimeTests.cpp124 attachShader(vtxShader); in CheckedProgram()
125 attachShader(fragShader); in CheckedProgram()
678 gl().attachShader(program, vtxShader.getShader()); in drawContainer()

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