Lines Matching refs:attachShader
275 gl.attachShader(m_program_object_id, m_compute_shader_id);
281 gl.attachShader(m_program_object_id, m_fragment_shader_id);
287 gl.attachShader(m_program_object_id, m_geometry_shader_id);
293 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id);
299 gl.attachShader(m_program_object_id, m_tesselation_evaluation_shader_id);
305 gl.attachShader(m_program_object_id, m_vertex_shader_id);
2005 gl.attachShader(m_po_id, m_vs_id);
4993 gl.attachShader(m_program_object_id, m_fragment_shader_id);
4994 gl.attachShader(m_program_object_id, m_geometry_shader_id);
4995 gl.attachShader(m_program_object_id, m_tesselation_control_shader_id);
4996 gl.attachShader(m_program_object_id, m_tesselation_evaluation_shader_id);
4997 gl.attachShader(m_program_object_id, m_vertex_shader_id);
6398 gl.attachShader(m_po_cs_id, so_id);
6402 gl.attachShader(m_po_noncs_id, so_id);
7765 gl.attachShader(m_po_id, m_vs_id);
10019 gl.attachShader(m_po_id, m_fs_id);
10020 gl.attachShader(m_po_id, m_gs_id);
10021 gl.attachShader(m_po_id, m_tc_id);
10022 gl.attachShader(m_po_id, m_te_id);
10023 gl.attachShader(m_po_id, m_vs_id);
11550 gl.attachShader(m_po_id, m_vs_id);