/third_party/skia/src/gpu/effects/ |
H A D | GrDistanceFieldGeoProc.h | 101 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; 169 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; 251 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
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H A D | GrBezierEffect.h | 84 void addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override; 148 void addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
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H A D | GrShadowGeoProc.h | 39 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {}
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H A D | GrBitmapTextGeoProc.h | 56 void addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override;
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H A D | GrBezierEffect.cpp | 163 void GrConicEffect::addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { in addToKey() function in GrConicEffect 325 void GrQuadEffect::addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { in addToKey() function in GrQuadEffect
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H A D | GrDistanceFieldGeoProc.cpp | 275 void GrDistanceFieldA8TextGeoProc::addToKey(const GrShaderCaps& caps, in addToKey() function in GrDistanceFieldA8TextGeoProc 550 void GrDistanceFieldPathGeoProc::addToKey(const GrShaderCaps& caps, in addToKey() function in GrDistanceFieldPathGeoProc 871 void GrDistanceFieldLCDTextGeoProc::addToKey(const GrShaderCaps& caps, in addToKey() function in GrDistanceFieldLCDTextGeoProc
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H A D | GrBitmapTextGeoProc.cpp | 188 void GrBitmapTextGeoProc::addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { in addToKey() function in GrBitmapTextGeoProc
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/third_party/skia/src/gpu/ |
H A D | GrProgramDesc.cpp | 79 * any information generated by the effect itself (addToKey), and some meta-information. 89 geomProc.addToKey(*caps.shaderCaps(), b); in gen_geomproc_key() 109 xp.addToKey(*caps.shaderCaps(), in gen_xp_key() 130 fp.addToKey(*caps.shaderCaps(), b); in gen_fp_key()
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H A D | GrXferProcessor.h | 74 void addToKey(const GrShaderCaps&, 126 generate the same shader code. To test for identical code generation use addToKey.
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H A D | GrFragmentProcessor.h | 197 void addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { in addToKey() function in GrFragmentProcessor 201 child->addToKey(caps, b); in addToKey() 295 generate the same shader code. To test for identical code generation use addToKey.
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H A D | GrXferProcessor.cpp | 33 void GrXferProcessor::addToKey(const GrShaderCaps& caps, in addToKey() function in GrXferProcessor
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H A D | GrDefaultGeoProcFactory.cpp | 60 void addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {
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/third_party/skia/src/gpu/tessellate/shaders/ |
H A D | GrPathTessellationShader_Hardware.cpp | 55 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {} 201 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
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H A D | GrStrokeTessellationShader.h | 69 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
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H A D | GrPathTessellationShader_MiddleOut.cpp | 81 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final {
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H A D | GrPathTessellationShader.cpp | 37 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
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H A D | GrStrokeTessellationShader.cpp | 409 void GrStrokeTessellationShader::addToKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const { in addToKey() function in GrStrokeTessellationShader
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/third_party/skia/gm/ |
H A D | tessellation.cpp | 64 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {} 182 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
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H A D | fwidth_squircle.cpp | 72 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
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/third_party/skia/src/gpu/ops/ |
H A D | DashOp.cpp | 723 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; 855 void DashingCircleEffect::addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { in addToKey() function in skgpu::v1::DashOp::DashingCircleEffect 925 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; 1079 void DashingLineEffect::addToKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { in addToKey() function in DashingLineEffect
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H A D | DrawAtlasPathOp.cpp | 61 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
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H A D | PathStencilCoverOp.cpp | 52 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
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/third_party/skia/tests/ |
H A D | PrimitiveProcessorTest.cpp | 97 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder* builder) const override {
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H A D | GrPipelineDynamicStateTest.cpp | 69 void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {}
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/third_party/skia/tools/gpu/ |
H A D | TestOps.cpp | 71 void addToKey(const GrShaderCaps& shaderCaps, GrProcessorKeyBuilder* b) const override {
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