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Searched
refs:abN
(Results
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/third_party/skia/src/gpu/ops/
H
A
D
AAHairLinePathRenderer.cpp
582
SkVector
abN
= SkPointPriv::MakeOrthog(ab, SkPointPriv::kLeft_Side);
in bloat_quad()
local
583
if (
abN
.dot(ac) > 0) {
in bloat_quad()
584
abN
.negate();
in bloat_quad()
594
a0.fPos +=
abN
;
in bloat_quad()
596
a1.fPos -=
abN
;
in bloat_quad()
606
intersect_lines(a0.fPos,
abN
, c0.fPos, cbN, &b0.fPos);
in bloat_quad()
Completed in 5 milliseconds