Searched refs:__in_ecount (Results 1 - 9 of 9) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | Shader.h | 54 __in_ecount (pShaderCode[1]) const UINT *pShaderCode, 71 __in_ecount (pShaderCode[1]) const UINT *pCode, 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 81 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers); 84 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); 87 __in_ecount (pShaderCode[1]) const UINT *pCode, 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 98 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers); 101 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers); 115 __in_ecount (SOTarget [all...] |
H A D | InputAssembly.h | 42 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers, 43 __in_ecount (NumBuffers) const UINT *pStrides, 44 __in_ecount (NumBuffers) const UINT *pOffsets);
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H A D | Rasterizer.h | 40 __in_ecount (NumViewports) const D3D10_DDI_VIEWPORT *pViewports); 44 __in_ecount (NumRects) const D3D10_DDI_RECT *pRects);
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H A D | Shader.cpp | 273 __in_ecount (pShaderCode[1]) const UINT *pShaderCode, // IN in CalcPrivateShaderSize() 539 __in_ecount (pShaderCode[1]) const UINT *pCode, // IN in CreateVertexShader() 606 __in_ecount (NumViews) in VsSetShaderResources() 631 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers) // IN in VsSetConstantBuffers() 654 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) // IN in VsSetSamplers() 675 __in_ecount (pShaderCode[1]) const UINT *pShaderCode, // IN in CreateGeometryShader() 743 __in_ecount (NumViews) in GsSetShaderResources() 767 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers) // IN in GsSetConstantBuffers() 790 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) // IN in GsSetSamplers() 927 __in_ecount (SOTarget [all...] |
H A D | InputAssembly.cpp | 123 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers, // IN in IaSetVertexBuffers() 124 __in_ecount (NumBuffers) const UINT *pStrides, // IN in IaSetVertexBuffers() 125 __in_ecount (NumBuffers) const UINT *pOffsets) // IN in IaSetVertexBuffers()
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H A D | Rasterizer.cpp | 54 __in_ecount (NumViewports) const D3D10_DDI_VIEWPORT *pViewports) // IN in SetViewports() 107 __in_ecount (NumRects) const D3D10_DDI_RECT *pRects) // IN in SetScissorRects()
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H A D | OutputMerger.h | 95 __in_ecount (NumViews) const D3D10DDI_HRENDERTARGETVIEW *phRenderTargetView,
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H A D | OutputMerger.cpp | 742 __in_ecount (NumViews) in SetRenderTargets()
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/third_party/mesa3d/include/winddk/ |
H A D | winddk_compat.h | 65 #ifndef __in_ecount 66 #define __in_ecount(x) /**/ macro
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