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Searched refs:__in_ecount (Results 1 - 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShader.h54 __in_ecount (pShaderCode[1]) const UINT *pShaderCode,
71 __in_ecount (pShaderCode[1]) const UINT *pCode,
79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
81 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers);
84 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers);
87 __in_ecount (pShaderCode[1]) const UINT *pCode,
95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
98 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers);
101 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers);
115 __in_ecount (SOTarget
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H A DInputAssembly.h42 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers,
43 __in_ecount (NumBuffers) const UINT *pStrides,
44 __in_ecount (NumBuffers) const UINT *pOffsets);
H A DRasterizer.h40 __in_ecount (NumViewports) const D3D10_DDI_VIEWPORT *pViewports);
44 __in_ecount (NumRects) const D3D10_DDI_RECT *pRects);
H A DShader.cpp273 __in_ecount (pShaderCode[1]) const UINT *pShaderCode, // IN in CalcPrivateShaderSize()
539 __in_ecount (pShaderCode[1]) const UINT *pCode, // IN in CreateVertexShader()
606 __in_ecount (NumViews) in VsSetShaderResources()
631 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers) // IN in VsSetConstantBuffers()
654 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) // IN in VsSetSamplers()
675 __in_ecount (pShaderCode[1]) const UINT *pShaderCode, // IN in CreateGeometryShader()
743 __in_ecount (NumViews) in GsSetShaderResources()
767 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers) // IN in GsSetConstantBuffers()
790 __in_ecount (NumSamplers) const D3D10DDI_HSAMPLER *phSamplers) // IN in GsSetSamplers()
927 __in_ecount (SOTarget
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H A DInputAssembly.cpp123 __in_ecount (NumBuffers) const D3D10DDI_HRESOURCE *phBuffers, // IN in IaSetVertexBuffers()
124 __in_ecount (NumBuffers) const UINT *pStrides, // IN in IaSetVertexBuffers()
125 __in_ecount (NumBuffers) const UINT *pOffsets) // IN in IaSetVertexBuffers()
H A DRasterizer.cpp54 __in_ecount (NumViewports) const D3D10_DDI_VIEWPORT *pViewports) // IN in SetViewports()
107 __in_ecount (NumRects) const D3D10_DDI_RECT *pRects) // IN in SetScissorRects()
H A DOutputMerger.h95 __in_ecount (NumViews) const D3D10DDI_HRENDERTARGETVIEW *phRenderTargetView,
H A DOutputMerger.cpp742 __in_ecount (NumViews) in SetRenderTargets()
/third_party/mesa3d/include/winddk/
H A Dwinddk_compat.h65 #ifndef __in_ecount
66 #define __in_ecount(x) /**/ macro

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