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Help
Searched
refs:V3D_VERSION
(Results
1 - 17
of
17
) sorted by relevance
/third_party/mesa3d/src/broadcom/cle/
H
A
D
v3dx_pack.h
28
#ifndef
V3D_VERSION
29
# error "The
V3D_VERSION
macro must be defined"
32
#if (
V3D_VERSION
== 21)
34
#elif (
V3D_VERSION
== 33)
36
#elif (
V3D_VERSION
== 41)
38
#elif (
V3D_VERSION
== 42)
/third_party/mesa3d/src/broadcom/common/
H
A
D
v3d_macros.h
28
#ifndef
V3D_VERSION
29
# error "The
V3D_VERSION
macro must be defined"
32
#if (
V3D_VERSION
== 21)
35
#elif (
V3D_VERSION
== 33)
38
#elif (
V3D_VERSION
== 41)
41
#elif (
V3D_VERSION
== 42)
/third_party/mesa3d/src/broadcom/simulator/
H
A
D
v3dx_simulator.c
49
#if
V3D_VERSION
>= 41
61
#if
V3D_VERSION
< 40
in v3d_invalidate_l3()
73
if (
V3D_VERSION
>= 33)
in v3d_invalidate_l2c()
207
#if
V3D_VERSION
>= 41
264
args->value =
V3D_VERSION
>= 41;
in simulator_get_param_ioctl()
270
args->value =
V3D_VERSION
>= 41;
in simulator_get_param_ioctl()
340
#if
V3D_VERSION
>= 41
in handle_mmu_interruptions()
423
#if
V3D_VERSION
== 33
in simulator_init_regs()
477
#if
V3D_VERSION
>= 41
in simulator_submit_cl_ioctl()
507
#if
V3D_VERSION
>
[all...]
H
A
D
v3d_simulator.h
29
#ifdef
V3D_VERSION
/third_party/mesa3d/src/gallium/drivers/v3d/
H
A
D
v3dx_rcl.c
45
if (
V3D_VERSION
>= 40)
in flush_last_load()
74
#if
V3D_VERSION
>= 40
in load_general()
97
#else /*
V3D_VERSION
< 40 */
in load_general()
105
#endif /*
V3D_VERSION
< 40 */
in load_general()
141
#if
V3D_VERSION
>= 40
in store_general()
170
#else /*
V3D_VERSION
< 40 */
in store_general()
192
#endif /*
V3D_VERSION
< 40 */
in store_general()
196
if (
V3D_VERSION
< 40 && !last_store) {
in store_general()
224
assert(!job->bbuf ||
V3D_VERSION
>= 40);
in v3d_rcl_emit_loads()
236
if (!psurf || (
V3D_VERSION
< 4
in v3d_rcl_emit_loads()
[all...]
H
A
D
v3dx_emit.c
81
#if
V3D_VERSION
< 40
247
#endif /*
V3D_VERSION
< 40 */
268
#if
V3D_VERSION
>= 40
in emit_rt_blend()
275
#if
V3D_VERSION
>= 40
in emit_rt_blend()
316
#if
V3D_VERSION
>= 40
350
#endif /*
V3D_VERSION
>= 40 */
438
} else if (
V3D_VERSION
< 41) {
in emit_state()
603
#if
V3D_VERSION
>= 40
in emit_state()
659
(
V3D_VERSION
< 41 && (v3d->dirty & V3D_DIRTY_BLEND))) {
in emit_state()
693
#if
V3D_VERSION
< 4
in emit_state()
[all...]
H
A
D
v3dx_job.c
37
#if
V3D_VERSION
>= 41
in bcl_epilogue()
60
#if
V3D_VERSION
>= 41
in bcl_epilogue()
66
#endif /*
V3D_VERSION
>= 41 */
in bcl_epilogue()
H
A
D
v3dx_state.c
109
#if
V3D_VERSION
>= 41
in v3d_create_rasterizer_state()
120
#if
V3D_VERSION
>= 41
in v3d_create_rasterizer_state()
146
assert(
V3D_VERSION
>= 40 ||
in v3d_create_blend_state()
537
#if
V3D_VERSION
>= 40
737
#if
V3D_VERSION
>= 40
in v3d_create_sampler_state()
787
#else /*
V3D_VERSION
< 40 */
in v3d_create_sampler_state()
798
#endif /*
V3D_VERSION
< 40 */
in v3d_create_sampler_state()
880
#if
V3D_VERSION
>= 40
in v3d_setup_texture_shader_state()
900
#if
V3D_VERSION
>= 40
in v3d_setup_texture_shader_state()
926
#if
V3D_VERSION
>
in v3d_setup_texture_shader_state()
[all...]
H
A
D
v3dx_draw.c
86
#if
V3D_VERSION
>= 41
in start_binning()
98
#if
V3D_VERSION
>= 40
in start_binning()
110
#else /*
V3D_VERSION
< 40 */
in start_binning()
137
#endif /*
V3D_VERSION
< 40 */
in start_binning()
364
#if
V3D_VERSION
>= 41
539
#if
V3D_VERSION
>= 41
in v3d_emit_gl_shader_state()
573
#if
V3D_VERSION
>= 41
in v3d_emit_gl_shader_state()
623
#if
V3D_VERSION
>= 41
in v3d_emit_gl_shader_state()
631
#if
V3D_VERSION
>= 40
in v3d_emit_gl_shader_state()
679
#if
V3D_VERSION
>
in v3d_emit_gl_shader_state()
[all...]
H
A
D
v3dx_format_table.c
148
#if
V3D_VERSION
>= 40
206
#if
V3D_VERSION
< 41
in get_internal_type_bpp_for_output_format()
237
#if
V3D_VERSION
< 41
in get_internal_type_bpp_for_output_format()
H
A
D
v3d_cl.c
28
* hw versions, so we just explicitly set the
V3D_VERSION
and include
31
#define
V3D_VERSION
33
macro
H
A
D
v3d_formats.c
41
#define
V3D_VERSION
33
macro
H
A
D
v3d_job.c
32
#define
V3D_VERSION
33
macro
H
A
D
v3d_context.h
28
#ifdef
V3D_VERSION
/third_party/mesa3d/src/broadcom/clif/
H
A
D
v3dx_dump.c
97
#if
V3D_VERSION
>= 41
in clif_dump_packet()
114
#endif /*
V3D_VERSION
>= 41 */
in clif_dump_packet()
116
#if
V3D_VERSION
< 40
in clif_dump_packet()
125
#endif /*
V3D_VERSION
< 40 */
in clif_dump_packet()
127
#if
V3D_VERSION
> 40
in clif_dump_packet()
147
#else /*
V3D_VERSION
< 40 */
in clif_dump_packet()
175
#endif /*
V3D_VERSION
< 40 */
in clif_dump_packet()
/third_party/mesa3d/src/broadcom/vulkan/
H
A
D
v3dv_cl.c
27
* versions, so we just explicitly set the
V3D_VERSION
and include v3dx_pack
30
#define
V3D_VERSION
33
macro
H
A
D
v3dv_uniforms.c
35
#define
V3D_VERSION
41
macro
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