Home
last modified time | relevance | path

Searched refs:V3D_VERSION (Results 1 - 17 of 17) sorted by relevance

/third_party/mesa3d/src/broadcom/cle/
H A Dv3dx_pack.h28 #ifndef V3D_VERSION
29 # error "The V3D_VERSION macro must be defined"
32 #if (V3D_VERSION == 21)
34 #elif (V3D_VERSION == 33)
36 #elif (V3D_VERSION == 41)
38 #elif (V3D_VERSION == 42)
/third_party/mesa3d/src/broadcom/common/
H A Dv3d_macros.h28 #ifndef V3D_VERSION
29 # error "The V3D_VERSION macro must be defined"
32 #if (V3D_VERSION == 21)
35 #elif (V3D_VERSION == 33)
38 #elif (V3D_VERSION == 41)
41 #elif (V3D_VERSION == 42)
/third_party/mesa3d/src/broadcom/simulator/
H A Dv3dx_simulator.c49 #if V3D_VERSION >= 41
61 #if V3D_VERSION < 40 in v3d_invalidate_l3()
73 if (V3D_VERSION >= 33) in v3d_invalidate_l2c()
207 #if V3D_VERSION >= 41
264 args->value = V3D_VERSION >= 41; in simulator_get_param_ioctl()
270 args->value = V3D_VERSION >= 41; in simulator_get_param_ioctl()
340 #if V3D_VERSION >= 41 in handle_mmu_interruptions()
423 #if V3D_VERSION == 33 in simulator_init_regs()
477 #if V3D_VERSION >= 41 in simulator_submit_cl_ioctl()
507 #if V3D_VERSION >
[all...]
H A Dv3d_simulator.h29 #ifdef V3D_VERSION
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_rcl.c45 if (V3D_VERSION >= 40) in flush_last_load()
74 #if V3D_VERSION >= 40 in load_general()
97 #else /* V3D_VERSION < 40 */ in load_general()
105 #endif /* V3D_VERSION < 40 */ in load_general()
141 #if V3D_VERSION >= 40 in store_general()
170 #else /* V3D_VERSION < 40 */ in store_general()
192 #endif /* V3D_VERSION < 40 */ in store_general()
196 if (V3D_VERSION < 40 && !last_store) { in store_general()
224 assert(!job->bbuf || V3D_VERSION >= 40); in v3d_rcl_emit_loads()
236 if (!psurf || (V3D_VERSION < 4 in v3d_rcl_emit_loads()
[all...]
H A Dv3dx_emit.c81 #if V3D_VERSION < 40
247 #endif /* V3D_VERSION < 40 */
268 #if V3D_VERSION >= 40 in emit_rt_blend()
275 #if V3D_VERSION >= 40 in emit_rt_blend()
316 #if V3D_VERSION >= 40
350 #endif /* V3D_VERSION >= 40 */
438 } else if (V3D_VERSION < 41) { in emit_state()
603 #if V3D_VERSION >= 40 in emit_state()
659 (V3D_VERSION < 41 && (v3d->dirty & V3D_DIRTY_BLEND))) { in emit_state()
693 #if V3D_VERSION < 4 in emit_state()
[all...]
H A Dv3dx_job.c37 #if V3D_VERSION >= 41 in bcl_epilogue()
60 #if V3D_VERSION >= 41 in bcl_epilogue()
66 #endif /* V3D_VERSION >= 41 */ in bcl_epilogue()
H A Dv3dx_state.c109 #if V3D_VERSION >= 41 in v3d_create_rasterizer_state()
120 #if V3D_VERSION >= 41 in v3d_create_rasterizer_state()
146 assert(V3D_VERSION >= 40 || in v3d_create_blend_state()
537 #if V3D_VERSION >= 40
737 #if V3D_VERSION >= 40 in v3d_create_sampler_state()
787 #else /* V3D_VERSION < 40 */ in v3d_create_sampler_state()
798 #endif /* V3D_VERSION < 40 */ in v3d_create_sampler_state()
880 #if V3D_VERSION >= 40 in v3d_setup_texture_shader_state()
900 #if V3D_VERSION >= 40 in v3d_setup_texture_shader_state()
926 #if V3D_VERSION > in v3d_setup_texture_shader_state()
[all...]
H A Dv3dx_draw.c86 #if V3D_VERSION >= 41 in start_binning()
98 #if V3D_VERSION >= 40 in start_binning()
110 #else /* V3D_VERSION < 40 */ in start_binning()
137 #endif /* V3D_VERSION < 40 */ in start_binning()
364 #if V3D_VERSION >= 41
539 #if V3D_VERSION >= 41 in v3d_emit_gl_shader_state()
573 #if V3D_VERSION >= 41 in v3d_emit_gl_shader_state()
623 #if V3D_VERSION >= 41 in v3d_emit_gl_shader_state()
631 #if V3D_VERSION >= 40 in v3d_emit_gl_shader_state()
679 #if V3D_VERSION > in v3d_emit_gl_shader_state()
[all...]
H A Dv3dx_format_table.c148 #if V3D_VERSION >= 40
206 #if V3D_VERSION < 41 in get_internal_type_bpp_for_output_format()
237 #if V3D_VERSION < 41 in get_internal_type_bpp_for_output_format()
H A Dv3d_cl.c28 * hw versions, so we just explicitly set the V3D_VERSION and include
31 #define V3D_VERSION 33 macro
H A Dv3d_formats.c41 #define V3D_VERSION 33 macro
H A Dv3d_job.c32 #define V3D_VERSION 33 macro
H A Dv3d_context.h28 #ifdef V3D_VERSION
/third_party/mesa3d/src/broadcom/clif/
H A Dv3dx_dump.c97 #if V3D_VERSION >= 41 in clif_dump_packet()
114 #endif /* V3D_VERSION >= 41 */ in clif_dump_packet()
116 #if V3D_VERSION < 40 in clif_dump_packet()
125 #endif /* V3D_VERSION < 40 */ in clif_dump_packet()
127 #if V3D_VERSION > 40 in clif_dump_packet()
147 #else /* V3D_VERSION < 40 */ in clif_dump_packet()
175 #endif /* V3D_VERSION < 40 */ in clif_dump_packet()
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_cl.c27 * versions, so we just explicitly set the V3D_VERSION and include v3dx_pack
30 #define V3D_VERSION 33 macro
H A Dv3dv_uniforms.c35 #define V3D_VERSION 41 macro

Completed in 14 milliseconds