Searched refs:V3DX (Results 1 - 10 of 10) sorted by relevance
/third_party/mesa3d/src/broadcom/clif/ |
H A D | v3dx_dump.c | 80 case V3DX(GL_SHADER_STATE_opcode): { in clif_dump_packet() function 81 struct V3DX(GL_SHADER_STATE) values; in clif_dump_packet() 82 V3DX(GL_SHADER_STATE_unpack)(cl, &values); in clif_dump_packet() 98 case V3DX(GL_SHADER_STATE_INCLUDING_GS_opcode): { in clif_dump_packet() function 99 struct V3DX(GL_SHADER_STATE_INCLUDING_GS) values; in clif_dump_packet() 100 V3DX(GL_SHADER_STATE_INCLUDING_GS_unpack)(cl, &values); in clif_dump_packet() 117 case V3DX(STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_opcode): { in clif_dump_packet() function 118 struct V3DX(STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED) values; in clif_dump_packet() 119 V3DX(STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_unpack)(cl, &values); in clif_dump_packet() 128 case V3DX(TRANSFORM_FEEDBACK_SPECS_opcod in clif_dump_packet() function 148 case V3DX(TRANSFORM_FEEDBACK_ENABLE_opcode): { clif_dump_packet() function 177 case V3DX(START_ADDRESS_OF_GENERIC_TILE_LIST_opcode): { clif_dump_packet() function [all...] |
/third_party/mesa3d/src/broadcom/common/ |
H A D | v3d_macros.h | 33 # define V3DX(x) V3D21_##x macro 36 # define V3DX(x) V3D33_##x macro 39 # define V3DX(x) V3D41_##x macro 42 # define V3DX(x) V3D42_##x macro
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/third_party/mesa3d/src/broadcom/vulkan/ |
H A D | v3dv_cl.h | 152 #define cl_packet_header(packet) V3DX(packet ## _header) 153 #define cl_packet_length(packet) V3DX(packet ## _length) 155 #define cl_packet_pack(packet) V3DX(packet ## _pack) 156 #define cl_packet_struct(packet) V3DX(packet)
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H A D | v3dvx_device.c | 32 static const enum V3DX(Wrap_Mode) vk_to_v3d_wrap_mode[] = { 40 static const enum V3DX(Compare_Function) 173 enum V3DX(Border_Color_Mode) border_color_mode; in pack_sampler_state()
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H A D | v3dvx_cmd_buffer.c | 1270 enum V3DX(Varying_Flags_Action) lower, in emit_flat_shade_flags() 1271 enum V3DX(Varying_Flags_Action) higher) in emit_flat_shade_flags() 1289 enum V3DX(Varying_Flags_Action) lower, in emit_noperspective_flags() 1290 enum V3DX(Varying_Flags_Action) higher) in emit_noperspective_flags() 1308 enum V3DX(Varying_Flags_Action) lower, in emit_centroid_flags() 1309 enum V3DX(Varying_Flags_Action) higher) in emit_centroid_flags() 1330 enum V3DX(Varying_Flags_Action) lower, in emit_varying_flags() 1331 enum V3DX(Varying_Flags_Action) higher)) in emit_varying_flags() 1669 V3DX(RETURN_FROM_SUB_LIST_opcode)); in cmd_buffer_execute_inside_pass()
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H A D | v3dv_uniforms.c | 226 struct V3DX(TMU_CONFIG_PARAMETER_1) p1_unpacked; in write_tmu_p1() 227 V3DX(TMU_CONFIG_PARAMETER_1_unpack)((uint8_t *)&p1_packed, &p1_unpacked); in write_tmu_p1() 229 V3DX(TMU_CONFIG_PARAMETER_1_pack)(NULL, (uint8_t *)&p1_packed, in write_tmu_p1()
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
H A D | v3d_cl.h | 198 #define cl_packet_header(packet) V3DX(packet ## _header) 199 #define cl_packet_length(packet) V3DX(packet ## _length) 200 #define cl_packet_pack(packet) V3DX(packet ## _pack) 201 #define cl_packet_struct(packet) V3DX(packet)
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H A D | v3dx_emit.c | 303 enum V3DX(Varying_Flags_Action) lower, in emit_flat_shade_flags() 304 enum V3DX(Varying_Flags_Action) higher) in emit_flat_shade_flags() 321 enum V3DX(Varying_Flags_Action) lower, in emit_noperspective_flags() 322 enum V3DX(Varying_Flags_Action) higher) in emit_noperspective_flags() 338 enum V3DX(Varying_Flags_Action) lower, in emit_centroid_flags() 339 enum V3DX(Varying_Flags_Action) higher) in emit_centroid_flags() 357 enum V3DX(Varying_Flags_Action) lower, in emit_varying_flags() 358 enum V3DX(Varying_Flags_Action) higher)) in emit_varying_flags()
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H A D | v3dx_state.c | 518 static enum V3DX(Wrap_Mode) in V3DX() function 733 enum V3DX(Wrap_Mode) wrap_s = translate_wrap(cso->wrap_s); in v3d_create_sampler_state() 734 enum V3DX(Wrap_Mode) wrap_t = translate_wrap(cso->wrap_t); in v3d_create_sampler_state() 735 enum V3DX(Wrap_Mode) wrap_r = translate_wrap(cso->wrap_r); in v3d_create_sampler_state() 841 v3d_setup_texture_shader_state_from_buffer(struct V3DX(TEXTURE_SHADER_STATE) *tex, in v3d_setup_texture_shader_state_from_buffer() 869 v3d_setup_texture_shader_state(struct V3DX(TEXTURE_SHADER_STATE) *tex, in v3d_setup_texture_shader_state()
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H A D | v3dx_format_table.c | 330 v3dX(tfu_supports_tex_format)(enum V3DX(Texture_Data_Formats) format, in tfu_supports_tex_format()
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