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Searched refs:RESOURCE_STATE_ALL_WRITE_BITS (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.h36 const D3D12_RESOURCE_STATES RESOURCE_STATE_ALL_WRITE_BITS = variable
44 return (state & RESOURCE_STATE_ALL_WRITE_BITS) != D3D12_RESOURCE_STATE_COMMON; in d3d12_is_write_state()
H A Dd3d12_resource_state.cpp401 if (d3d12_is_write_state(after) && (after & ~RESOURCE_STATE_ALL_WRITE_BITS) != 0) { in append_barrier()
402 after &= RESOURCE_STATE_ALL_WRITE_BITS; in append_barrier()

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