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Searched refs:Pool (Results 1 - 25 of 138) sorted by relevance

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/third_party/skia/src/sksl/
H A DSkSLPool.cpp26 Pool::~Pool() { in ~Pool()
35 VLOG("DELETE Pool:0x%016llX\n", (uint64_t)fMemPool.get()); in ~Pool()
38 std::unique_ptr<Pool> Pool::Create() { in Create()
39 auto pool = std::unique_ptr<Pool>(new Pool); in Create()
41 VLOG("CREATE Pool:0x%016llX\n", (uint64_t)pool->fMemPool.get()); in Create()
45 bool Pool::IsAttached() { in IsAttached()
49 void Pool
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H A DSkSLPool.h24 class SK_API Pool { class
26 ~Pool();
32 static std::unique_ptr<Pool> Create();
53 Pool() = default; // use Create to make a pool
64 return Pool::AllocMemory(size); in operator new()
68 Pool::FreeMemory(ptr); in operator delete()
77 AutoAttachPoolToThread(Pool* p) : fPool(p) { in AutoAttachPoolToThread()
89 Pool* fPool = nullptr;
H A DSkSLContext.cpp17 SkASSERT(!Pool::IsAttached()); in Context()
21 SkASSERT(!Pool::IsAttached()); in ~Context()
/third_party/gn/src/gn/
H A Dpool.h16 class Pool : public Item { class
19 ~Pool() override;
22 Pool* AsPool() override;
23 const Pool* AsPool() const override;
37 Pool(const Pool&) = delete;
38 Pool& operator=(const Pool&) = delete;
H A Dpool.cc11 Pool::~Pool() = default;
13 Pool* Pool::AsPool() { in AsPool()
17 const Pool* Pool::AsPool() const { in AsPool()
21 std::string Pool::GetNinjaName(const Label& default_toolchain) const { in GetNinjaName()
27 std::string Pool::GetNinjaName(bool include_toolchain) const { in GetNinjaName()
H A Ditem.h18 class Pool;
51 virtual Pool* AsPool();
52 virtual const Pool* AsPool() const;
/third_party/skia/third_party/externals/swiftshader/third_party/marl/include/marl/
H A Dpool.h30 // Call the Pool items constructor on borrow(), and destruct the item
34 // Construct and destruct all items once for the lifetime of the Pool.
40 // Pool<T>
43 // Pool is the abstract base class for BoundedPool<> and UnboundedPool<>.
45 class Pool { class
74 Pool() = default;
101 // Loan<T> is an alias to Pool<T>::Loan.
103 using Loan = typename Pool<T>::Loan;
106 // Pool<T>::Item
109 T* Pool<
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/third_party/ninja/src/
H A Dstate.cc26 void Pool::EdgeScheduled(const Edge& edge) { in EdgeScheduled()
31 void Pool::EdgeFinished(const Edge& edge) { in EdgeFinished()
36 void Pool::DelayEdge(Edge* edge) { in DelayEdge()
41 void Pool::RetrieveReadyEdges(EdgeSet* ready_queue) { in RetrieveReadyEdges()
54 void Pool::Dump() const { in Dump()
64 Pool State::kDefaultPool("", 0);
65 Pool State::kConsolePool("console", 1);
74 void State::AddPool(Pool* pool) { in AddPool()
79 Pool* State::LookupPool(const string& pool_name) { in LookupPool()
80 map<string, Pool*> in LookupPool()
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H A Dstate.h33 /// Pools are scoped to a State. Edges within a State will share Pools. A Pool
36 /// exceed the depth of the Pool, the Pool will enqueue the Edge instead of
37 /// allowing the Plan to schedule it. The Pool will relinquish queued Edges when
40 struct Pool { struct
41 Pool(const std::string& name, int depth) in Pool() function
50 /// true if the Pool might delay this edge
53 /// informs this Pool that the given edge is committed to be run.
54 /// Pool will count this edge as using resources from this pool.
57 /// informs this Pool tha
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/third_party/rust/crates/regex/src/
H A Dpool.rs20 // fast because a Box<T> is much smaller than the T we use with a Pool in this
97 /// A Pool<T> impls Sync when T is Send (even if it's not Sync). This means
103 pub struct Pool<T> { structure names
104 /// A stack of T values to hand out. These are used when a Pool is
120 /// the Pool.
124 // SAFETY: Since we want to use a Pool from multiple threads simultaneously
125 // behind an Arc, we need for it to be Sync. In cases where T is sync, Pool<T>
126 // would be Sync. However, since we use a Pool to store mutable scratch space,
128 // Sync. So what we *really* want is for our Pool<T> to by Sync even when T is
131 // The only non-sync aspect of a Pool i
179 impl<T: Send> Pool<T> { fmt() impls
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/ExecutionEngine/Orc/
H A DSymbolStringPool.h46 PoolMap Pool; member in llvm::orc::SymbolStringPool
146 assert(Pool.empty() && "Dangling references at pool destruction time"); in ~SymbolStringPool()
154 std::tie(I, Added) = Pool.try_emplace(S, 0); in intern()
160 for (auto I = Pool.begin(), E = Pool.end(); I != E;) { in clearDeadEntries()
163 Pool.erase(Tmp); in clearDeadEntries()
169 return Pool.empty(); in empty()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/NVPTX/
H A DManagedStringPool.h1 //===-- ManagedStringPool.h - Managed String Pool ---------------*- C++ -*-===//
26 SmallVector<std::string *, 8> Pool; member in llvm::ManagedStringPool
32 SmallVectorImpl<std::string *>::iterator Current = Pool.begin(); in ~ManagedStringPool()
33 while (Current != Pool.end()) { in ~ManagedStringPool()
41 Pool.push_back(Str); in getManagedString()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/AsmPrinter/
H A DDwarfStringPool.cpp23 : Pool(A), Prefix(Prefix), in DwarfStringPool()
28 auto I = Pool.insert(std::make_pair(Str, EntryTy())); in getEntryImpl()
79 if (Pool.empty()) in emit()
87 Entries.reserve(Pool.size()); in emit()
89 for (const auto &E : Pool) in emit()
117 for (const auto &Entry : Pool) { in emit()
H A DAddressPool.cpp22 Pool.insert(std::make_pair(Sym, AddressPoolEntry(Pool.size(), TLS))); in getIndex()
64 SmallVector<const MCExpr *, 64> Entries(Pool.size()); in emit()
66 for (const auto &I : Pool) in emit()
H A DDwarfStringPool.h29 StringMap<EntryTy, BumpPtrAllocator &> Pool;
49 bool empty() const { return Pool.empty(); } in empty()
51 unsigned size() const { return Pool.size(); } in size()
/third_party/mesa3d/src/gallium/frontends/nine/
H A Dtexture9.c47 D3DPOOL Pool, in NineTexture9_ctor()
61 DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " in NineTexture9_ctor()
64 d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle); in NineTexture9_ctor()
74 (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) || in NineTexture9_ctor()
75 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); in NineTexture9_ctor()
78 (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1), in NineTexture9_ctor()
96 if (pSharedHandle && Pool == D3DPOOL_DEFAULT) { in NineTexture9_ctor()
113 Pool == D3DPOOL_SCRATCH); in NineTexture9_ctor()
155 hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usag in NineTexture9_ctor()
42 NineTexture9_ctor( struct NineTexture9 *This, struct NineUnknownParams *pParams, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, HANDLE *pSharedHandle ) NineTexture9_ctor() argument
381 NineTexture9_new( struct NineDevice9 *pDevice, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, struct NineTexture9 **ppOut, HANDLE *pSharedHandle ) NineTexture9_new() argument
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H A Dvolumetexture9.c36 D3DPOOL Pool, in NineVolumeTexture9_ctor()
47 "Usage=%d Format=%d Pool=%d pSharedHandle=%p\n", in NineVolumeTexture9_ctor()
49 Usage, Format, Pool, pSharedHandle); in NineVolumeTexture9_ctor()
53 /* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */ in NineVolumeTexture9_ctor()
63 Pool == D3DPOOL_SCRATCH); in NineVolumeTexture9_ctor()
106 D3DRTYPE_VOLUMETEXTURE, Format, Pool, Usage); in NineVolumeTexture9_ctor()
117 voldesc.Pool = Pool; in NineVolumeTexture9_ctor()
286 D3DPOOL Pool, in NineVolumeTexture9_new()
292 Usage, Format, Pool, pSharedHandl in NineVolumeTexture9_new()
31 NineVolumeTexture9_ctor( struct NineVolumeTexture9 *This, struct NineUnknownParams *pParams, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, HANDLE *pSharedHandle ) NineVolumeTexture9_ctor() argument
282 NineVolumeTexture9_new( struct NineDevice9 *pDevice, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, struct NineVolumeTexture9 **ppOut, HANDLE *pSharedHandle ) NineVolumeTexture9_new() argument
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H A Dcubetexture9.c40 D3DPOOL Pool, in NineCubeTexture9_ctor()
53 "Format=%d Pool=%d pSharedHandle=%p\n", in NineCubeTexture9_ctor()
55 Format, Pool, pSharedHandle); in NineCubeTexture9_ctor()
61 /* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */ in NineCubeTexture9_ctor()
65 (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL); in NineCubeTexture9_ctor()
72 Pool == D3DPOOL_SCRATCH); in NineCubeTexture9_ctor()
114 Format, Pool, Usage); in NineCubeTexture9_ctor()
119 if (Pool != D3DPOOL_DEFAULT) { in NineCubeTexture9_ctor()
140 sfdesc.Pool = Pool; in NineCubeTexture9_ctor()
35 NineCubeTexture9_ctor( struct NineCubeTexture9 *This, struct NineUnknownParams *pParams, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, HANDLE *pSharedHandle ) NineCubeTexture9_ctor() argument
342 NineCubeTexture9_new( struct NineDevice9 *pDevice, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, struct NineCubeTexture9 **ppOut, HANDLE *pSharedHandle ) NineCubeTexture9_new() argument
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H A Dvolume9.c70 (pDesc->Pool != D3DPOOL_MANAGED), D3DERR_INVALIDCALL); in NineVolume9_ctor()
72 assert(pResource || pDesc->Pool != D3DPOOL_DEFAULT); in NineVolume9_ctor()
104 pDesc->Pool == D3DPOOL_SCRATCH); in NineVolume9_ctor()
124 pDesc->Pool == D3DPOOL_DEFAULT && pDesc->Usage & D3DUSAGE_DYNAMIC)) { in NineVolume9_ctor()
203 if (This->desc.Pool == D3DPOOL_MANAGED) in NineVolume9_MarkContainerDirty()
275 user_assert(This->desc.Pool != D3DPOOL_DEFAULT || in NineVolume9_LockBox()
435 assert(This->desc.Pool == D3DPOOL_DEFAULT && in NineVolume9_CopyMemToDefault()
436 From->desc.Pool == D3DPOOL_SYSTEMMEM); in NineVolume9_CopyMemToDefault()
498 assert(This->desc.Pool == D3DPOOL_MANAGED); in NineVolume9_UploadSelf()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/CodeGen/PBQP/
H A DCostAllocator.h36 PoolEntry(ValuePool &Pool, ValueKeyT Value) in PoolEntry() argument
37 : Pool(Pool), Value(std::move(Value)) {} in PoolEntry()
39 ~PoolEntry() { Pool.removeEntry(this); } in ~PoolEntry()
44 ValuePool &Pool; member in llvm::PBQP::ValuePool::PoolEntry
/third_party/node/deps/v8/tools/testrunner/local/
H A Dpool_test.py15 from testrunner.local.pool import Pool namespace
28 pool = Pool(3)
38 pool = Pool(3)
52 pool = Pool(3)
/third_party/skia/third_party/externals/d3d12allocator/src/
H A DD3D12MemAlloc.h364 - For custom heaps use D3D12MA::Pool::SetMinBytes.
699 class Pool;
786 Pool* CustomPool;
951 /// \brief Parameters of created D3D12MA::Pool object. To be used with D3D12MA::Allocator::CreatePool.
1000 class Pool class
1050 Pool(Allocator* allocator, const POOL_DESC &desc);
1051 ~Pool();
1053 D3D12MA_CLASS_NO_COPY(Pool)
1303 Pool** ppPool);
1354 friend class Pool;
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/third_party/skia/third_party/externals/swiftshader/third_party/subzero/src/
H A DIceGlobalContext.cpp141 auto Iter = Pool.find(Key); in getOrAdd()
142 if (Iter != Pool.end()) { in getOrAdd()
147 Pool[Key] = Result; in getOrAdd()
153 Constants.reserve(Pool.size()); in getConstantPool()
154 for (auto &I : Pool) in getConstantPool()
162 size_t size() const { return Pool.size(); } in size()
174 ContainerType Pool;
183 UndefPool() : Pool(IceType_NUM) {} in UndefPool()
186 if (Pool[Ty] == nullptr) in getOrAdd()
187 Pool[T in getOrAdd()
192 std::vector<ConstantUndef *> Pool; global() member in Ice::__anon25482::UndefPool
273 auto Pool = Ctx->getConstPool(); dump() local
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/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DRenderer.hpp123 using Pool = marl::BoundedPool<BatchData, MaxBatchCount, marl::PoolPolicy::Preserve>;
135 using Pool = marl::BoundedPool<DrawCall, MaxDrawCount, marl::PoolPolicy::Preserve>;
150 BatchData::Pool *batchDataPool;
222 DrawCall::Pool drawCallPool;
223 DrawCall::BatchData::Pool batchDataPool;
/third_party/nghttp2/src/
H A Dmemchunk.h74 template <typename T> struct Pool { struct
75 Pool() : pool(nullptr), freelist(nullptr), poolsize(0), freelistsize(0) {} in Pool() function
76 ~Pool() { clear(); } in ~Pool()
115 Memchunks(Pool<Memchunk> *pool) in Memchunks()
418 Pool<Memchunk> *pool;
428 PeekMemchunks(Pool<Memchunk> *pool) in PeekMemchunks()
547 using MemchunkPool = Pool<Memchunk16K>;
569 MemchunkBuffer(Pool<Memchunk> *pool) : pool(pool), chunk(nullptr) {} in MemchunkBuffer()
656 Pool<Memchunk> *pool;

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