Searched refs:OP_SATURATE (Results 1 - 1 of 1) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | ShaderParse.c | 55 #define OP_SATURATE (1 << 1) /* saturate in opcode specific control */ macro 72 {_(D3D10_SB_OPCODE_ADD), 1, 2, OP_SATURATE}, 83 {_(D3D10_SB_OPCODE_DERIV_RTX), 1, 1, OP_SATURATE}, 84 {_(D3D10_SB_OPCODE_DERIV_RTY), 1, 1, OP_SATURATE}, 86 {_(D3D10_SB_OPCODE_DIV), 1, 2, OP_SATURATE}, 87 {_(D3D10_SB_OPCODE_DP2), 1, 2, OP_SATURATE}, 88 {_(D3D10_SB_OPCODE_DP3), 1, 2, OP_SATURATE}, 89 {_(D3D10_SB_OPCODE_DP4), 1, 2, OP_SATURATE}, 97 {_(D3D10_SB_OPCODE_EXP), 1, 1, OP_SATURATE}, 98 {_(D3D10_SB_OPCODE_FRC), 1, 1, OP_SATURATE}, [all...] |
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