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Searched refs:OP_SATURATE (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DShaderParse.c55 #define OP_SATURATE (1 << 1) /* saturate in opcode specific control */ macro
72 {_(D3D10_SB_OPCODE_ADD), 1, 2, OP_SATURATE},
83 {_(D3D10_SB_OPCODE_DERIV_RTX), 1, 1, OP_SATURATE},
84 {_(D3D10_SB_OPCODE_DERIV_RTY), 1, 1, OP_SATURATE},
86 {_(D3D10_SB_OPCODE_DIV), 1, 2, OP_SATURATE},
87 {_(D3D10_SB_OPCODE_DP2), 1, 2, OP_SATURATE},
88 {_(D3D10_SB_OPCODE_DP3), 1, 2, OP_SATURATE},
89 {_(D3D10_SB_OPCODE_DP4), 1, 2, OP_SATURATE},
97 {_(D3D10_SB_OPCODE_EXP), 1, 1, OP_SATURATE},
98 {_(D3D10_SB_OPCODE_FRC), 1, 1, OP_SATURATE},
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