Lines Matching refs:OP_SATURATE
55 #define OP_SATURATE (1 << 1) /* saturate in opcode specific control */
72 {_(D3D10_SB_OPCODE_ADD), 1, 2, OP_SATURATE},
83 {_(D3D10_SB_OPCODE_DERIV_RTX), 1, 1, OP_SATURATE},
84 {_(D3D10_SB_OPCODE_DERIV_RTY), 1, 1, OP_SATURATE},
86 {_(D3D10_SB_OPCODE_DIV), 1, 2, OP_SATURATE},
87 {_(D3D10_SB_OPCODE_DP2), 1, 2, OP_SATURATE},
88 {_(D3D10_SB_OPCODE_DP3), 1, 2, OP_SATURATE},
89 {_(D3D10_SB_OPCODE_DP4), 1, 2, OP_SATURATE},
97 {_(D3D10_SB_OPCODE_EXP), 1, 1, OP_SATURATE},
98 {_(D3D10_SB_OPCODE_FRC), 1, 1, OP_SATURATE},
119 {_(D3D10_SB_OPCODE_LOG), 1, 1, OP_SATURATE},
122 {_(D3D10_SB_OPCODE_MAD), 1, 3, OP_SATURATE},
123 {_(D3D10_SB_OPCODE_MIN), 1, 2, OP_SATURATE},
124 {_(D3D10_SB_OPCODE_MAX), 1, 2, OP_SATURATE},
126 {_(D3D10_SB_OPCODE_MOV), 1, 1, OP_SATURATE},
127 {_(D3D10_SB_OPCODE_MOVC), 1, 3, OP_SATURATE},
128 {_(D3D10_SB_OPCODE_MUL), 1, 2, OP_SATURATE},
136 {_(D3D10_SB_OPCODE_ROUND_NE), 1, 1, OP_SATURATE},
137 {_(D3D10_SB_OPCODE_ROUND_NI), 1, 1, OP_SATURATE},
138 {_(D3D10_SB_OPCODE_ROUND_PI), 1, 1, OP_SATURATE},
139 {_(D3D10_SB_OPCODE_ROUND_Z), 1, 1, OP_SATURATE},
140 {_(D3D10_SB_OPCODE_RSQ), 1, 1, OP_SATURATE},
147 {_(D3D10_SB_OPCODE_SQRT), 1, 1, OP_SATURATE},
149 {_(D3D10_SB_OPCODE_SINCOS), 2, 1, OP_SATURATE},
355 } else if (info->flags & OP_SATURATE) {