Searched refs:OP_DCL (Results 1 - 1 of 1) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | ShaderParse.c | 57 #define OP_DCL (1 << 3) /* custom opcode specific control */ macro 160 {_(D3D10_SB_OPCODE_DCL_RESOURCE), 1, 0, OP_DCL}, 161 {_(D3D10_SB_OPCODE_DCL_CONSTANT_BUFFER), 0, 1, OP_DCL}, 162 {_(D3D10_SB_OPCODE_DCL_SAMPLER), 1, 0, OP_DCL}, 163 {_(D3D10_SB_OPCODE_DCL_INDEX_RANGE), 1, 0, OP_DCL}, 164 {_(D3D10_SB_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY), 0, 0, OP_DCL}, 165 {_(D3D10_SB_OPCODE_DCL_GS_INPUT_PRIMITIVE), 0, 0, OP_DCL}, 166 {_(D3D10_SB_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT), 0, 0, OP_DCL}, 167 {_(D3D10_SB_OPCODE_DCL_INPUT), 1, 0, OP_DCL}, 168 {_(D3D10_SB_OPCODE_DCL_INPUT_SGV), 1, 0, OP_DCL}, [all...] |
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