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Searched refs:MaxNumAAQuads (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/tests/
H A DBulkRectTest.cpp249 GrResourceProvider::MaxNumAAQuads(); in run_test()
255 // In this case we have a run of MaxNumAAQuads non-AA quads and then AA quads. This in run_test()
260 return (i < GrResourceProvider::MaxNumAAQuads()) ? GrQuadAAFlags::kNone in run_test()
267 false, false, 2*GrResourceProvider::MaxNumAAQuads(), kNumExpectedOps); in run_test()
282 false, false, 2*GrResourceProvider::MaxNumAAQuads(), kNumExpectedOps); in run_test()
/third_party/skia/src/gpu/ops/
H A DGrMeshDrawOp.cpp35 return combinedQuadCount > (willBeAA ? GrResourceProvider::MaxNumAAQuads() in CombinedQuadCountWillOverflow()
H A DQuadPerEdgeAA.cpp478 case IndexBufferOption::kPictureFramed: return GrResourceProvider::MaxNumAAQuads();
502 maxNumQuads = GrResourceProvider::MaxNumAAQuads();
H A DTextureOp.cpp290 SkASSERT(GrResourceProvider::MaxNumAAQuads() <= resourceLimit && in ValidateResourceLimits()
1313 GrResourceProvider::MaxNumAAQuads())) { in AddTextureSetOps()
1347 if (i >= GrResourceProvider::MaxNumAAQuads()) { in AddTextureSetOps()
1354 runningAA == GrAAType::kNone ? i : GrResourceProvider::MaxNumAAQuads(), in AddTextureSetOps()
/third_party/skia/src/gpu/
H A DGrResourceProvider.h259 * Call MaxNumAAQuads to get the max allowed number of AA quads.
270 static int MaxNumAAQuads();
H A DGrResourceProvider.cpp550 int GrResourceProvider::MaxNumAAQuads() { return kMaxNumAAQuads; } in MaxNumAAQuads() function in GrResourceProvider

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