Searched refs:Mat4x3 (Results 1 - 5 of 5) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 70 using tcu::Mat4x3; 270 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::Mat4x3); 503 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x3(s_constInMat4x3[inputNdx]); } in getInputValue() 579 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) in getInputValue() 582 tcu::Mat4x3 m; in getInputValue() 613 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2) + value.getColumn(3); } in reduceToVec3() 1547 Mat4x3 matrix = Mat4x3(dataPtr); in addMatrixUniform() 1808 case TYPE_FLOAT_MAT4X3: writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x in setupShader() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 70 using tcu::Mat4x3; 270 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::Mat4x3); 503 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x3(s_constInMat4x3[inputNdx]); } in getInputValue() 579 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) in getInputValue() 582 tcu::Mat4x3 m; in getInputValue() 613 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2) + value.getColumn(3); } in reduceToVec3() 1547 Mat4x3 matrix = Mat4x3(dataPtr); in addMatrixUniform() 1811 case TYPE_FLOAT_MAT4X3: writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x in setupShader() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderMatrixTests.cpp | 75 using tcu::Mat4x3; 276 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::Mat4x3); 509 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x3(s_constInMat4x3[inputNdx]); } in getInputValue() 585 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) in getInputValue() 588 tcu::Mat4x3 m; in getInputValue() 619 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2) + value.getColumn(3); } in reduceToVec3() 1546 case TYPE_FLOAT_MAT4X3: writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x3[inNdx])); break; in init()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderUtil.hpp | 373 template <> struct DataTypeTraits<tcu::Mat4x3> { enum { DATATYPE = TYPE_FLOAT_MAT4X3 }; };
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/third_party/vk-gl-cts/framework/common/ |
H A D | tcuMatrix.hpp | 502 typedef Matrix<float, 3, 4> Mat4x3; typedef
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