Lines Matching refs:Mat4x3
70 using tcu::Mat4x3;
270 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT4X3, tcu::Mat4x3);
503 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat4x3(s_constInMat4x3[inputNdx]); }
579 template <> inline tcu::Mat4x3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT4X3> (const ShaderEvalContext& evalCtx, int inputNdx)
582 tcu::Mat4x3 m;
613 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x3& value) { return value.getColumn(0) + value.getColumn(1) + value.getColumn(2) + value.getColumn(3); }
1547 Mat4x3 matrix = Mat4x3(dataPtr);
1808 case TYPE_FLOAT_MAT4X3: writeMatrixConstructor<4, 3>(op, Mat4x3(s_constInMat4x3[inNdx])); break;