Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:Hilight
(Results
1 - 6
of
6
) sorted by relevance
/third_party/backends/backend/
H
A
D
u12-shading.c
515
if( dev->shade.
Hilight
.bColors[color] < dev->shade.bGainHigh ) {
in u12shading_AdjustGain()
518
dev->shade.
Hilight
.bColors[color] = hilight;
in u12shading_AdjustGain()
528
dev->shade.
Hilight
.bColors[color] = hilight;
in u12shading_AdjustGain()
531
dev->shade.
Hilight
.bColors[color] = hilight;
in u12shading_AdjustGain()
553
dev->shade.
Hilight
.Colors.Red =
in u12shading_AdjustRGBGain()
554
dev->shade.
Hilight
.Colors.Green =
in u12shading_AdjustRGBGain()
555
dev->shade.
Hilight
.Colors.Blue = 0;
in u12shading_AdjustRGBGain()
H
A
D
u12-tpa.c
295
dev->shade.
Hilight
.Colors.Red = 0;
in u12tpa_Reshading()
296
dev->shade.
Hilight
.Colors.Green = 0;
in u12tpa_Reshading()
297
dev->shade.
Hilight
.Colors.Blue = 0;
in u12tpa_Reshading()
H
A
D
u12-hwdef.h
452
ColorByte
Hilight
;
member
H
A
D
plustek-pp_dac.c
1150
/*
Hilight
- Shadow > 60, Quality not so good */
in dacP96SetShadingGainProc()
1825
ps->Shade.
Hilight
.Colors.Red =
in dacP98003AdjustRGBGain()
1826
ps->Shade.
Hilight
.Colors.Green =
in dacP98003AdjustRGBGain()
1827
ps->Shade.
Hilight
.Colors.Blue = 0;
in dacP98003AdjustRGBGain()
2610
if( ps->Shade.
Hilight
.bColors[color] < ps->Shade.bGainHigh ) {
in DacP98003AdjustGain()
2613
ps->Shade.
Hilight
.bColors[color] = hilight;
in DacP98003AdjustGain()
2623
ps->Shade.
Hilight
.bColors[color] = hilight;
in DacP98003AdjustGain()
2626
ps->Shade.
Hilight
.bColors[color] = hilight;
in DacP98003AdjustGain()
H
A
D
plustek-pp_tpa.c
1076
ps->Shade.
Hilight
.Colors.Red = 0;
in TPAP98003Reshading()
1077
ps->Shade.
Hilight
.Colors.Green = 0;
in TPAP98003Reshading()
1078
ps->Shade.
Hilight
.Colors.Blue = 0;
in TPAP98003Reshading()
H
A
D
plustek-pp_hwdefs.h
670
ColorByte
Hilight
;
member
Completed in 9 milliseconds