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Searched refs:GR_GL_FRAMEBUFFER (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLGpu.cpp1263 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fMultisampleFBOID); in createRenderTargetObjects()
1264 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1272 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1277 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1281 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1290 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fSingleSampleFBOID); in createRenderTargetObjects()
1291 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1300 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1305 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
1310 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects()
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H A DGrGLRenderTarget.h70 this->bindInternal(GR_GL_FRAMEBUFFER, useMultisampleFBO); in bind()
H A DGrGLRenderTarget.cpp169 this->getGLGpu()->bindFramebuffer(GR_GL_FRAMEBUFFER, fMultisampleFBOID); in ensureDynamicMSAAAttachment()
179 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, in ensureDynamicMSAAAttachment()
H A DGrGLDefines.h891 #define GR_GL_FRAMEBUFFER 0x8D40 macro

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