Searched refs:GR_GL_FRAMEBUFFER (Results 1 - 4 of 4) sorted by relevance
/third_party/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 1263 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fMultisampleFBOID); in createRenderTargetObjects() 1264 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 1272 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1277 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 1281 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 1290 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fSingleSampleFBOID); in createRenderTargetObjects() 1291 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 1300 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1305 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() 1310 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, in createRenderTargetObjects() [all...] |
H A D | GrGLRenderTarget.h | 70 this->bindInternal(GR_GL_FRAMEBUFFER, useMultisampleFBO); in bind()
|
H A D | GrGLRenderTarget.cpp | 169 this->getGLGpu()->bindFramebuffer(GR_GL_FRAMEBUFFER, fMultisampleFBOID); in ensureDynamicMSAAAttachment() 179 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, in ensureDynamicMSAAAttachment()
|
H A D | GrGLDefines.h | 891 #define GR_GL_FRAMEBUFFER 0x8D40 macro
|
Completed in 9 milliseconds