Lines Matching refs:GR_GL_FRAMEBUFFER
1263 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fMultisampleFBOID);
1264 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1272 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1277 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1281 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1290 this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fSingleSampleFBOID);
1291 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
1300 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1305 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
1310 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
1435 this->bindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER,
1438 this->unbindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER);
1621 this->bindFramebuffer(GR_GL_FRAMEBUFFER, fb);
1623 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER,
1640 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1644 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1648 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1653 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
1658 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1662 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
1671 this->bindFramebuffer(GR_GL_FRAMEBUFFER, 0);
2077 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, discardAttachments.count(),
2081 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, discardAttachments.count(),
2176 this->bindSurfaceFBOForPixelOps(surface, 0, GR_GL_FRAMEBUFFER, kSrc_TempFBOTarget);
2201 this->unbindSurfaceFBOForPixelOps(surface, 0, GR_GL_FRAMEBUFFER);
2284 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
2425 GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, 1, &colorDiscardAttachment));
3001 if (target == GR_GL_FRAMEBUFFER || target == GR_GL_DRAW_FRAMEBUFFER) {
3017 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
3019 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT,
3021 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT,
3351 this->bindSurfaceFBOForPixelOps(dst, 0, GR_GL_FRAMEBUFFER, kDst_TempFBOTarget);
3407 this->unbindSurfaceFBOForPixelOps(dst, 0, GR_GL_FRAMEBUFFER);
3416 this->bindSurfaceFBOForPixelOps(src, 0, GR_GL_FRAMEBUFFER, kSrc_TempFBOTarget);
3427 this->unbindSurfaceFBOForPixelOps(src, 0, GR_GL_FRAMEBUFFER);
3499 this->bindFramebuffer(GR_GL_FRAMEBUFFER, fTempDstFBOID);
3564 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D,
3575 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
3844 this->bindFramebuffer(GR_GL_FRAMEBUFFER, info.fFBOID);
3854 GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
3857 GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
3873 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
3889 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER,
3892 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT,
3900 this->bindFramebuffer(GR_GL_FRAMEBUFFER, 0);
3903 this->bindFramebuffer(GR_GL_FRAMEBUFFER, info.fFBOID);
3905 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));