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Searched refs:GLbyte (Results 1 - 25 of 123) sorted by relevance

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/third_party/mesa3d/src/mesa/main/
H A Dtexcompress_rgtc.c62 static void extractsrc_s( GLbyte srcpixels[4][4], const GLfloat *srcaddr, in extractsrc_s()
133 GLbyte *dst; in _mesa_texstore_signed_red_rgtc1()
138 GLbyte srcpixels[4][4]; in _mesa_texstore_signed_red_rgtc1()
139 GLbyte *blkaddr; in _mesa_texstore_signed_red_rgtc1()
159 dst = (GLbyte *) dstSlices[0]; in _mesa_texstore_signed_red_rgtc1()
251 GLbyte *dst; in _mesa_texstore_signed_rg_rgtc2()
256 GLbyte srcpixels[4][4]; in _mesa_texstore_signed_rg_rgtc2()
257 GLbyte *blkaddr; in _mesa_texstore_signed_rg_rgtc2()
283 dst = (GLbyte *) dstSlices[0]; in _mesa_texstore_signed_rg_rgtc2()
342 GLbyte re in fetch_signed_red_rgtc1()
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H A Dapi_arrayelt.c97 VertexAttrib1NbvNV(GLuint index, const GLbyte *v) in VertexAttrib1NbvNV()
103 VertexAttrib1bvNV(GLuint index, const GLbyte *v) in VertexAttrib1bvNV()
109 VertexAttrib2NbvNV(GLuint index, const GLbyte *v) in VertexAttrib2NbvNV()
115 VertexAttrib2bvNV(GLuint index, const GLbyte *v) in VertexAttrib2bvNV()
121 VertexAttrib3NbvNV(GLuint index, const GLbyte *v) in VertexAttrib3NbvNV()
129 VertexAttrib3bvNV(GLuint index, const GLbyte *v) in VertexAttrib3bvNV()
135 VertexAttrib4NbvNV(GLuint index, const GLbyte *v) in VertexAttrib4NbvNV()
144 VertexAttrib4bvNV(GLuint index, const GLbyte *v) in VertexAttrib4bvNV()
602 VertexAttrib1NbvARB(GLuint index, const GLbyte *v) in VertexAttrib1NbvARB()
608 VertexAttrib1bvARB(GLuint index, const GLbyte *
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H A Dmipmap.c239 const GLbyte(*rowA)[4] = (const GLbyte(*)[4]) srcRowA; in do_row()
240 const GLbyte(*rowB)[4] = (const GLbyte(*)[4]) srcRowB; in do_row()
241 GLbyte(*dst)[4] = (GLbyte(*)[4]) dstRow; in do_row()
252 const GLbyte(*rowA)[3] = (const GLbyte(*)[3]) srcRowA; in do_row()
253 const GLbyte(*rowB)[3] = (const GLbyte(*)[ in do_row()
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H A Dpack.c321 const GLbyte *s = (const GLbyte *) src; in extract_uint_indexes()
623 GLbyte *dst = (GLbyte *) dest; in _mesa_pack_stencil_span()
626 dst[i] = (GLbyte) (source[i] & 0x7f); in _mesa_pack_stencil_span()
839 DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ); in _mesa_unpack_depth_span()
1031 GLbyte *dst = (GLbyte *) dest; in _mesa_pack_depth_span()
1488 GLbyte *dst = (GLbyte *) dstAdd in _mesa_pack_luminance_from_rgba_integer()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessTests.cpp163 addChild(new Textures::BufferTest<glw::GLbyte, 1, false>(m_context, "textures_buffer_r8i")); in init()
164 addChild(new Textures::BufferTest<glw::GLbyte, 2, false>(m_context, "textures_buffer_rg8i")); in init()
165 addChild(new Textures::BufferTest<glw::GLbyte, 4, false>(m_context, "textures_buffer_rgba8i")); in init()
200 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 1, false>(m_context, "textures_storage_1d_r8i")); in init()
201 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 1, false>(m_context, "textures_storage_1d_rg8i")); in init()
202 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 1, false>(m_context, "textures_storage_1d_rgba8i")); in init()
203 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 1, false, 2, false>(m_context, "textures_storage_2d_r8i")); in init()
204 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 2, false, 2, false>(m_context, "textures_storage_2d_rg8i")); in init()
205 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, 4, false, 2, false>(m_context, "textures_storage_2d_rgba8i")); in init()
206 addChild(new Textures::StorageAndSubImageTest<glw::GLbyte, in init()
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H A Dgl4cDirectStateAccessBuffersTests.cpp983 glw::GLbyte reference[4] = { 5, 1, -2, 3 }; in iterate()
985 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference); in iterate()
986 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference); in iterate()
987 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, reference); in iterate()
990 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference); in iterate()
991 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference); in iterate()
992 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, reference); in iterate()
2633 glw::GLbyte unused_data = 0; in TestErrorsOfClearNamedBufferData()
2694 (void)(glw::GLbyte*) m_pMapNamedBuffer(buffer, GL_READ_ONLY); in TestErrorsOfClearNamedBufferData()
2710 (void)(glw::GLbyte*) m_pMapNamedBufferRang in TestErrorsOfClearNamedBufferData()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DContext_gl_1_autogen.h24 void color3b(GLbyte red, GLbyte green, GLbyte blue); \
25 void color3bv(const GLbyte *v); \
40 void color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); \
41 void color4bv(const GLbyte *v); \
130 void normal3b(GLbyte n
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H A DvalidationGL14_autogen.h41 bool ValidateSecondaryColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue);
42 bool ValidateSecondaryColor3bv(const Context *context, const GLbyte *v);
H A DvalidationGL1.cpp81 GLbyte red, in ValidateColor3b()
82 GLbyte green, in ValidateColor3b()
83 GLbyte blue) in ValidateColor3b()
88 bool ValidateColor3bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v) in ValidateColor3bv()
193 GLbyte red, in ValidateColor4b()
194 GLbyte green, in ValidateColor4b()
195 GLbyte blue, in ValidateColor4b()
196 GLbyte alpha) in ValidateColor4b()
201 bool ValidateColor4bv(const Context *, angle::EntryPoint entryPoint, const GLbyte *v) in ValidateColor4bv()
824 GLbyte n in ValidateNormal3b()
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H A DvalidationGL1_autogen.h53 GLbyte red,
54 GLbyte green,
55 GLbyte blue);
56 bool ValidateColor3bv(const Context *context, angle::EntryPoint entryPoint, const GLbyte *v);
101 GLbyte red,
102 GLbyte green,
103 GLbyte blue,
104 GLbyte alpha);
105 bool ValidateColor4bv(const Context *context, angle::EntryPoint entryPoint, const GLbyte *v);
410 GLbyte n
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H A DContext_gl_2_autogen.h27 void vertexAttrib4Nbv(GLuint index, const GLbyte *v); \
34 void vertexAttrib4bv(GLuint index, const GLbyte *v); \
H A DvalidationGL2.cpp128 const GLbyte *v) in ValidateVertexAttrib4Nbv()
187 const GLbyte *v) in ValidateVertexAttrib4bv()
H A DvalidationGL2_autogen.h84 const GLbyte *v);
115 const GLbyte *v);
H A DContext_gl.cpp278 void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v) in vertexAttrib4Nbv()
313 void Context::vertexAttrib4bv(GLuint index, const GLbyte *v) in vertexAttrib4bv()
442 void Context::vertexAttribI4bv(GLuint index, const GLbyte *v) in vertexAttribI4bv()
511 void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) in secondaryColor3b()
516 void Context::secondaryColor3bv(const GLbyte *v) in secondaryColor3bv()
732 void Context::color3b(GLbyte red, GLbyte green, GLbyte blu
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A Dformatutils11.cpp425 &CopyNativeVertexData<GLbyte, 1, 1, 0>); in GetVertexFormatInfo()
431 &CopyNativeVertexData<GLbyte, 2, 2, 0>); in GetVertexFormatInfo()
437 &CopyNativeVertexData<GLbyte, 3, 4, 1>); in GetVertexFormatInfo()
443 &CopyNativeVertexData<GLbyte, 4, 4, 0>); in GetVertexFormatInfo()
451 &CopyNativeVertexData<GLbyte, 1, 1, 0>); in GetVertexFormatInfo()
457 &CopyNativeVertexData<GLbyte, 2, 2, 0>); in GetVertexFormatInfo()
463 &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>); in GetVertexFormatInfo()
469 &CopyNativeVertexData<GLbyte, 4, 4, 0>); in GetVertexFormatInfo()
850 &CopyNativeVertexData<GLbyte, 1, 1, 0>); in GetVertexFormatInfo()
856 &CopyNativeVertexData<GLbyte, in GetVertexFormatInfo()
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/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_exec_draw.c99 buffer_offset = (GLbyte *)exec->vtx.buffer_map - (GLbyte *)NULL; in vbo_exec_bind_arrays()
134 const GLuint offset = (GLuint)((GLbyte *)exec->vtx.attrptr[vbo_attr] - in vbo_exec_bind_arrays()
135 (GLbyte *)exec->vtx.vertex); in vbo_exec_bind_arrays()
/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_1_autogen.h46 ANGLE_EXPORT void GL_APIENTRY GL_Color3b(GLbyte red, GLbyte green, GLbyte blue);
47 ANGLE_EXPORT void GL_APIENTRY GL_Color3bv(const GLbyte *v);
62 ANGLE_EXPORT void GL_APIENTRY GL_Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
63 ANGLE_EXPORT void GL_APIENTRY GL_Color4bv(const GLbyte *v);
238 ANGLE_EXPORT void GL_APIENTRY GL_Normal3b(GLbyte n
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A Dvk_format_table_autogen.cpp883 mVertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize()
913 mVertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize()
942 mVertexLoadFunction = CopyNativeVertexData<GLbyte, 3, 3, 0>; in initialize()
1920 mVertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize()
1930 mVertexLoadFunction = CopyNativeVertexData<GLbyte, 4, 4, 0>; in initialize()
1941 CopyNativeVertexData<GLbyte, 4, 4, 0>, false}, in initialize()
1943 CopyToFloatVertexData<GLbyte, 4, 4, false, true>, true}}; in initialize()
2016 Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>}}; in initialize()
2021 {angle::FormatID::R8G8B8_SINT, false, CopyNativeVertexData<GLbyte, 3, 3, 0>, in initialize()
2023 {angle::FormatID::R8G8B8A8_SINT, false, CopyNativeVertexData<GLbyte, in initialize()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A Dload_functions_table_autogen.cpp2056 return LoadImageFunctionInfo(LoadToNative<GLbyte, 1>, false); in R8I_to_R8_SINT()
2080 return LoadImageFunctionInfo(LoadToNative<GLbyte, 1>, false); in R8_SNORM_to_R8_SNORM()
2252 return LoadImageFunctionInfo(LoadToNative<GLbyte, 2>, false); in RG8I_to_R8G8_SINT()
2276 return LoadImageFunctionInfo(LoadToNative<GLbyte, 2>, false); in RG8_SNORM_to_R8G8_SNORM()
2768 return LoadImageFunctionInfo(LoadToNative<GLbyte, 3>, false); in RGB8_to_R8G8B8_UNORM()
2780 return LoadImageFunctionInfo(LoadToNative3To4<GLbyte, 0x01>, true); in RGB8I_to_R8G8B8A8_SINT()
2792 return LoadImageFunctionInfo(LoadToNative<GLbyte, 3>, false); in RGB8I_to_R8G8B8_SINT()
2828 return LoadImageFunctionInfo(LoadToNative3To4<GLbyte, 0x7F>, true); in RGB8_SNORM_to_R8G8B8A8_SNORM()
2840 return LoadImageFunctionInfo(LoadToNative<GLbyte, 3>, false); in RGB8_SNORM_to_R8G8B8_SNORM()
3088 return LoadImageFunctionInfo(LoadToNative<GLbyte, in RGBA8I_to_R8G8B8A8_SINT()
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H A Dcopyvertex.inc.h73 const GLbyte *offsetInput = reinterpret_cast<const GLbyte *>(input + i * stride); in Copy8SintTo16SintVertexData()
103 const GLbyte *offsetInput = reinterpret_cast<const GLbyte *>(input + i * stride); in Copy8SnormTo16SnormVertexData()
108 // The original GLbyte value ranges from -128 to +127 (INT8_MAX). in Copy8SnormTo16SnormVertexData()
/third_party/mesa3d/src/gallium/frontends/wgl/
H A Dgldrv.h43 void (APIENTRY *glColor3b )( GLbyte red, GLbyte green, GLbyte blue );
44 void (APIENTRY *glColor3bv )( const GLbyte *v );
59 void (APIENTRY *glColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
60 void (APIENTRY *glColor4bv )( const GLbyte *v );
86 void (APIENTRY *glNormal3b )( GLbyte n
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeVertexArrayApiTests.cpp200 GLbyte offset = 1; in vertex_attrib_pointer()
249 GLbyte offset = 1; in vertex_attrib_i_pointer()
537 GLbyte indices[1] = {0}; in draw_elements()
612 GLbyte indices[1] = {0}; in draw_elements_invalid_program()
651 GLbyte indices[1] = {0}; in draw_elements_incomplete_primitive()
902 GLbyte indices[1] = {0}; in draw_elements_instanced()
981 GLbyte indices[1] = {0}; in draw_elements_instanced_invalid_program()
1025 GLbyte indices[1] = {0}; in draw_elements_instanced_incomplete_primitive()
1106 GLbyte indices[1] = {0}; in draw_elements_instanced_base_vertex()
1174 GLbyte indice in draw_range_elements()
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.cpp1759 GLbyte source_pixels[image_width * image_height * n_components]; in prepareTexture()
1904 std::vector<GLbyte> pixels(n_pixels * n_channels); in verifyInvalidResults()
1917 const GLbyte expected_red = 0; in verifyInvalidResults()
1918 const GLbyte expected_green = 0; in verifyInvalidResults()
1919 const GLbyte drawn_red = pixels[i * n_channels + 0]; in verifyInvalidResults()
1920 const GLbyte drawn_green = pixels[i * n_channels + 1]; in verifyInvalidResults()
2158 std::vector<GLbyte> pixels(n_pixels * n_channels); in verifyValidResults()
2169 const GLbyte expected_red = static_cast<GLubyte>((i % 16) - 8); in verifyValidResults()
2170 const GLbyte expected_green = static_cast<GLubyte>((i / 16) - 8); in verifyValidResults()
2171 const GLbyte drawn_re in verifyValidResults()
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/third_party/vk-gl-cts/framework/opengl/wrapper/
H A DglwDefs.cpp34 DE_STATIC_ASSERT(sizeof(GLbyte) == 1);
/third_party/mesa3d/src/mesa/math/
H A Dm_vector.h82 ( (type *) ( ((GLbyte *) ((v)->data)) + (i) * (v)->stride) )

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