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Searched refs:GL_VERTEX_SHADER (Results 1 - 25 of 284) sorted by relevance

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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeShaderStorageTests.cpp75 case GL_VERTEX_SHADER: return glu::SHADERTYPE_VERTEX; in getGLUShaderType()
91 case GL_VERTEX_SHADER: return GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum()
122 case GL_VERTEX_SHADER: in genBlockSource()
200 GL_VERTEX_SHADER, in block_number_limits()
208 const std::string vertSource = genCommonSource(ctx, GL_VERTEX_SHADER); in block_number_limits()
236 case GL_VERTEX_SHADER: in block_number_limits()
289 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_VERTEX_SHADER, sources); in max_combined_block_number_limit()
H A Des31fNegativeStateApiTests.cpp303 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders()
329 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv()
357 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log()
396 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in get_shader_precision_format()
408 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source()
434 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv()
459 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log()
558 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv()
601 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv()
648 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv()
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H A Des31fNegativeSSBOBlockTests.cpp240 case GL_VERTEX_SHADER: in generateVaryingSSBOShader()
380 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); in ssbo_block_matching()
382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_matching()
484 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); in ssbo_block_shared_qualifier()
486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_shared_qualifier()
H A Des31fNegativeShaderApiTests.cpp107 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
116 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
133 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in compile_shader()
152 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_shader()
188 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
189 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
190 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
194 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
239 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader()
240 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DMatrixTest.cpp87 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
151 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
217 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
293 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
H A DContextNoErrorTest.cpp68 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipeline()
125 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P()
H A DLinkAndRelinkTest.cpp71 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P()
353 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P()
393 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P()
H A DProgramPipelineTest.cpp132 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipeline()
154 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipelineWithXFBVaryings()
300 mVertProg = createShaderProgram(GL_VERTEX_SHADER, vertString); in TEST_P()
527 GLShader vertShader(GL_VERTEX_SHADER); in TEST_P()
722 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &kVSGood); in TEST_P()
758 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &kVSBad); in TEST_P()
880 GLShader vertShader(GL_VERTEX_SHADER); in TEST_P()
967 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in TEST_P()
1254 mVertProg = createShaderProgram(GL_VERTEX_SHADER, vertString); in bindProgramPipeline()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fNegativeShaderApiTests.cpp95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
236 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
270 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
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H A Des2fNegativeStateApiTests.cpp121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init()
234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
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H A Des2fShaderStateQueryTests.cpp503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test()
525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1117 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
275 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init()
286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
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H A Des3fShaderStateQueryTests.cpp671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test()
691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1407 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
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H A Des3fNegativeShaderApiTests.cpp113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
200 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
201 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
245 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
279 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
323 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
380 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
440 GLuint unusedShader = glCreateShader(GL_VERTEX_SHADER); in init()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderSubroutineTests.cpp297 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in build()
850 *out_vs_id = gl.createShader(GL_VERTEX_SHADER); in buildProgram()
1102 result = GL_VERTEX_SHADER; in getGLenumForShaderStage()
1289 case GL_VERTEX_SHADER: in getShaderStageStringFromGLEnum()
1895 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest()
1940 gl.getProgramStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINES, &n_active_subroutines); in initTest()
1941 gl.getProgramStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &n_active_subroutine_uniforms); in initTest()
2008 gl.getActiveSubroutineName(m_po_id, GL_VERTEX_SHADER, 0, /* index */ in verifyGLGetActiveSubroutineNameFunctionality()
2031 gl.getActiveSubroutineName(m_po_id, GL_VERTEX_SHADER, 0, reported_length, DE_NULL, /* length */ in verifyGLGetActiveSubroutineNameFunctionality()
2060 gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, in verifyGLGetActiveSubroutineUniformNameFunctionality()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/
H A DDeclareAndInitBuiltinsForInstancedMultiview.cpp134 ASSERT(shaderType == GL_VERTEX_SHADER || shaderType == GL_FRAGMENT_SHADER); in DeclareAndInitBuiltinsForInstancedMultiview()
136 TQualifier viewIDQualifier = (shaderType == GL_VERTEX_SHADER) ? EvqFlatOut : EvqFlatIn; in DeclareAndInitBuiltinsForInstancedMultiview()
146 if (shaderType == GL_VERTEX_SHADER) in DeclareAndInitBuiltinsForInstancedMultiview()
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DEmulateGLBaseVertexBaseInstance_test.cpp22 : MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT) in EmulateGLBaseVertexBaseInstanceTest()
34 bool success = compileTestShader(GL_VERTEX_SHADER, SH_GLES3_SPEC, in CheckCompileFailure()
H A DEmulateGLDrawID_test.cpp22 : MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT) in EmulateGLDrawIDTest()
32 bool success = compileTestShader(GL_VERTEX_SHADER, SH_GLES2_SPEC, in CheckCompileFailure()
H A DHLSLOutput_test.cpp27 HLSL30VertexOutputTest() : MatchOutputCodeTest(GL_VERTEX_SHADER, 0, SH_HLSL_3_0_OUTPUT) {} in HLSL30VertexOutputTest()
33 HLSL41VertexOutputTest() : MatchOutputCodeTest(GL_VERTEX_SHADER, 0, SH_HLSL_4_1_OUTPUT) {} in HLSL41VertexOutputTest()
H A DShaderVariable_test.cpp220 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
243 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
278 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
320 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
363 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
H A DGLSLCompatibilityOutput_test.cpp21 : MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT) in GLSLCompatibilityOutputTest()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLinking.cpp393 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects()
751 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects()
954 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1098 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1252 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1397 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1524 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1707 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1873 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
1999 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
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H A DesextcGeometryShaderLayeredRendering.cpp297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
310 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DTranslatorHLSL.cpp131 if (getOutputType() == SH_HLSL_3_0_OUTPUT && getShaderType() == GL_VERTEX_SHADER) in translate()
174 getShaderType() == GL_VERTEX_SHADER) in translate()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcMultipleContextsTests.cpp329 gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, m_subroutine_uniform_locations.m_vertex_shader_stage, in captureCurrentSubroutineSet()
644 programs[m_vertex_stage_index]->getSubroutineIndex(subroutine_names[i], GL_VERTEX_SHADER); in prepareProgram()
663 programs[m_vertex_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_VERTEX_SHADER); in prepareProgram()
852 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, 1 /* count */, &set.m_vertex_shader_stage); in updateCurrentSubroutineSet()

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