/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeShaderStorageTests.cpp | 75 case GL_VERTEX_SHADER: return glu::SHADERTYPE_VERTEX; in getGLUShaderType() 91 case GL_VERTEX_SHADER: return GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum() 122 case GL_VERTEX_SHADER: in genBlockSource() 200 GL_VERTEX_SHADER, in block_number_limits() 208 const std::string vertSource = genCommonSource(ctx, GL_VERTEX_SHADER); in block_number_limits() 236 case GL_VERTEX_SHADER: in block_number_limits() 289 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_VERTEX_SHADER, sources); in max_combined_block_number_limit()
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H A D | es31fNegativeStateApiTests.cpp | 303 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() 329 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv() 357 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log() 396 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in get_shader_precision_format() 408 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source() 434 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv() 459 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log() 558 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv() 601 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv() 648 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv() [all...] |
H A D | es31fNegativeSSBOBlockTests.cpp | 240 case GL_VERTEX_SHADER: in generateVaryingSSBOShader() 380 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); in ssbo_block_matching() 382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_matching() 484 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); in ssbo_block_shared_qualifier() 486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_shared_qualifier()
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H A D | es31fNegativeShaderApiTests.cpp | 107 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 116 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source() 133 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in compile_shader() 152 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_shader() 188 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 189 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 190 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 194 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary() 239 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() 240 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | MatrixTest.cpp | 87 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() 151 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() 217 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P() 293 GLuint vs = glCreateShader(GL_VERTEX_SHADER); in TEST_P()
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H A D | ContextNoErrorTest.cpp | 68 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipeline() 125 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P()
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H A D | LinkAndRelinkTest.cpp | 71 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P() 353 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P() 393 GLuint vs = CompileShader(GL_VERTEX_SHADER, kVS); in TEST_P()
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H A D | ProgramPipelineTest.cpp | 132 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipeline() 154 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in bindProgramPipelineWithXFBVaryings() 300 mVertProg = createShaderProgram(GL_VERTEX_SHADER, vertString); in TEST_P() 527 GLShader vertShader(GL_VERTEX_SHADER); in TEST_P() 722 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &kVSGood); in TEST_P() 758 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &kVSBad); in TEST_P() 880 GLShader vertShader(GL_VERTEX_SHADER); in TEST_P() 967 mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); in TEST_P() 1254 mVertProg = createShaderProgram(GL_VERTEX_SHADER, vertString); in bindProgramPipeline()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fNegativeShaderApiTests.cpp | 95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 236 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 270 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all...] |
H A D | es2fNegativeStateApiTests.cpp | 121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init() 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init() 243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all...] |
H A D | es2fShaderStateQueryTests.cpp | 503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test() 525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1117 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init() 213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 275 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init() 286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() [all...] |
H A D | es3fShaderStateQueryTests.cpp | 671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test() 691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test() 922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1407 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() 1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() [all...] |
H A D | es3fNegativeShaderApiTests.cpp | 113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init() 163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init() 200 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init() 201 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init() 245 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 279 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 323 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 380 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init() 440 GLuint unusedShader = glCreateShader(GL_VERTEX_SHADER); in init() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderSubroutineTests.cpp | 297 m_vertex_shader_id = gl.createShader(GL_VERTEX_SHADER); in build() 850 *out_vs_id = gl.createShader(GL_VERTEX_SHADER); in buildProgram() 1102 result = GL_VERTEX_SHADER; in getGLenumForShaderStage() 1289 case GL_VERTEX_SHADER: in getShaderStageStringFromGLEnum() 1895 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initTest() 1940 gl.getProgramStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINES, &n_active_subroutines); in initTest() 1941 gl.getProgramStageiv(m_po_id, GL_VERTEX_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &n_active_subroutine_uniforms); in initTest() 2008 gl.getActiveSubroutineName(m_po_id, GL_VERTEX_SHADER, 0, /* index */ in verifyGLGetActiveSubroutineNameFunctionality() 2031 gl.getActiveSubroutineName(m_po_id, GL_VERTEX_SHADER, 0, reported_length, DE_NULL, /* length */ in verifyGLGetActiveSubroutineNameFunctionality() 2060 gl.getActiveSubroutineUniformName(m_po_id, GL_VERTEX_SHADER, in verifyGLGetActiveSubroutineUniformNameFunctionality() [all...] |
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/ |
H A D | DeclareAndInitBuiltinsForInstancedMultiview.cpp | 134 ASSERT(shaderType == GL_VERTEX_SHADER || shaderType == GL_FRAGMENT_SHADER); in DeclareAndInitBuiltinsForInstancedMultiview() 136 TQualifier viewIDQualifier = (shaderType == GL_VERTEX_SHADER) ? EvqFlatOut : EvqFlatIn; in DeclareAndInitBuiltinsForInstancedMultiview() 146 if (shaderType == GL_VERTEX_SHADER) in DeclareAndInitBuiltinsForInstancedMultiview()
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | EmulateGLBaseVertexBaseInstance_test.cpp | 22 : MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT) in EmulateGLBaseVertexBaseInstanceTest() 34 bool success = compileTestShader(GL_VERTEX_SHADER, SH_GLES3_SPEC, in CheckCompileFailure()
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H A D | EmulateGLDrawID_test.cpp | 22 : MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT) in EmulateGLDrawIDTest() 32 bool success = compileTestShader(GL_VERTEX_SHADER, SH_GLES2_SPEC, in CheckCompileFailure()
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H A D | HLSLOutput_test.cpp | 27 HLSL30VertexOutputTest() : MatchOutputCodeTest(GL_VERTEX_SHADER, 0, SH_HLSL_3_0_OUTPUT) {} in HLSL30VertexOutputTest() 33 HLSL41VertexOutputTest() : MatchOutputCodeTest(GL_VERTEX_SHADER, 0, SH_HLSL_4_1_OUTPUT) {} in HLSL41VertexOutputTest()
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H A D | ShaderVariable_test.cpp | 220 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 243 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 278 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 320 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST() 363 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
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H A D | GLSLCompatibilityOutput_test.cpp | 21 : MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT) in GLSLCompatibilityOutputTest()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLinking.cpp | 393 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects() 751 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in initShaderObjects() 954 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1098 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1252 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1397 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1524 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1707 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1873 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 1999 m_vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() [all...] |
H A D | esextcGeometryShaderLayeredRendering.cpp | 297 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 301 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 305 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate() 310 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].vs_id = gl.createShader(GL_VERTEX_SHADER); in iterate()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | TranslatorHLSL.cpp | 131 if (getOutputType() == SH_HLSL_3_0_OUTPUT && getShaderType() == GL_VERTEX_SHADER) in translate() 174 getShaderType() == GL_VERTEX_SHADER) in translate()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcMultipleContextsTests.cpp | 329 gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, m_subroutine_uniform_locations.m_vertex_shader_stage, in captureCurrentSubroutineSet() 644 programs[m_vertex_stage_index]->getSubroutineIndex(subroutine_names[i], GL_VERTEX_SHADER); in prepareProgram() 663 programs[m_vertex_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_VERTEX_SHADER); in prepareProgram() 852 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, 1 /* count */, &set.m_vertex_shader_stage); in updateCurrentSubroutineSet()
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