/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderDrawParametersTests.cpp | 381 gl.drawArrays(GL_TRIANGLE_STRIP, 1, 4); in drawCommand() 407 gl.drawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, (GLvoid*)(2 * sizeof(GLushort))); in drawCommand() 452 gl.drawArraysIndirect(GL_TRIANGLE_STRIP, (GLvoid*)0); in drawCommand() 497 gl.drawElementsIndirect(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, (GLvoid*)0); in drawCommand() 523 gl.drawArraysInstanced(GL_TRIANGLE_STRIP, 2, 4, 2); in drawCommand() 549 gl.drawElementsInstanced(GL_TRIANGLE_STRIP, 6, GL_UNSIGNED_SHORT, (GLvoid*)0, 3); in drawCommand() 578 gl.multiDrawArrays(GL_TRIANGLE_STRIP, dFirst, dCount, 2); in drawCommand() 607 gl.multiDrawElements(GL_TRIANGLE_STRIP, dCount, GL_UNSIGNED_SHORT, dIndices, 2); in drawCommand() 656 gl.multiDrawArraysIndirect(GL_TRIANGLE_STRIP, (GLvoid*)0, 3, sizeof(SDPDrawArraysIndirectCommand)); in drawCommand() 709 gl.multiDrawElementsIndirect(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHOR in drawCommand() [all...] |
H A D | gl4cIndirectParametersTests.cpp | 442 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 2, 0); in draw() 464 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 2, 1, 0); in verifyErrors() 475 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 4, 0); in verifyErrors() 489 gl.multiDrawArraysIndirectCount(GL_TRIANGLE_STRIP, 0, 0, 2, 0); in verifyErrors() 638 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_SHORT, 0, 0, 2, 0); in draw() 660 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 2, 1, 0); in verifyErrors() 671 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 0, 4, 0); in verifyErrors() 685 gl.multiDrawElementsIndirectCount(GL_TRIANGLE_STRIP, GL_UNSIGNED_BYTE, 0, 0, 3, 0); in verifyErrors()
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H A D | gl4cShaderImageLoadStoreTests.cpp | 1429 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Write() 1619 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Read() 2494 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Write() 2674 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in WriteMS() 2690 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in WriteMS() 2734 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in WriteCubeArray() 3013 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Read() 3109 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in ReadCube() 3346 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in ReadMS() 3548 glDrawArrays(GL_TRIANGLE_STRIP, in Atomic() [all...] |
H A D | gl4cVertexAttribBindingTests.cpp | 348 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run() 358 glDrawArrays(GL_TRIANGLE_STRIP, 4, 4); in Run() 3111 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0, 1, 0, 0); in Run() 3126 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0, 1, 0, 0); in Run() 3143 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0, 1, 0, 0); in Run() 3164 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0, 1, 0, 0); in Run() 3176 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0, 1, 0, 0); in Run() 3188 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0, 1, 0, 0); in Run() 3352 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0, 1, 0, 0); in Run() 3359 glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLE_STRIP, in Run() [all...] |
H A D | gl3cGPUShader5Tests.cpp | 569 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in executeTestCase() 833 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute() 1099 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */); in execute()
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H A D | gl4cClipControlTests.cpp | 478 //test method modification: use GL_TRIANGLE_STRIP, not FAN. in iterate() 479 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 667 //test method modification: use GL_TRIANGLE_STRIP, not FAN. in iterate() 668 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 856 //test method modification: use GL_TRIANGLE_STRIP, not FAN. in iterate() 857 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 1232 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
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H A D | gl4cShaderStorageBufferObjectTests.cpp | 5394 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run() 5406 glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, 1); in Run() 5650 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run() 5660 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run() 5669 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run() 5894 glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, 4); in Run() 6012 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run() 6265 glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, 4); in Run() 6289 glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, 4); in Run() 6588 glDrawArrays(GL_TRIANGLE_STRIP, in Run() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fRasterizerDiscardTests.cpp | 138 case GL_TRIANGLE_STRIP: numVertices = numPrimitives+2; break; in generateVertices() 355 glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); in iterate() 449 basic->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, 0, GL_TRIANGLE_STRIP)); in init() 457 basic->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, 0, GL_TRIANGLE_STRIP)); in init() 471 scissor->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_SCISSOR, GL_TRIANGLE_STRIP)); in init() 479 scissor->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, CASEOPTION_SCISSOR, GL_TRIANGLE_STRIP)); in init() 493 fbo->addChild(new RasterizerDiscardCase(m_context, "write_depth_triangle_strip", "triangle_strip", 4, CASE_WRITE_DEPTH, CASEOPTION_FBO, GL_TRIANGLE_STRIP)); in init() 501 fbo->addChild(new RasterizerDiscardCase(m_context, "write_stencil_triangle_strip", "triangle_strip", 4, CASE_WRITE_STENCIL, CASEOPTION_FBO, GL_TRIANGLE_STRIP)); in init()
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H A D | es3fMultiviewTests.cpp | 281 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate() 291 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in iterate()
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/third_party/mesa3d/src/mesa/main/ |
H A D | draw_validate.c | 269 (1 << GL_TRIANGLE_STRIP) | in _mesa_update_valid_to_render_state() 305 case GL_TRIANGLE_STRIP: in _mesa_update_valid_to_render_state() 412 (1 << GL_TRIANGLE_STRIP) | in _mesa_update_valid_to_render_state()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
H A D | DrawTextureTest.cpp | 174 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P() 180 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P() 186 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcPolygonOffsetClampTests.cpp | 377 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 393 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 408 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 418 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in test() 482 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in readDepthValue()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderRendering.cpp | 256 case GL_TRIANGLE_STRIP: in getTestName() 279 case GL_TRIANGLE_STRIP: in getTestName() 302 case GL_TRIANGLE_STRIP: in getTestName() 421 SHADER_INPUT_TRIANGLES, GL_TRIANGLE_STRIP, SHADER_INPUT_TRIANGLES_WITH_ADJACENCY, in init() 3814 if (drawcall_mode != GL_TRIANGLES && drawcall_mode != GL_TRIANGLE_STRIP && drawcall_mode != GL_TRIANGLE_FAN) in GeometryShaderRenderingTrianglesCase() 3816 TCU_FAIL("Only GL_TRIANGLES or GL_TRIANGLE_STRIP or GL_TRIANGLE_FAN draw call modes are supported for " in GeometryShaderRenderingTrianglesCase() 4034 case GL_TRIANGLE_STRIP: in GeometryShaderRenderingTrianglesCase() 4052 } /* case GL_TRIANGLE_STRIP: */ in GeometryShaderRenderingTrianglesCase() 4056 /* Order as in GL_TRIANGLE_STRIP case. Adjacency data not needed for the test, in GeometryShaderRenderingTrianglesCase() 4221 case GL_TRIANGLE_STRIP in getAmountOfVerticesPerInstance() [all...] |
/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrReferenceUtils.cpp | 151 case GL_TRIANGLE_STRIP: return rr::PRIMITIVETYPE_TRIANGLE_STRIP; in mapGLPrimitiveType() 187 case GL_TRIANGLE_STRIP: return rr::GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP; in mapGLGeometryShaderOutputType() 203 case GL_TRIANGLE_STRIP: return rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES; in mapGLGeometryShaderInputType()
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/third_party/mesa3d/src/mesa/vbo/ |
H A D | vbo_exec.c | 153 } else if ((*mode == GL_TRIANGLE_STRIP || *mode == GL_TRIANGLE_FAN) && in vbo_try_prim_conversion() 338 case GL_TRIANGLE_STRIP: in vbo_copy_vertices()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | MemoryBarrierTest.cpp | 802 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in vertexAttribArrayBitBufferWriteThenVertexRead() 837 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in vertexAttribArrayBitVertexReadThenBufferWrite() 960 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0); in elementArrayBitBufferWriteThenIndexRead() 989 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0); in elementArrayBitIndexReadThenBufferWrite() 1109 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in uniformBitBufferWriteThenUBORead() 1137 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in uniformBitUBOReadThenBufferWrite() 1259 glDrawArraysIndirect(GL_TRIANGLE_STRIP, nullptr); in commandBitBufferWriteThenIndirectRead() 1290 glDrawArraysIndirect(GL_TRIANGLE_STRIP, nullptr); in commandBitIndirectReadThenBufferWrite() 1933 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in atomicCounterBitBufferWriteThenAtomic() 1962 glDrawArrays(GL_TRIANGLE_STRIP, in atomicCounterBitAtomicThenBufferWrite() [all...] |
H A D | ProvokingVertexTest.cpp | 219 glDrawArrays(GL_TRIANGLE_STRIP, 0, 6); in TEST_P() 268 glDrawElements(GL_TRIANGLE_STRIP, 12, GL_UNSIGNED_INT, indexData); in TEST_P()
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H A D | ComputeShaderTest.cpp | 3597 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P() 3690 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P() 3753 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P() 3772 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P() 3843 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P() 3847 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P() 3857 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P() 4055 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P() 4062 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in TEST_P() 4079 glDrawArrays(GL_TRIANGLE_STRIP, in TEST_P() [all...] |
H A D | BuiltinVariableTest.cpp | 171 runTest(GL_TRIANGLE_STRIP, makeRange(4), 4); in TEST_P()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fGeometryShaderTests.cpp | 177 case GL_TRIANGLE_STRIP: return "triangle_strip"; in primitiveTypeToString() 2303 : GeometryShaderRenderTest (context, name, desc, GL_TRIANGLES, GL_TRIANGLE_STRIP, "a_color") in VaryingTest() 2360 : GeometryExpanderRenderTest (context, name, desc, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLE_STRIP) in TriangleStripAdjacencyVertexCountTest() 2490 : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, "a_color") in OutputCountCase() 3472 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in sampleTextureLayer() 3770 : GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_TRIANGLE_STRIP, VaryingOutputCountShader::getAttributeName(test)) in VaryingOutputCountCase() 4209 m_cases[0].value = GL_TRIANGLE_STRIP; 4376 : GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_color") 4509 : GeometryShaderRenderTest (context, name, description, GL_POINTS, GL_TRIANGLE_STRIP, "a_offset", FLAG_DRAW_INSTANCED) 5788 case PRIMITIVE_TRIANGLE_STRIP: return GL_TRIANGLE_STRIP; [all...] |
H A D | es31fMultisampleShaderRenderCase.cpp | 588 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 650 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 775 m_renderMode = GL_TRIANGLE_STRIP;
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | IndexDataManager.cpp | 128 case GL_TRIANGLE_STRIP: in copyIndices() 251 case GL_TRIANGLE_STRIP: // (N - 2) polygons, 3 vertex per primitive in recomputePrimitiveCount()
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/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pTextureUploadTests.cpp | 231 gl.drawArrays (GL_TRIANGLE_STRIP, 0, 4); in init() 426 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); in render()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fClipControlTests.cpp | 472 //test method modification: use GL_TRIANGLE_STRIP, not FAN. 473 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 862 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 1205 //test method modification: use GL_TRIANGLE_STRIP, not FAN. 1206 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4); 1393 //test method modification: use GL_TRIANGLE_STRIP, not FAN. 1394 gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageLoadStoreTests.cpp | 1132 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Write() 1431 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Read() 1847 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Write() 2373 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Read() 2789 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Atomic() 3461 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run() 3649 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run() 3653 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run() 3874 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); in Run() 4012 glDrawElements(GL_TRIANGLE_STRIP, in Run() [all...] |