/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ShaderStorageBufferTest.cpp | 80 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runMatrixTest() 81 glBufferData(GL_SHADER_STORAGE_BUFFER, matrixCase.mRows * matrixCase.mMatrixStride, in runMatrixTest() 83 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest() 84 glBufferData(GL_SHADER_STORAGE_BUFFER, matrixCase.mRows * matrixCase.mMatrixStride, nullptr, in runMatrixTest() 88 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, shaderStorageBuffer[0]); in runMatrixTest() 89 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, shaderStorageBuffer[1]); in runMatrixTest() 95 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest() 97 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, in runMatrixTest() 124 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runVectorTest() 125 glBufferData(GL_SHADER_STORAGE_BUFFER, in runVectorTest() [all...] |
H A D | ExternalBufferTest.cpp | 111 glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in TEST_P() 112 glBufferStorageExternalEXT(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, in TEST_P() 118 glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, expectedData.data()); in TEST_P() 133 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P() 153 glBindBuffer(GL_SHADER_STORAGE_BUFFER, externalBuffer); in TEST_P() 154 glBufferStorageExternalEXT(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, in TEST_P() 166 glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_SHADER_STORAGE_BUFFER, 0, 0, kBufferSize); in TEST_P() 171 glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, expectedData.data()); in TEST_P() 186 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P() 216 glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffe in TEST_P() [all...] |
H A D | ComputeShaderTest.cpp | 676 glBindBuffer(GL_SHADER_STORAGE_BUFFER, blockIn); in TEST_P() 677 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kBufferData), kBufferData, GL_STATIC_DRAW); in TEST_P() 678 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, blockIn); in TEST_P() 681 glBindBuffer(GL_SHADER_STORAGE_BUFFER, blockOut); in TEST_P() 682 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kBufferData), nullptr, GL_STATIC_DRAW); in TEST_P() 683 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, blockOut); in TEST_P() 691 glBindBuffer(GL_SHADER_STORAGE_BUFFER, blockOut); in TEST_P() 694 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferData), GL_MAP_READ_BIT)); in TEST_P() 696 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in TEST_P() 1147 glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssb in TEST_P() [all...] |
H A D | GLSLTest.cpp | 3865 glBindBuffer(GL_SHADER_STORAGE_BUFFER, outputBuffer); in TEST_P() 3866 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kOutputInitData), kOutputInitData.data(), in TEST_P() 3868 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, outputBuffer); in TEST_P() 3877 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kOutputInitData), GL_MAP_READ_BIT)); in TEST_P() 3884 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in TEST_P() 4395 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P() 4396 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kOutputInitValue), &kOutputInitValue, in TEST_P() 4398 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, shaderStorageBuffer); in TEST_P() 4410 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT)); in TEST_P() 4412 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in TEST_P() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderStorageBufferObjectTests.cpp | 514 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 515 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 516 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 523 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_buffer); in Run() 525 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0); in Run() 565 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 566 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run() 567 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 573 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 756 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, in Run() [all...] |
H A D | es31cComputeShaderTests.cpp | 528 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Setup() 529 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4), NULL, GL_DYNAMIC_DRAW); in Setup() 530 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Setup() 541 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 543 data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_READ_BIT)); in Run() 549 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in Run() 550 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 666 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); 667 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(int) * 2, &m_dataLoadStore, GL_STREAM_COPY); 688 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 707 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); global() variable [all...] |
H A D | es31cShaderAtomicCountersTests.cpp | 969 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 970 glBufferData(GL_SHADER_STORAGE_BUFFER, 512 * sizeof(GLuint), NULL, GL_DYNAMIC_DRAW); in Run() 971 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 978 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 981 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 512 * sizeof(GLuint), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); in Run() 1002 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in Run() 1003 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 1470 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 1471 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(Vec4), NULL, GL_DYNAMIC_DRAW); in Run() 1472 glBindBuffer(GL_SHADER_STORAGE_BUFFER, in Run() [all...] |
H A D | es31cShaderImageLoadStoreTests.cpp | 1141 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Write() 1142 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Write() 1147 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write() 1267 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in WriteCS() 1268 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in WriteCS() 1273 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in WriteCS() 1428 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Read() 1429 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Read() 1433 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read() 1566 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, in ReadCS() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderStorageBufferObjectTests.cpp | 635 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, m_buffer); in RunIteration() 637 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, 0); in RunIteration() 669 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 670 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 671 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 718 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 719 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run() 720 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 726 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 930 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, in Run() [all...] |
H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 517 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 518 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run() 519 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 526 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_buffer); in Run() 528 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0); in Run() 568 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 569 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run() 570 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run() 576 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 756 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, in Run() [all...] |
H A D | gl4cComputeShaderTests.cpp | 522 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Setup() 523 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4), NULL, GL_DYNAMIC_DRAW); in Setup() 524 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Setup() 535 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run() 537 data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_READ_BIT)); in Run() 543 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in Run() 544 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run() 628 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, m_storage_buffer); in RunIteration() 629 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(uvec4) * kSize, NULL, GL_DYNAMIC_DRAW); in RunIteration() 630 glBindBuffer(GL_SHADER_STORAGE_BUFFER, in RunIteration() [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 1175 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Write() 1176 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Write() 1181 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write() 1301 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in WriteCS() 1302 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in WriteCS() 1307 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in WriteCS() 1463 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Read() 1464 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Read() 1468 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read() 1601 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, in ReadCS() [all...] |
H A D | gl4cTextureGatherTests.cpp | 1089 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in TestCompute() 1090 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(Vec4), NULL, GL_DYNAMIC_DRAW); in TestCompute() 1091 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TestCompute() 1095 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in TestCompute() 1098 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in TestCompute() 1099 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TestCompute() 1108 data = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_READ_BIT)); in VerifyCompute() 1214 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1281 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1440 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, in VerifyCompute() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fBasicComputeShaderTests.cpp | 201 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 202 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockSize, DE_NULL, GL_STREAM_READ); in iterate() 203 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *outputBuffer); in iterate() 217 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate() 303 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inputBuffer); in iterate() 304 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizeiptr)blockInfo.dataSize, DE_NULL, GL_STATIC_DRAW); in iterate() 309 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, (int)blockInfo.dataSize, GL_MAP_WRITE_BIT); in iterate() 315 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, blockInfo.bufferBinding, *inputBuffer); in iterate() 324 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 325 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInf in iterate() [all...] |
H A D | es31fSSBOArrayLengthTests.cpp | 104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in init() 105 gl.bufferData(GL_SHADER_STORAGE_BUFFER, 2 * (int)sizeof(deUint32), invalidValues, GL_DYNAMIC_COPY); in init() 108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in init() 112 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_outputBufferID); in init() 113 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_targetBufferID); in init() 189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in iterate() 190 gl.bufferData(GL_SHADER_STORAGE_BUFFER, s_fixedBufferSize * (int)sizeof(float), DE_NULL, GL_DYNAMIC_COPY); in iterate() 207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in iterate() 208 ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (int)sizeof(deUint32), GL_MAP_READ_BIT); in iterate() 222 if (gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER) in iterate() [all...] |
H A D | es31fSynchronizationTests.cpp | 238 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_storageBuf); 239 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &zeroBuffer[0], GL_STATIC_DRAW); 278 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf); 279 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &negativeBuffer[0], GL_STATIC_DRAW); 344 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf); 349 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf); 350 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_storageBuf); 373 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_resultBuf); 390 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf); 392 mapped = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, [all...] |
H A D | es31fIndirectComputeDispatchTests.cpp | 252 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, buffer); in createCmdBufferCompute() 280 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in createResultBuffer() 281 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizei)data.size(), &data[0], GL_STATIC_READ); in createResultBuffer() 304 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in verifyResultBuffer() 305 mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, resultBufferSize, GL_MAP_READ_BIT); in verifyResultBuffer() 330 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in verifyResultBuffer() 333 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in verifyResultBuffer() 375 gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, *resultBuffer, (glw::GLintptr)curOffset, resultBlockAlignedSize); in iterate()
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H A D | es31fAtomicCounterTests.cpp | 954 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 955 gl.bufferData(GL_SHADER_STORAGE_BUFFER, ssoSize, NULL, GL_STATIC_DRAW); in iterate() 961 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer); in iterate() 962 gl.bufferData(GL_SHADER_STORAGE_BUFFER, counterBufferSize, &(data[0]), GL_STATIC_DRAW); in iterate() 967 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *outputBuffer); in iterate() 986 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 989 void* ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)(output.size() * sizeof(deUint32)), GL_MAP_READ_BIT); in iterate() 994 if (!gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER)) in iterate() 1000 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in iterate() 1006 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffe in iterate() [all...] |
H A D | es31fComputeShaderBuiltinVarTests.cpp | 226 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 227 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizeiptr)bufferSize, DE_NULL, GL_STREAM_READ); in iterate() 228 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate() 239 const void* ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufferSize, GL_MAP_READ_BIT); in iterate() 282 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate()
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H A D | es31fShaderSharedVarTests.cpp | 306 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate() 307 gl.bufferData(GL_SHADER_STORAGE_BUFFER, outBlockInfo.dataSize, &emptyData[0], GL_STATIC_READ); in iterate() 308 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate() 318 const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, outBlockInfo.dataSize, GL_MAP_READ_BIT); in iterate() 340 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate()
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H A D | es31fShaderAtomicOpTests.cpp | 224 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inoutBuffer); in iterate() 225 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, &bufData[0], GL_STATIC_READ); in iterate() 226 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *inoutBuffer); in iterate() 234 const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, blockInfo.dataSize, GL_MAP_READ_BIT); in iterate() 245 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate() 1031 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inoutBuffer); 1032 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, &bufData[0], GL_STATIC_READ); 1033 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *inoutBuffer); 1041 const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, blockInfo.dataSize, GL_MAP_READ_BIT); 1077 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5SSBOArrayIndexing.cpp | 132 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, index, m_ssbo_buffer_ids[index]); in initTest() 191 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_ssbo_buffer_ids[index]); in iterate() 195 (const glw::GLuint*)gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(glw::GLuint), GL_MAP_READ_BIT); in iterate() 207 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate() 233 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in deinit()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferMAXSizeValidation.cpp | 223 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_id); in iterate() 245 glw::GLuint* result = (glw::GLuint*)gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, in iterate() 274 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate() 292 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in deinit()
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H A D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 195 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_id); in iterate() 218 GL_SHADER_STORAGE_BUFFER, 0, m_texture_buffer_size * sizeof(glw::GLfloat), GL_MAP_READ_BIT); in iterate() 238 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate() 265 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in deinit()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 887 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *m_inputBuffer); in resizeInputBuffer() 888 gl.bufferData(GL_SHADER_STORAGE_BUFFER, newSize, DE_NULL, GL_STATIC_DRAW); in resizeInputBuffer() 895 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *m_outputBuffer); in resizeOutputBuffer() 896 gl.bufferData(GL_SHADER_STORAGE_BUFFER, newSize, DE_NULL, GL_STATIC_DRAW); in resizeOutputBuffer() 1033 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in uploadInputBuffer() 1034 void* mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, inputBufferSize, GL_MAP_WRITE_BIT); in uploadInputBuffer() 1051 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in uploadInputBuffer() 1055 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in uploadInputBuffer() 1069 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in readOutputBuffer() 1070 void* mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, in readOutputBuffer() [all...] |