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Searched refs:GL_SHADER_STORAGE_BUFFER (Results 1 - 25 of 90) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DShaderStorageBufferTest.cpp80 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runMatrixTest()
81 glBufferData(GL_SHADER_STORAGE_BUFFER, matrixCase.mRows * matrixCase.mMatrixStride, in runMatrixTest()
83 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest()
84 glBufferData(GL_SHADER_STORAGE_BUFFER, matrixCase.mRows * matrixCase.mMatrixStride, nullptr, in runMatrixTest()
88 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, shaderStorageBuffer[0]); in runMatrixTest()
89 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, shaderStorageBuffer[1]); in runMatrixTest()
95 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[1]); in runMatrixTest()
97 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, in runMatrixTest()
124 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer[0]); in runVectorTest()
125 glBufferData(GL_SHADER_STORAGE_BUFFER, in runVectorTest()
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H A DExternalBufferTest.cpp111 glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in TEST_P()
112 glBufferStorageExternalEXT(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, in TEST_P()
118 glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, expectedData.data()); in TEST_P()
133 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P()
153 glBindBuffer(GL_SHADER_STORAGE_BUFFER, externalBuffer); in TEST_P()
154 glBufferStorageExternalEXT(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, in TEST_P()
166 glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_SHADER_STORAGE_BUFFER, 0, 0, kBufferSize); in TEST_P()
171 glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, expectedData.data()); in TEST_P()
186 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TEST_P()
216 glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffe in TEST_P()
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H A DComputeShaderTest.cpp676 glBindBuffer(GL_SHADER_STORAGE_BUFFER, blockIn); in TEST_P()
677 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kBufferData), kBufferData, GL_STATIC_DRAW); in TEST_P()
678 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, blockIn); in TEST_P()
681 glBindBuffer(GL_SHADER_STORAGE_BUFFER, blockOut); in TEST_P()
682 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kBufferData), nullptr, GL_STATIC_DRAW); in TEST_P()
683 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, blockOut); in TEST_P()
691 glBindBuffer(GL_SHADER_STORAGE_BUFFER, blockOut); in TEST_P()
694 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferData), GL_MAP_READ_BIT)); in TEST_P()
696 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in TEST_P()
1147 glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssb in TEST_P()
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H A DGLSLTest.cpp3865 glBindBuffer(GL_SHADER_STORAGE_BUFFER, outputBuffer); in TEST_P()
3866 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kOutputInitData), kOutputInitData.data(), in TEST_P()
3868 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, outputBuffer); in TEST_P()
3877 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kOutputInitData), GL_MAP_READ_BIT)); in TEST_P()
3884 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in TEST_P()
4395 glBindBuffer(GL_SHADER_STORAGE_BUFFER, shaderStorageBuffer); in TEST_P()
4396 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kOutputInitValue), &kOutputInitValue, in TEST_P()
4398 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, shaderStorageBuffer); in TEST_P()
4410 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT)); in TEST_P()
4412 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderStorageBufferObjectTests.cpp514 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run()
515 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run()
516 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run()
523 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_buffer); in Run()
525 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0); in Run()
565 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run()
566 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run()
567 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run()
573 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
756 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, in Run()
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H A Des31cComputeShaderTests.cpp528 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Setup()
529 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4), NULL, GL_DYNAMIC_DRAW); in Setup()
530 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Setup()
541 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run()
543 data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_READ_BIT)); in Run()
549 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in Run()
550 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run()
666 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer);
667 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(int) * 2, &m_dataLoadStore, GL_STREAM_COPY);
688 glBindBufferBase(GL_SHADER_STORAGE_BUFFER,
707 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); global() variable
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H A Des31cShaderAtomicCountersTests.cpp969 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run()
970 glBufferData(GL_SHADER_STORAGE_BUFFER, 512 * sizeof(GLuint), NULL, GL_DYNAMIC_DRAW); in Run()
971 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run()
978 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run()
981 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 512 * sizeof(GLuint), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); in Run()
1002 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in Run()
1003 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run()
1470 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run()
1471 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(Vec4), NULL, GL_DYNAMIC_DRAW); in Run()
1472 glBindBuffer(GL_SHADER_STORAGE_BUFFER, in Run()
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H A Des31cShaderImageLoadStoreTests.cpp1141 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Write()
1142 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Write()
1147 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write()
1267 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in WriteCS()
1268 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in WriteCS()
1273 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in WriteCS()
1428 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Read()
1429 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Read()
1433 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read()
1566 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, in ReadCS()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderStorageBufferObjectTests.cpp635 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, m_buffer); in RunIteration()
637 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, 0); in RunIteration()
669 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run()
670 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run()
671 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run()
718 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run()
719 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run()
720 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run()
726 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
930 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, in Run()
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H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp517 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run()
518 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW); in Run()
519 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run()
526 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_buffer); in Run()
528 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0); in Run()
568 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run()
569 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ); in Run()
570 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Run()
576 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run()
756 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, in Run()
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H A Dgl4cComputeShaderTests.cpp522 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Setup()
523 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec4), NULL, GL_DYNAMIC_DRAW); in Setup()
524 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Setup()
535 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in Run()
537 data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_READ_BIT)); in Run()
543 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in Run()
544 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in Run()
628 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, m_storage_buffer); in RunIteration()
629 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(uvec4) * kSize, NULL, GL_DYNAMIC_DRAW); in RunIteration()
630 glBindBuffer(GL_SHADER_STORAGE_BUFFER, in RunIteration()
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp1175 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Write()
1176 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Write()
1181 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Write()
1301 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in WriteCS()
1302 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in WriteCS()
1307 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in WriteCS()
1463 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in Read()
1464 glBufferData(GL_SHADER_STORAGE_BUFFER, kSize * kSize * 4 * 4, &out_data[0], GL_STATIC_DRAW); in Read()
1468 T* map_data = (T*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * kSize * 4 * 4, GL_MAP_READ_BIT); in Read()
1601 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, in ReadCS()
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H A Dgl4cTextureGatherTests.cpp1089 glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_buffer); in TestCompute()
1090 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(Vec4), NULL, GL_DYNAMIC_DRAW); in TestCompute()
1091 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TestCompute()
1095 glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer); in TestCompute()
1098 glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); in TestCompute()
1099 glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in TestCompute()
1108 data = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_READ_BIT)); in VerifyCompute()
1214 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1281 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute()
1440 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, in VerifyCompute()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fBasicComputeShaderTests.cpp201 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
202 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockSize, DE_NULL, GL_STREAM_READ); in iterate()
203 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *outputBuffer); in iterate()
217 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate()
303 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inputBuffer); in iterate()
304 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizeiptr)blockInfo.dataSize, DE_NULL, GL_STATIC_DRAW); in iterate()
309 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, (int)blockInfo.dataSize, GL_MAP_WRITE_BIT); in iterate()
315 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, blockInfo.bufferBinding, *inputBuffer); in iterate()
324 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
325 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInf in iterate()
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H A Des31fSSBOArrayLengthTests.cpp104 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in init()
105 gl.bufferData(GL_SHADER_STORAGE_BUFFER, 2 * (int)sizeof(deUint32), invalidValues, GL_DYNAMIC_COPY); in init()
108 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in init()
112 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_outputBufferID); in init()
113 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_targetBufferID); in init()
189 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_targetBufferID); in iterate()
190 gl.bufferData(GL_SHADER_STORAGE_BUFFER, s_fixedBufferSize * (int)sizeof(float), DE_NULL, GL_DYNAMIC_COPY); in iterate()
207 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_outputBufferID); in iterate()
208 ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (int)sizeof(deUint32), GL_MAP_READ_BIT); in iterate()
222 if (gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER) in iterate()
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H A Des31fSynchronizationTests.cpp238 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_storageBuf);
239 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &zeroBuffer[0], GL_STATIC_DRAW);
278 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf);
279 gl.bufferData(GL_SHADER_STORAGE_BUFFER, bufferSize, &negativeBuffer[0], GL_STATIC_DRAW);
344 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf);
349 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf);
350 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_storageBuf);
373 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_resultBuf);
390 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_resultBuf);
392 mapped = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER,
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H A Des31fIndirectComputeDispatchTests.cpp252 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, buffer); in createCmdBufferCompute()
280 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in createResultBuffer()
281 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizei)data.size(), &data[0], GL_STATIC_READ); in createResultBuffer()
304 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in verifyResultBuffer()
305 mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, resultBufferSize, GL_MAP_READ_BIT); in verifyResultBuffer()
330 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in verifyResultBuffer()
333 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in verifyResultBuffer()
375 gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, *resultBuffer, (glw::GLintptr)curOffset, resultBlockAlignedSize); in iterate()
H A Des31fAtomicCounterTests.cpp954 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
955 gl.bufferData(GL_SHADER_STORAGE_BUFFER, ssoSize, NULL, GL_STATIC_DRAW); in iterate()
961 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffer); in iterate()
962 gl.bufferData(GL_SHADER_STORAGE_BUFFER, counterBufferSize, &(data[0]), GL_STATIC_DRAW); in iterate()
967 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *outputBuffer); in iterate()
986 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
989 void* ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)(output.size() * sizeof(deUint32)), GL_MAP_READ_BIT); in iterate()
994 if (!gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER)) in iterate()
1000 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in iterate()
1006 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *counterBuffe in iterate()
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H A Des31fComputeShaderBuiltinVarTests.cpp226 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
227 gl.bufferData(GL_SHADER_STORAGE_BUFFER, (glw::GLsizeiptr)bufferSize, DE_NULL, GL_STREAM_READ); in iterate()
228 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate()
239 const void* ptr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bufferSize, GL_MAP_READ_BIT); in iterate()
282 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate()
H A Des31fShaderSharedVarTests.cpp306 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *outputBuffer); in iterate()
307 gl.bufferData(GL_SHADER_STORAGE_BUFFER, outBlockInfo.dataSize, &emptyData[0], GL_STATIC_READ); in iterate()
308 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *outputBuffer); in iterate()
318 const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, outBlockInfo.dataSize, GL_MAP_READ_BIT); in iterate()
340 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate()
H A Des31fShaderAtomicOpTests.cpp224 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inoutBuffer); in iterate()
225 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, &bufData[0], GL_STATIC_READ); in iterate()
226 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *inoutBuffer); in iterate()
234 const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, blockInfo.dataSize, GL_MAP_READ_BIT); in iterate()
245 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate()
1031 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *inoutBuffer);
1032 gl.bufferData(GL_SHADER_STORAGE_BUFFER, blockInfo.dataSize, &bufData[0], GL_STATIC_READ);
1033 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, *inoutBuffer);
1041 const void* resPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, blockInfo.dataSize, GL_MAP_READ_BIT);
1077 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5SSBOArrayIndexing.cpp132 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, index, m_ssbo_buffer_ids[index]); in initTest()
191 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_ssbo_buffer_ids[index]); in iterate()
195 (const glw::GLuint*)gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(glw::GLuint), GL_MAP_READ_BIT); in iterate()
207 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate()
233 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); in deinit()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferMAXSizeValidation.cpp223 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_id); in iterate()
245 glw::GLuint* result = (glw::GLuint*)gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, in iterate()
274 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate()
292 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in deinit()
H A DesextcTextureBufferParamValueIntToFloatConversion.cpp195 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_ssbo_id); in iterate()
218 GL_SHADER_STORAGE_BUFFER, 0, m_texture_buffer_size * sizeof(glw::GLfloat), GL_MAP_READ_BIT); in iterate()
238 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in iterate()
265 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0); in deinit()
/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderExecUtil.cpp887 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *m_inputBuffer); in resizeInputBuffer()
888 gl.bufferData(GL_SHADER_STORAGE_BUFFER, newSize, DE_NULL, GL_STATIC_DRAW); in resizeInputBuffer()
895 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *m_outputBuffer); in resizeOutputBuffer()
896 gl.bufferData(GL_SHADER_STORAGE_BUFFER, newSize, DE_NULL, GL_STATIC_DRAW); in resizeOutputBuffer()
1033 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in uploadInputBuffer()
1034 void* mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, inputBufferSize, GL_MAP_WRITE_BIT); in uploadInputBuffer()
1051 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in uploadInputBuffer()
1055 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); in uploadInputBuffer()
1069 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); in readOutputBuffer()
1070 void* mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, in readOutputBuffer()
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