Lines Matching refs:GL_SHADER_STORAGE_BUFFER
887 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *m_inputBuffer);
888 gl.bufferData(GL_SHADER_STORAGE_BUFFER, newSize, DE_NULL, GL_STATIC_DRAW);
895 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, *m_outputBuffer);
896 gl.bufferData(GL_SHADER_STORAGE_BUFFER, newSize, DE_NULL, GL_STATIC_DRAW);
1033 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
1034 void* mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, inputBufferSize, GL_MAP_WRITE_BIT);
1051 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
1055 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
1069 gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
1070 void* mapPtr = gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, outputBufferSize, GL_MAP_READ_BIT);
1087 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
1091 gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER);
1227 gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer(), curOffset*inputStride, numToExec*inputStride);
1229 gl.bindBufferRange(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer(), curOffset*outputStride, numToExec*outputStride);
1230 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferRange(GL_SHADER_STORAGE_BUFFER)");
1375 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer());
1377 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer());
1500 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, INPUT_BUFFER_BINDING, getInputBuffer());
1502 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, OUTPUT_BUFFER_BINDING, getOutputBuffer());