Home
last modified time | relevance | path

Searched refs:GL_RGBA32F (Results 1 - 25 of 144) sorted by relevance

123456

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTextureGroup.cpp59 /* GL_RGBA32F */ in init()
61 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255, in init()
117 /* GL_RGBA32F */ in init()
119 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init()
159 /* GL_RGBA32F */ in init()
161 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init()
195 /* GL_RGBA32F */ in init()
197 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255, in init()
237 /* GL_RGBA32F */ in init()
239 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA in init()
[all...]
H A DesextcTextureBorderClampTests.cpp86 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255, in init()
142 /* GL_RGBA32F */ in init()
144 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init()
184 /* GL_RGBA32F */ in init()
186 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init()
219 /* GL_RGBA32F */ in init()
221 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255, in init()
265 /* GL_RGBA32F */ in init()
267 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init()
292 /* GL_RGBA32F */ in init()
[all...]
H A DesextcTextureBorderClampSamplingTexture.cpp156 (m_test_configuration.get_input_internal_format() == GL_RGBA32F || in initTest()
458 case GL_RGBA32F: in iterate()
791 case GL_RGBA32F: in getFragmentShaderCode()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A Dtexture_format_table_autogen.cpp60 GL_RGBA32F, in Get()
783 GL_RGBA32F, in Get()
797 GL_RGBA32F, in Get()
1443 GL_RGBA32F, in Get()
1457 GL_RGBA32F, in Get()
1472 GL_RGBA32F, in Get()
1519 GL_RGBA32F, in Get()
1533 GL_RGBA32F, in Get()
1548 GL_RGBA32F, in Get()
1564 GL_RGBA32F, in Get()
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp202 gl.bindImageTexture(0, id, 0, GL_FALSE, i, GL_READ_ONLY, GL_RGBA32F); in checkResults()
597 configureTexture<glw::GLfloat>(m_context, &m_image_read_to_id, width, height, depth, ST_MUTABLE, GL_RGBA32F, in iterate()
600 GL_RGBA32F, GL_RGBA, GL_FLOAT, &floatClean[0]); in iterate()
613 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate()
620 GL_RGBA32F); in iterate()
658 configureTexture<glw::GLfloat>(m_context, &m_image_read_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32F, in iterate()
660 configureTexture<glw::GLfloat>(m_context, &m_image_write_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32F, in iterate()
674 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate()
681 GL_RGBA32F); in iterate()
H A DesextcTextureCubeMapArrayGetterCalls.cpp345 GL_RGBA32F, /* internal format */ in iterate()
365 m_expected_texture_internal_format = GL_RGBA32F; in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
H A DesextcGPUShader5SamplerArrayIndexing.cpp205 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA, in initTest()
213 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA, in initTest()
221 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA, in initTest()
229 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA, in initTest()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp461 case GL_RGBA32F: in FormatEnumToString()
1076 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run()
1303 if (!WriteCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run()
1362 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT)) in Run()
1504 if (!ReadCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT)) in Run()
1605 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 4.0f, 6.0f, 8.0f), GL_RGBA, GL_FLOAT)) in Run()
1766 if (!Write(T2D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run()
1772 if (!Write(T3D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run()
1778 if (!Write(TCM, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run()
1784 if (!Write(T2DA, GL_RGBA32F, vec in Run()
[all...]
H A Des31cTextureGatherTests.cpp359 case GL_RGBA32F: in IsFloatingPointTexture()
881 return GL_RGBA32F; in InternalFormat()
1575 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, 0); in Init()
1594 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, 0); in Init()
1660 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 100, 100, 0, GL_RGBA, GL_FLOAT, &data[0]); in Run()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp474 case GL_RGBA32F: in FormatEnumToString()
1110 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run()
1337 if (!WriteCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run()
1397 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT)) in Run()
1539 if (!ReadCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT)) in Run()
1641 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 4.0f, 6.0f, 8.0f), GL_RGBA, GL_FLOAT)) in Run()
1802 if (!Write(T2D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run()
1808 if (!Write(T3D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run()
1814 if (!Write(TCM, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run()
1820 if (!Write(T2DA, GL_RGBA32F, vec in Run()
[all...]
H A Dgl4cShaderImageLoadStoreTests.cpp520 case GL_RGBA32F: in FormatEnumToString()
1312 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run()
1501 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run()
1685 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run()
1912 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run()
2031 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kSize, kSize, 0, GL_RGBA, GL_FLOAT, &zero); in Read()
2051 glBindImageTexture(i, texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in Read()
2167 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run()
2359 if (!Write(GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run()
2366 if (!WriteCubeArray(GL_RGBA32F, vec in Run()
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestCase.cpp202 case GL_RGBA32F: in isRequiredFormat()
233 case GL_RGBA32F: in getEnablingExtensions()
321 case GL_RGBA32F: in getMinimumSampleCount()
H A Des3fFboCompletenessTests.cpp92 GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F,
131 GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F, GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestCase.cpp208 case GL_RGBA32F: in isRequiredFormat()
248 case GL_RGBA32F: in getEnablingExtensions()
341 case GL_RGBA32F: in getMinimumSampleCount()
H A Des31fInternalFormatQueryTests.cpp101 if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F || m_internalFormat == GL_R16F || m_internalFormat == GL_RG16F || m_internalFormat == GL_R11F_G11F_B10F) in iterate()
106 else if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F) in iterate()
419 { "rgba32f", GL_RGBA32F, FormatSamplesCase::FORMAT_INT }, in init()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pTextureCountTests.cpp64 { "rgba32f", GL_RGBA32F } in init()
H A Des3pTextureFormatTests.cpp56 { "rgba32f", GL_RGBA32F, }, in init()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp409 case GL_RGBA32F: in IsSizedInternalFormat()
989 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGBA32F, GL_RGBA16F) in ValidateTextureFormatType()
1351 case GL_RGBA32F: // GL_EXT_color_buffer_float, OpenGL ES 3.0+ only. in IsColorRenderable()
1461 case GL_RGBA32F: in IsDepthRenderable()
1527 case GL_RGBA32F: in IsStencilRenderable()
1592 case GL_RGBA32F: return 32; in GetAlphaSize()
1641 case GL_RGBA32F: return 32; in GetRedSize()
1690 case GL_RGBA32F: return 32; in GetGreenSize()
1739 case GL_RGBA32F: return 32; in GetBlueSize()
1868 case GL_RGBA32F in GetColorComponentType()
[all...]
H A DFramebuffer.cpp571 case GL_RGBA32F: return GL_RGBA; in getImplementationColorReadFormat()
632 case GL_RGBA32F: return GL_FLOAT; in getImplementationColorReadType()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DComputeShaderTest.cpp3574 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P()
3580 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P()
3586 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P()
3612 glBindImageTexture(0, texture[2], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in TEST_P()
3674 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P()
3683 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in TEST_P()
3748 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P()
3759 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in TEST_P()
3828 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P()
3835 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in TEST_P()
[all...]
H A DBlendMinMaxTest.cpp183 runTest(GL_RGBA32F, GL_FLOAT); in TEST_P()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcLayoutLocationTests.cpp313 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32F>(const Functions& gl) in create()
315 return createTextureBuffer<float>(gl, GL_RGBA32F); in create()
638 { &create<GL_TEXTURE_BUFFER, GL_RGBA32F>, "sampler_buffer", "samplerBuffer", "texelFetch(sampler, 1)", 0 }, in init()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DCaps.cpp338 GL_RGBA32F, GL_RGB32F, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE32F_EXT, GL_ALPHA32F_EXT, in DetermineFloatTextureSupport()
349 GL_RGBA32F, in DetermineFloatTextureFilteringSupport()
719 GL_RGBA32F, in DetermineColorBufferFloatRGBASupport()
731 GL_RGBA32F, in DetermineColorBufferFloatSupport()
751 GL_RGBA32F, in DetermineFloatBlendSupport()
H A Dformat_map_autogen.cpp457 return GL_RGBA32F; in GetSizedFormatInternal()
1370 case GL_RGBA32F: in ValidES3FormatCombination()
/third_party/mesa3d/src/mesa/main/
H A Dshaderimage.c46 case GL_RGBA32F: in _mesa_get_shader_image_format()
368 case GL_RGBA32F: in _mesa_is_shader_image_format_supported()

Completed in 42 milliseconds

123456