/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 59 /* GL_RGBA32F */ in init() 61 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255, in init() 117 /* GL_RGBA32F */ in init() 119 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init() 159 /* GL_RGBA32F */ in init() 161 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init() 195 /* GL_RGBA32F */ in init() 197 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255, in init() 237 /* GL_RGBA32F */ in init() 239 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA in init() [all...] |
H A D | esextcTextureBorderClampTests.cpp | 86 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255, in init() 142 /* GL_RGBA32F */ in init() 144 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init() 184 /* GL_RGBA32F */ in init() 186 4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init() 219 /* GL_RGBA32F */ in init() 221 4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0, 255, in init() 265 /* GL_RGBA32F */ in init() 267 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init() 292 /* GL_RGBA32F */ in init() [all...] |
H A D | esextcTextureBorderClampSamplingTexture.cpp | 156 (m_test_configuration.get_input_internal_format() == GL_RGBA32F || in initTest() 458 case GL_RGBA32F: in iterate() 791 case GL_RGBA32F: in getFragmentShaderCode()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | texture_format_table_autogen.cpp | 60 GL_RGBA32F, in Get() 783 GL_RGBA32F, in Get() 797 GL_RGBA32F, in Get() 1443 GL_RGBA32F, in Get() 1457 GL_RGBA32F, in Get() 1472 GL_RGBA32F, in Get() 1519 GL_RGBA32F, in Get() 1533 GL_RGBA32F, in Get() 1548 GL_RGBA32F, in Get() 1564 GL_RGBA32F, in Get() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayImageOperations.cpp | 202 gl.bindImageTexture(0, id, 0, GL_FALSE, i, GL_READ_ONLY, GL_RGBA32F); in checkResults() 597 configureTexture<glw::GLfloat>(m_context, &m_image_read_to_id, width, height, depth, ST_MUTABLE, GL_RGBA32F, in iterate() 600 GL_RGBA32F, GL_RGBA, GL_FLOAT, &floatClean[0]); in iterate() 613 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate() 620 GL_RGBA32F); in iterate() 658 configureTexture<glw::GLfloat>(m_context, &m_image_read_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32F, in iterate() 660 configureTexture<glw::GLfloat>(m_context, &m_image_write_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32F, in iterate() 674 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate() 681 GL_RGBA32F); in iterate()
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H A D | esextcTextureCubeMapArrayGetterCalls.cpp | 345 GL_RGBA32F, /* internal format */ in iterate() 365 m_expected_texture_internal_format = GL_RGBA32F; in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5SamplerArrayIndexing.cpp | 205 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA, in initTest() 213 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA, in initTest() 221 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA, in initTest() 229 gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_small_texture_width, m_small_texture_height, 0 /* border */, GL_RGBA, in initTest()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageLoadStoreTests.cpp | 461 case GL_RGBA32F: in FormatEnumToString() 1076 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run() 1303 if (!WriteCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run() 1362 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT)) in Run() 1504 if (!ReadCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT)) in Run() 1605 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 4.0f, 6.0f, 8.0f), GL_RGBA, GL_FLOAT)) in Run() 1766 if (!Write(T2D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run() 1772 if (!Write(T3D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run() 1778 if (!Write(TCM, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run() 1784 if (!Write(T2DA, GL_RGBA32F, vec in Run() [all...] |
H A D | es31cTextureGatherTests.cpp | 359 case GL_RGBA32F: in IsFloatingPointTexture() 881 return GL_RGBA32F; in InternalFormat() 1575 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, 0); in Init() 1594 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, 0); in Init() 1660 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 100, 100, 0, GL_RGBA, GL_FLOAT, &data[0]); in Run()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 474 case GL_RGBA32F: in FormatEnumToString() 1110 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run() 1337 if (!WriteCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run() 1397 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT)) in Run() 1539 if (!ReadCS(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f), GL_RGBA, GL_FLOAT)) in Run() 1641 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 4.0f, 6.0f, 8.0f), GL_RGBA, GL_FLOAT)) in Run() 1802 if (!Write(T2D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run() 1808 if (!Write(T3D, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run() 1814 if (!Write(TCM, GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run() 1820 if (!Write(T2DA, GL_RGBA32F, vec in Run() [all...] |
H A D | gl4cShaderImageLoadStoreTests.cpp | 520 case GL_RGBA32F: in FormatEnumToString() 1312 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run() 1501 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run() 1685 if (!Write(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run() 1912 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run() 2031 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, kSize, kSize, 0, GL_RGBA, GL_FLOAT, &zero); in Read() 2051 glBindImageTexture(i, texture[i], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in Read() 2167 if (!Read(GL_RGBA32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 2.0f, 3.0f, 4.0f))) in Run() 2359 if (!Write(GL_RGBA32F, vec4(-1.0f, 2.0f, 3.0f, -4.0f), vec4(-1.0f, 2.0f, 3.0f, -4.0f))) in Run() 2366 if (!WriteCubeArray(GL_RGBA32F, vec in Run() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboTestCase.cpp | 202 case GL_RGBA32F: in isRequiredFormat() 233 case GL_RGBA32F: in getEnablingExtensions() 321 case GL_RGBA32F: in getMinimumSampleCount()
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H A D | es3fFboCompletenessTests.cpp | 92 GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F, 131 GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F, GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 208 case GL_RGBA32F: in isRequiredFormat() 248 case GL_RGBA32F: in getEnablingExtensions() 341 case GL_RGBA32F: in getMinimumSampleCount()
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H A D | es31fInternalFormatQueryTests.cpp | 101 if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F || m_internalFormat == GL_R16F || m_internalFormat == GL_RG16F || m_internalFormat == GL_R11F_G11F_B10F) in iterate() 106 else if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F) in iterate() 419 { "rgba32f", GL_RGBA32F, FormatSamplesCase::FORMAT_INT }, in init()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pTextureCountTests.cpp | 64 { "rgba32f", GL_RGBA32F } in init()
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H A D | es3pTextureFormatTests.cpp | 56 { "rgba32f", GL_RGBA32F, }, in init()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 409 case GL_RGBA32F: in IsSizedInternalFormat() 989 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_RGBA32F, GL_RGBA16F) in ValidateTextureFormatType() 1351 case GL_RGBA32F: // GL_EXT_color_buffer_float, OpenGL ES 3.0+ only. in IsColorRenderable() 1461 case GL_RGBA32F: in IsDepthRenderable() 1527 case GL_RGBA32F: in IsStencilRenderable() 1592 case GL_RGBA32F: return 32; in GetAlphaSize() 1641 case GL_RGBA32F: return 32; in GetRedSize() 1690 case GL_RGBA32F: return 32; in GetGreenSize() 1739 case GL_RGBA32F: return 32; in GetBlueSize() 1868 case GL_RGBA32F in GetColorComponentType() [all...] |
H A D | Framebuffer.cpp | 571 case GL_RGBA32F: return GL_RGBA; in getImplementationColorReadFormat() 632 case GL_RGBA32F: return GL_FLOAT; in getImplementationColorReadType()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ComputeShaderTest.cpp | 3574 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P() 3580 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P() 3586 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P() 3612 glBindImageTexture(0, texture[2], 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in TEST_P() 3674 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P() 3683 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in TEST_P() 3748 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P() 3759 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in TEST_P() 3828 glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1); in TEST_P() 3835 glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32F); in TEST_P() [all...] |
H A D | BlendMinMaxTest.cpp | 183 runTest(GL_RGBA32F, GL_FLOAT); in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcLayoutLocationTests.cpp | 313 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32F>(const Functions& gl) in create() 315 return createTextureBuffer<float>(gl, GL_RGBA32F); in create() 638 { &create<GL_TEXTURE_BUFFER, GL_RGBA32F>, "sampler_buffer", "samplerBuffer", "texelFetch(sampler, 1)", 0 }, in init()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Caps.cpp | 338 GL_RGBA32F, GL_RGB32F, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE32F_EXT, GL_ALPHA32F_EXT, in DetermineFloatTextureSupport() 349 GL_RGBA32F, in DetermineFloatTextureFilteringSupport() 719 GL_RGBA32F, in DetermineColorBufferFloatRGBASupport() 731 GL_RGBA32F, in DetermineColorBufferFloatSupport() 751 GL_RGBA32F, in DetermineFloatBlendSupport()
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H A D | format_map_autogen.cpp | 457 return GL_RGBA32F; in GetSizedFormatInternal() 1370 case GL_RGBA32F: in ValidES3FormatCombination()
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/third_party/mesa3d/src/mesa/main/ |
H A D | shaderimage.c | 46 case GL_RGBA32F: in _mesa_get_shader_image_format() 368 case GL_RGBA32F: in _mesa_is_shader_image_format_supported()
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