/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | ConstructCompiler_test.cpp | 19 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST() 30 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST() 42 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
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H A D | ExpressionLimit_test.cpp | 261 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 283 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 308 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 330 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 352 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 555 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 577 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F() 600 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
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H A D | SamplerMultisample_test.cpp | 23 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } 38 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } 344 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; }
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H A D | ShCompile_test.cpp | 26 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, 243 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_GL_COMPATIBILITY_SPEC,
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H A D | NV_draw_buffers_test.cpp | 20 NVDrawBuffersTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT) in NVDrawBuffersTest()
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H A D | RewriteDoWhile_test.cpp | 23 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; }
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H A D | RegenerateStructNames_test.cpp | 21 : MatchOutputCodeTest(GL_FRAGMENT_SHADER, SH_REGENERATE_STRUCT_NAMES, SH_ESSL_OUTPUT) in RegenerateStructNamesTest()
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H A D | GlFragDataNotModified_test.cpp | 28 ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; }
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeShaderStorageTests.cpp | 76 case GL_FRAGMENT_SHADER: return glu::SHADERTYPE_FRAGMENT; in getGLUShaderType() 92 case GL_FRAGMENT_SHADER: return GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum() 123 case GL_FRAGMENT_SHADER: in genBlockSource() 201 GL_FRAGMENT_SHADER, in block_number_limits() 209 const std::string fragSource = genCommonSource(ctx, GL_FRAGMENT_SHADER); in block_number_limits() 241 case GL_FRAGMENT_SHADER: in block_number_limits() 290 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_FRAGMENT_SHADER, sources); in max_combined_block_number_limit()
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H A D | es31fNegativeSSBOBlockTests.cpp | 269 case GL_FRAGMENT_SHADER: in generateVaryingSSBOShader() 409 shaderFragmentString = generateVaryingSSBOShader(GL_FRAGMENT_SHADER, ssboArgs, log); in ssbo_block_matching() 411 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_matching() 513 shaderFragmentString = generateVaryingSSBOShader(GL_FRAGMENT_SHADER, ssboArgs, log); in ssbo_block_shared_qualifier() 515 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_shared_qualifier()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferPrecision.cpp | 335 test_passed = verifyShaderCompilationStatus(GL_FRAGMENT_SHADER, fs_code_without_precision, 3, expected_fail) && in iterate() 338 verifyShaderCompilationStatus(GL_FRAGMENT_SHADER, fs_code_with_precision, 3, GL_TRUE) && test_passed; in iterate() 340 verifyShaderCompilationStatus(GL_FRAGMENT_SHADER, fs_code_with_global_precision, 4, GL_TRUE) && test_passed; in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLinking.cpp | 123 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects() 391 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects() 749 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initShaderObjects() 952 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 1096 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 1250 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 1395 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 1522 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 1705 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 1871 m_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() [all...] |
H A D | esextcGeometryShaderLayeredRendering.cpp | 295 m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 299 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 303 m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate() 307 m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].fs_id = gl.createShader(GL_FRAGMENT_SHADER); in iterate()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | TranslatorESSL.cpp | 58 if (getShaderType() == GL_FRAGMENT_SHADER) in translate() 75 if (getShaderType() == GL_FRAGMENT_SHADER) in translate()
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H A D | Compiler.cpp | 163 if (shaderType == GL_FRAGMENT_SHADER && IsGLSL420OrNewer(outputType)) 192 case GL_FRAGMENT_SHADER: 274 if (shaderVersion > 100 || shaderType != GL_FRAGMENT_SHADER) 356 return mShaderVersion > 100 || mShaderType != GL_FRAGMENT_SHADER || in isHighPrecisionSupported() 781 if (mShaderVersion >= 300 && mShaderType == GL_FRAGMENT_SHADER && in checkAndSimplifyAST() 878 if (mShaderType == GL_FRAGMENT_SHADER && mShaderVersion == 100 && mResources.EXT_draw_buffers && in checkAndSimplifyAST() 994 mShaderType == GL_FRAGMENT_SHADER; in checkAndSimplifyAST() 1079 if (getShaderType() == GL_FRAGMENT_SHADER && (compileOptions & SH_CLAMP_FRAG_DEPTH) != 0) in checkAndSimplifyAST() 1106 if (mShaderVersion <= 300 && mShaderType == GL_FRAGMENT_SHADER && in checkAndSimplifyAST() 1609 ASSERT(mShaderType == GL_FRAGMENT_SHADER); in initializeOutputVariables() [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ContextNoErrorTest.cpp | 70 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipeline() 126 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::Red()); in TEST_P()
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H A D | LinkAndRelinkTest.cpp | 72 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 354 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 394 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P()
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H A D | ProgramPipelineTest.cpp | 134 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipeline() 156 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in bindProgramPipelineWithXFBVaryings() 302 mFragProg = createShaderProgram(GL_FRAGMENT_SHADER, fragString); in TEST_P() 345 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in TEST_P() 528 GLShader fragShader(GL_FRAGMENT_SHADER); in TEST_P() 724 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &kFS); in TEST_P() 881 GLShader fragShader(GL_FRAGMENT_SHADER); in TEST_P() 969 mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); in TEST_P() 1256 mFragProg = createShaderProgram(GL_FRAGMENT_SHADER, fragString); in bindProgramPipeline()
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H A D | BlendFuncExtendedTest.cpp | 301 mFragProgram = createShaderProgram(GL_FRAGMENT_SHADER, fragmentSource); in setupProgramPipeline() 697 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 735 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, kFS); in TEST_P() 820 GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fragShader.str().c_str()); 914 mFragProgram = createShaderProgram(GL_FRAGMENT_SHADER, kFragColorShader);
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | CompilerPerf.cpp | 204 sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL2_SPEC, param.output); in IsPlatformAvailable() 281 mTranslator = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL2_SPEC, params.output); in SetUp()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test() 692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1334 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1365 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1408 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1513 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1674 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cSeparateShaderObjsTests.cpp | 619 program = gl.createShaderProgramv(GL_FRAGMENT_SHADER, i, srcStrings); in iterate() 640 program = gl.createShaderProgramv(GL_FRAGMENT_SHADER, -1, srcStrings); in iterate() 656 program = gl.createShaderProgramv(GL_FRAGMENT_SHADER, i, srcStrings); in iterate() 714 gl.getProgramPipelineiv(pipeline, GL_FRAGMENT_SHADER, (glw::GLint*)&progIdF); in iterate() 723 programFrag = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, shaderSrc); in iterate() 726 gl.getProgramPipelineiv(pipeline, GL_FRAGMENT_SHADER, (glw::GLint*)&progIdF); in iterate() 735 gl.getProgramPipelineiv(pipeline, GL_FRAGMENT_SHADER, (glw::GLint*)&progIdF); in iterate() 756 gl.getProgramPipelineiv(pipeline, GL_FRAGMENT_SHADER, (glw::GLint*)&progIdF); in iterate() 776 gl.getProgramPipelineiv(pipeline, GL_FRAGMENT_SHADER, (glw::GLint*)&progIdF); in iterate() 1100 gl.getProgramPipelineiv(pipelines[0], GL_FRAGMENT_SHADER, (gl in iterate() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test() 526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1044 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1075 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1118 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1221 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1352 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1435 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() [all...] |
/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
H A D | shader_translator.cpp | 291 case GL_FRAGMENT_SHADER: in main() 295 sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in main() 460 return GL_FRAGMENT_SHADER; in FindShaderType() 469 return GL_FRAGMENT_SHADER; in FindShaderType()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcMultipleContextsTests.cpp | 307 gl.getUniformSubroutineuiv(GL_FRAGMENT_SHADER, m_subroutine_uniform_locations.m_fragment_shader_stage, in captureCurrentSubroutineSet() 630 programs[m_fragment_stage_index]->getSubroutineIndex(subroutine_names[i], GL_FRAGMENT_SHADER); in prepareProgram() 649 programs[m_fragment_stage_index]->getSubroutineUniformLocation(subroutine_uniform_name, GL_FRAGMENT_SHADER); in prepareProgram() 836 gl.uniformSubroutinesuiv(GL_FRAGMENT_SHADER, 1 /* count */, &set.m_fragment_shader_stage); in updateCurrentSubroutineSet()
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