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Searched refs:GL_DEPTH_STENCIL_EXT (Results 1 - 15 of 15) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dtexstore.c335 assert(srcFormat == GL_DEPTH_STENCIL_EXT || in _mesa_texstore_z24_s8()
338 assert(srcFormat != GL_DEPTH_STENCIL_EXT || in _mesa_texstore_z24_s8()
414 assert(srcFormat == GL_DEPTH_STENCIL_EXT || in _mesa_texstore_s8_z24()
417 assert(srcFormat != GL_DEPTH_STENCIL_EXT || in _mesa_texstore_s8_z24()
H A Ddrawpix.c117 case GL_DEPTH_STENCIL_EXT: in _mesa_DrawPixels()
H A Dreadpix.c843 GL_DEPTH_STENCIL_EXT, in read_depth_stencil_pixels()
846 GL_DEPTH_STENCIL_EXT, type); in read_depth_stencil_pixels()
901 case GL_DEPTH_STENCIL_EXT: in _mesa_readpixels()
H A Dglformats.c392 case GL_DEPTH_STENCIL_EXT: in _mesa_components_in_format()
499 format == GL_DEPTH_STENCIL_EXT) in _mesa_bytes_per_pixel()
1305 case GL_DEPTH_STENCIL_EXT: in _mesa_is_depthstencil_format()
1330 case GL_DEPTH_STENCIL_EXT: in _mesa_is_depth_or_stencil_format()
H A Dframebuffer.c760 case GL_DEPTH_STENCIL_EXT: in renderbuffer_exists()
H A Dtexstate.c546 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { in update_tex_combine()
H A Dff_fragment_shader.cpp289 format == GL_DEPTH_STENCIL_EXT); in make_state_key()
H A Dtexgetimage.c746 else if (format == GL_DEPTH_STENCIL_EXT) { in _mesa_GetTexSubImage_sw()
H A Dfbobject.c916 case GL_DEPTH_STENCIL_EXT: in is_legal_depth_format()
2315 * GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL_EXT, GL_ALPHA, GL_LUMINANCE,
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_format.c386 { GL_DEPTH_STENCIL_EXT, GL_DEPTH24_STENCIL8_EXT, 0 },
H A Dst_cb_texture.c781 stImage->_BaseFormat == GL_DEPTH_STENCIL_EXT) in allocate_full_mipmap()
/third_party/openGLES/api/GL/
H A Dglext.h7874 #define GL_DEPTH_STENCIL_EXT 0x84F9 macro
/third_party/mesa3d/include/GL/
H A Dglext.h7836 #define GL_DEPTH_STENCIL_EXT 0x84F9 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglext.h7801 #define GL_DEPTH_STENCIL_EXT 0x84F9 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglext.h7800 #define GL_DEPTH_STENCIL_EXT 0x84F9 macro

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