/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | entry_points.cpp | 23 GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture) in glActiveTexture() 28 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) in glAttachShader() 33 GL_APICALL void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint name) in glBeginQueryEXT() 38 GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) in glBindAttribLocation() 43 GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) in glBindBuffer() 48 GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) in glBindFramebuffer() 53 GL_APICALL void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer) in glBindFramebufferOES() 58 GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) in glBindRenderbuffer() 63 GL_APICALL void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer) in glBindRenderbufferOES() 68 GL_APICALL voi [all...] |
/third_party/openGLES/api/GLSC2/ |
H A D | glsc2.h | 326 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 327 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 328 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 329 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 330 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 331 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 332 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 333 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 334 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 335 GL_APICALL voi [all...] |
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/ |
H A D | glsc2.h | 347 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 348 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 349 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 350 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 351 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 352 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 353 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 354 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 355 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 356 GL_APICALL voi [all...] |
/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535 GL_APICALL voi [all...] |
H A D | gl32.h | 526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535 GL_APICALL voi [all...] |
H A D | gl3.h | 526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535 GL_APICALL voi [all...] |
/third_party/openGLES/api/GLES3/ |
H A D | gl31.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL voi [all...] |
H A D | gl32.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL voi [all...] |
H A D | gl3.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL voi [all...] |
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl31.h | 528 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 530 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 531 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 533 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 534 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 535 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 536 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 537 GL_APICALL voi [all...] |
H A D | gl32.h | 528 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 529 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 530 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 531 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 532 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 533 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 534 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 535 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 536 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 537 GL_APICALL voi [all...] |
H A D | gl3.h | 526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535 GL_APICALL voi [all...] |
/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl31.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL voi [all...] |
H A D | gl32.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL voi [all...] |
H A D | gl3.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL voi [all...] |
/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535 GL_APICALL voi [all...] |
/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535 GL_APICALL voi [all...] |
H A D | gl2ext.h | 72 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 143 GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 144 GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 145 GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); 146 GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 147 GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); 148 GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); 149 GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 150 GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 151 GL_APICALL voi [all...] |
/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL voi [all...] |
H A D | gl2ext.h | 53 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 124 GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 125 GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 126 GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); 127 GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 128 GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); 129 GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); 130 GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 131 GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 132 GL_APICALL voi [all...] |
/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2.h | 526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535 GL_APICALL voi [all...] |
H A D | gl2ext.h | 72 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 143 GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 144 GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 145 GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); 146 GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 147 GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); 148 GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); 149 GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 150 GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 151 GL_APICALL voi [all...] |
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2.h | 526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535 GL_APICALL voi [all...] |
/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2.h | 507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516 GL_APICALL voi [all...] |
H A D | gl2ext.h | 53 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 124 GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 125 GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 126 GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); 127 GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 128 GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); 129 GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); 130 GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 131 GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 132 GL_APICALL voi [all...] |