Lines Matching refs:GL_APICALL

326 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
327 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
328 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
329 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
330 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
331 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
332 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
333 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
334 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
335 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
336 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
337 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
338 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
339 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
340 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
341 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
342 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
343 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
344 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
345 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
346 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
347 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
348 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
349 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
350 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
351 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
352 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
353 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
354 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
355 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
356 GL_APICALL void GL_APIENTRY glFinish (void);
357 GL_APICALL void GL_APIENTRY glFlush (void);
358 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
359 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
360 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
361 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
362 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
363 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
364 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
365 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
366 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
367 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
368 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
369 GL_APICALL GLenum GL_APIENTRY glGetError (void);
370 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
371 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
372 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void);
373 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
374 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
375 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
376 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
377 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
378 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
379 GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
380 GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params);
381 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
382 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
383 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
384 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
385 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
386 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
387 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
388 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
389 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
390 GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
391 GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
392 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
393 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
394 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
395 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
396 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
397 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
398 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
399 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
400 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
401 GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
402 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
403 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
404 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
405 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
406 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
407 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
408 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
409 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
410 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
411 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
412 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
413 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
414 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
415 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
416 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
417 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
418 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
419 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
420 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
421 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
422 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
423 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
424 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
425 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
426 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
427 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
428 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
429 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
430 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
431 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
432 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
433 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
434 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
435 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
436 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);