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Searched refs:GLFW_JOYSTICK_1 (Results 1 - 6 of 6) sorted by relevance

/third_party/glfw/src/
H A Dinput.c1052 assert(jid >= GLFW_JOYSTICK_1); in glfwJoystickPresent()
1077 assert(jid >= GLFW_JOYSTICK_1); in glfwGetJoystickAxes()
1109 assert(jid >= GLFW_JOYSTICK_1); in glfwGetJoystickButtons()
1145 assert(jid >= GLFW_JOYSTICK_1); in glfwGetJoystickHats()
1177 assert(jid >= GLFW_JOYSTICK_1); in glfwGetJoystickName()
1205 assert(jid >= GLFW_JOYSTICK_1); in glfwGetJoystickGUID()
1233 assert(jid >= GLFW_JOYSTICK_1); in glfwSetJoystickUserPointer()
1249 assert(jid >= GLFW_JOYSTICK_1); in glfwGetJoystickUserPointer()
1336 assert(jid >= GLFW_JOYSTICK_1); in glfwJoystickIsGamepad()
1364 assert(jid >= GLFW_JOYSTICK_1); in glfwGetGamepadName()
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H A Dwin32_joystick.c597 for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++) in _glfwTerminateJoysticksWin32()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_glfw.cpp403 const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &axes_count); in ImGui_ImplGlfw_UpdateGamepads()
404 const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &buttons_count); in ImGui_ImplGlfw_UpdateGamepads()
/third_party/glfw/tests/
H A Djoysticks.c203 for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++) in main()
/third_party/skia/third_party/externals/imgui/examples/libs/glfw/include/GLFW/
H A Dglfw3.h477 #define GLFW_JOYSTICK_1 0 macro
/third_party/glfw/include/GLFW/
H A Dglfw3.h594 #define GLFW_JOYSTICK_1 0 macro

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