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Searched refs:GLFW_FOCUSED (Results 1 - 7 of 7) sorted by relevance

/third_party/glfw/tests/
H A Diconify.c275 glfwGetWindowAttrib(windows[i], GLFW_FOCUSED) ? "focused" : "defocused"); in main()
H A Djoysticks.c86 if (!glfwGetWindowAttrib(window, GLFW_FOCUSED)) in joystick_callback()
H A Dwindow.c439 nk_value_bool(nk, "Focused", glfwGetWindowAttrib(window, GLFW_FOCUSED)); in main()
/third_party/skia/third_party/externals/imgui/examples/libs/glfw/include/GLFW/
H A Dglfw3.h622 #define GLFW_FOCUSED 0x00020001 macro
2356 * initially created. Set the [GLFW_FOCUSED](@ref window_hints_wnd) to disable
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_glfw.cpp353 const bool focused = glfwGetWindowAttrib(bd->Window, GLFW_FOCUSED) != 0; in ImGui_ImplGlfw_UpdateMousePosAndButtons()
/third_party/glfw/src/
H A Dwindow.c355 case GLFW_FOCUSED: in glfwWindowHint()
889 case GLFW_FOCUSED: in glfwGetWindowAttrib()
/third_party/glfw/include/GLFW/
H A Dglfw3.h859 #define GLFW_FOCUSED 0x00020001 macro
3939 * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to

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