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Searched refs:GLFW_CURSOR_NORMAL (Results 1 - 11 of 11) sorted by relevance

/third_party/glfw/examples/
H A Dwave.c330 glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); in mouse_button_callback()
/third_party/glfw/tests/
H A Dcursor.c186 glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); in key_callback()
/third_party/glfw/deps/
H A Dnuklear_glfw_gl2.h315 glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL); in nk_glfw3_new_frame()
/third_party/skia/third_party/externals/imgui/examples/libs/glfw/include/GLFW/
H A Dglfw3.h675 #define GLFW_CURSOR_NORMAL 0x00034001 macro
2890 * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
3229 * `GLFW_CURSOR_NORMAL`.
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_glfw.cpp388 glfwSetInputMode(bd->Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); in ImGui_ImplGlfw_UpdateMouseCursor()
/third_party/glfw/include/GLFW/
H A Dglfw3.h1159 #define GLFW_CURSOR_NORMAL 0x00034001 macro
4685 * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
5137 * `GLFW_CURSOR_NORMAL`.
/third_party/glfw/src/
H A Dx11_window.c459 if (window->cursorMode == GLFW_CURSOR_NORMAL || in updateCursorImage()
3055 if (window->cursorMode == GLFW_CURSOR_NORMAL || in _glfwSetCursorX11()
H A Dinput.c600 if (value != GLFW_CURSOR_NORMAL && in glfwSetInputMode()
H A Dwindow.c235 window->cursorMode = GLFW_CURSOR_NORMAL; in glfwCreateWindow()
H A Dwl_window.c3028 else if (window->cursorMode == GLFW_CURSOR_NORMAL || in _glfwSetCursorWayland()
3037 if (window->cursorMode == GLFW_CURSOR_NORMAL || in _glfwSetCursorWayland()
H A Dwin32_window.c227 if (window->cursorMode == GLFW_CURSOR_NORMAL || in updateCursorImage()

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