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Searched refs:FLOAT_CONTROLS_DENORM_PRESERVE_FP64 (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/
H A Dshader_enums.h1150 FLOAT_CONTROLS_DENORM_PRESERVE_FP64 = 0x0004, enumerator
/third_party/mesa3d/src/compiler/nir/
H A Dnir_lower_double_ops.c298 FLOAT_CONTROLS_DENORM_PRESERVE_FP64; in lower_sqrt_rsq()
H A Dnir.h1284 (64 == bit_size && execution_mode & FLOAT_CONTROLS_DENORM_PRESERVE_FP64);
/third_party/mesa3d/src/intel/compiler/
H A Dbrw_fs_visitor.cpp246 if (mode & FLOAT_CONTROLS_DENORM_PRESERVE_FP64) { in brw_rnd_mode_from_nir()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H A Dsi_shader.c1864 FLOAT_CONTROLS_DENORM_PRESERVE_FP64)) && in si_compile_shader()
/third_party/mesa3d/src/compiler/spirv/
H A Dspirv_to_nir.c5204 case 64: execution_mode = FLOAT_CONTROLS_DENORM_PRESERVE_FP64; break; in vtn_handle_execution_mode()

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