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Searched refs:FLOAT_AS_UNION (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_exec_eval.c137 ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0), in vbo_exec_do_EvalCoord1f()
138 FLOAT_AS_UNION(0), FLOAT_AS_UNION(1)); in vbo_exec_do_EvalCoord1f()
185 ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0), in vbo_exec_do_EvalCoord2f()
186 FLOAT_AS_UNION(0), FLOAT_AS_UNION(1)); in vbo_exec_do_EvalCoord2f()
231 normal[3] = FLOAT_AS_UNION(1.0); in vbo_exec_do_EvalCoord2f()
H A Dvbo_save_api.c1204 dest[k] = FLOAT_AS_UNION(k == 3); in upgrade_vertex()
1213 dest[k] = FLOAT_AS_UNION(k == 3); in upgrade_vertex()
/third_party/mesa3d/src/mesa/main/
H A Dmacros.h192 static inline fi_type FLOAT_AS_UNION(GLfloat f) in FLOAT_AS_UNION() function
221 #define FLOAT_AS_UINT(x) (FLOAT_AS_UNION(x).u)
643 ASSIGN_4V(dst, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0), in COPY_CLEAN_4V_TYPE_AS_UNION()
644 FLOAT_AS_UNION(0), FLOAT_AS_UNION(1)); in COPY_CLEAN_4V_TYPE_AS_UNION()
655 ASSIGN_4V(dst, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0), in COPY_CLEAN_4V_TYPE_AS_UNION()
656 FLOAT_AS_UNION(0), FLOAT_AS_UNION( in COPY_CLEAN_4V_TYPE_AS_UNION()
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H A Dcontext.c514 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u; in _mesa_init_constants()

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